AncientGearGeneral Posted November 15, 2014 Report Share Posted November 15, 2014 A random card I thought up for defensive decks. It falls victim to cards like skill drain and sword and shield. I ado thought it would be cool if a card could attack while in defense mode. Link to comment Share on other sites More sharing options...
DivineDragonKnight Posted November 15, 2014 Report Share Posted November 15, 2014 It's extremely overpowered. If your opponent can't get rid of this card in one turn, it's an instant win. (Using cards with 4000 or more ATK in the deck like Rainbow Dragon, Hamon, Raviel...) Link to comment Share on other sites More sharing options...
Toffee. Posted November 15, 2014 Report Share Posted November 15, 2014 It's extremely overpowered. If your opponent can't get rid of this card in one turn, it's an instant win. (Using cards with 4000 or more ATK in the deck like Rainbow Dragon, Hamon, Raviel...)Pretty much this, which makes it absurd.Not exactly an instant win, since 2K isn't that impressive now-a-days, but full blown ATK damage is outright stupid. Link to comment Share on other sites More sharing options...
Yemachu Posted November 15, 2014 Report Share Posted November 15, 2014 Attacking directly with 300 ATK seems pretty useless; also the drawback is also rather redundant: if it cannot be destroyed by battle, its DEF barely matters. But these points are basically void since it is quite likely that you win the duel when you successfully summon and activate this card. Here is an example: Summon this card, and activate "Machine Duplication"; now you should have 3 copies of this card on the field (requiring only 2 specific cards in your hand). Then if you are holding 3 or less monsters whose combined ATK exceed 8000 (a few "Qliphort" monsters should do the trick, but is not advisable), you can discard each of them to instantly win. That seems like a little bit too much. To solve these issues I would first suggest to make its effect name-wide once per turn ("You can only activate this effect of "Tower Cannon Soldier" once per turn, and only once that turn."). But that still leaves the high damage output at almost no cost. In order to impede the impact of this card's effect, my advice is to select 1 of the following solutions: inflict damage equal to half the discarded monster's ATK, inflict 100~200 points of damage to your opponent per level of the discarded monster, or make it harder to activate the effect. That last option is not quite clear, now is it? An option here would be that you have to tribute a monster you control to activate that effect. Even with these suggestions applied, I still have a feeling this card might be pushing it. Lastly I would like to say something more about its other effects. Halving DEF of a monster that cannot be destroyed by battle seems rather silly. Monsters often don't have an effect that deals effect and the ability to attack directly. My suggestion is to remove the ability to attack directly (and thus the drawback of halving its DEF). I believe this card should be in reason if you apply some of the suggestions. In any case, I hope you have some usage for my vision/suggestion. Link to comment Share on other sites More sharing options...
Monarch King Posted November 15, 2014 Report Share Posted November 15, 2014 I suppose the Discard is not a Cost here so i like it. Discard my Grapha, -2700 and destroy a card. Just one of this, more may be bad for me. Link to comment Share on other sites More sharing options...
AncientGearGeneral Posted November 15, 2014 Author Report Share Posted November 15, 2014 Ok, I updated the card so it's now level x200. Also the cost of losing it is worse, so u take 2000 when its lost. It also can only have 1 on fieldAttacking directly with 300 ATK seems pretty useless; also the drawback is also rather redundant: if it cannot be destroyed by battle, its DEF barely matters. But these points are basically void since it is quite likely that you win the duel when you successfully summon and activate this card. Here is an example: Summon this card, and activate "Machine Duplication"; now you should have 3 copies of this card on the field (requiring only 2 specific cards in your hand). Then if you are holding 3 or less monsters whose combined ATK exceed 8000 (a few "Qliphort" monsters should do the trick, but is not advisable), you can discard each of them to instantly win. That seems like a little bit too much. To solve these issues I would first suggest to make its effect name-wide once per turn ("You can only activate this effect of "Tower Cannon Soldier" once per turn, and only once that turn."). But that still leaves the high damage output at almost no cost. In order to impede the impact of this card's effect, my advice is to select 1 of the following solutions: inflict damage equal to half the discarded monster's ATK, inflict 100~200 points of damage to your opponent per level of the discarded monster, or make it harder to activate the effect. That last option is not quite clear, now is it? An option here would be that you have to tribute a monster you control to activate that effect. Even with these suggestions applied, I still have a feeling this card might be pushing it. Lastly I would like to say something more about its other effects. Halving DEF of a monster that cannot be destroyed by battle seems rather silly. Monsters often don't have an effect that deals effect and the ability to attack directly. My suggestion is to remove the ability to attack directly (and thus the drawback of halving its DEF). I believe this card should be in reason if you apply some of the suggestions. In any case, I hope you have some usage for my vision/suggestion. Also the halving is for cards that do piercing, like if a gear golem or even a utopia w/ big bang shot is out you wouldn't want to lower. I also might boost the ATK as it can serve as a gagagacowboy replacement. Link to comment Share on other sites More sharing options...
DivineDragonKnight Posted November 16, 2014 Report Share Posted November 16, 2014 "This card cannot be destroyed by battle." "If this card is destroyed by battle and sent to the graveyard, you take 2000 points of damage." Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted November 16, 2014 Report Share Posted November 16, 2014 The last effect is essentially pointless due to its battle immunity remaining on it. Get rid of its battle immunity like someone else mentioned earlier. Even if it's only Levels instead of the full power; it can still deal 2000 or so damage on its own. As Yemachu mentioned, you can still Machine Duplication this and effectively mill 40 Levels worth to OTK your opponent at that point; although what are the chances you'll be able to do that, outside of Qliphorts / GPs and whatever Decks that main high Levels (not to mention your hand). I'd put a hard OPT clause on this card, so you can't abuse it like so. OPT burn is fine; doing it twice per turn is not. Your OCG also needs a lot of work; I highly advise you read Zazu's thread on it. I'll fix your effect, with the suggested changes. When this card is Normal Summoned: Change it to Defense Position. You can discard 1 monster; inflict damage to your opponent equal to that monster's Level x 200 points. You can only activate this effect of "Tower Cannon Soldier" once per turn. You can halve this card's ATK; this turn, it can attack your opponent directly while in Defense Position. When this card is destroyed and sent to the Graveyard: Take 2000 damage. Link to comment Share on other sites More sharing options...
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