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Darkness Hand


Hexanort

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Lore:

Tribute 1 monster from either side of the field; Select and Activate one of the following effects:
-Place 1 card from your hand on the top of your Deck.
-Take damage equal than half the sent monster's ATK.
-Skip your Next Battle Phase.
You can only activate 1 "Darkness Hand" per turn.
 
a card that can be a guaranteed removal of a monster because it can tribute from either field as a cost  but with a price because its effect are all negatives
 
any feedback welcomed
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I like the idea. The OCG is solid. But there are a couple of things that can abuse this card:

   Dark Worlds (example, tribute your opponents monster, then discard Grapha and pop another card)

   Hieratic Dragons (example, tribute Tefnuit and make that deck even faster)

 

may not be the best examples but, it's what came to mind. and the more i think about it...i dont think thats too OP...i'll defer to the opinions of any other commenters

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It's not a fair card in the least.

It's free general monster removal in a qui play whose drawback is a bit of burn.

It's why Ring of Destruction was stupidly good. The burn was way too good on top of the removal, but it was, at the core, a free, chainable 1-for-1.

This is the same thing, but arguably better as its a quick play and it's versatile.

And this is assuming that you fixed the cost that it's guaranteed to remove a card. And has Qliphorts as optimal targets of your own to sack for maximum versatility. Not optimal to do so, but it would surely arise.

Unfair design that just offers you free removal for a laughable and versatile set of drawbacks.

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I might suggest something along the lines of:

 

Target 1 monster on the field: Send the targeted monster to the top of the Deck, then activate 1 of the following effects:

-Place 1 card from your hand on the bottom of your Deck.

-Take damage equal half of the sent monster's original ATK.

-Skip your Next Battle Phase.

You can only activate 1 "Darkness Hand" per turn.

 

But that, I think, might be a little too nerfed...idk...what was the idea behind this card? How were you picturing it being used?

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I might suggest something along the lines of:
 
Target 1 monster on the field: Send the targeted monster to the top of the Deck, then activate 1 of the following effects:
-Place 1 card from your hand on the bottom of your Deck.
-Take damage equal half of the sent monster's original ATK.
-Skip your Next Battle Phase.
You can only activate 1 "Darkness Hand" per turn.
 
But that, I think, might be a little too nerfed...idk...what was the idea behind this card? How were you picturing it being used?

Uh, how the hell is making it a more versatile drawback-wise and activation wise, but less versatile in targets version of Phoenix Wing Wind Blast nerfing it?

Do you not understand how good of a car PWWB is as-is? This does lack the ability to hit floodgates, but it's less costly and faster, so it doesn't lose to cards like Denko Sekka (unlike PWWB) or set off cards that like being tributed/sent to the grave.

Destroying would make it, as I said, a more versatile but less game ending Ring of Destruction, and that's the WEAKEST form of removal.

Also, you can stack 2 of the BP loss and lose basically nothing from it, which is really an oversight in design.

By the way, you don't activate the secondary effects, you apply them.

The "drawbacks" of this card ,even if it was designed in a way that didn't tribute opponent's cards as a cost, is way too lenient for a Quickplay 1-for-1 removal.
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