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New Archetype - Azure Warriors [8/?]


khailo123

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Hi everyone. This a new archetype I've been working on. These are the the Azure Warriors. 

most card art comes from - Rage of Bahamut/Shingeki no Bahamut and other Japanese card games/ mmos 

i got the background from google and edited with the pictures with picmonkey.

 

 

Azure Warriors

 

[spoiler='Main cards']

 

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Lore: Once per turn this card cannot destroyed by battle. If this card is destroyed: Target 1 face-up card on the field that you can place an Azure Counter on; place 1 Azure Counter on that target. 

 

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Lore: Each time your opponent summons a monster, place 1 Azure Counter on this card. When this card destroys an opponent's monster in battle, remove 1 Azure Counter from this card and inflict half of the destroyed monsters ATK to your opponents LP.

 

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Lore: Each time your opponent summons a monster place 1 Azure Counter on this card (max. 3). Once per turn you can remove 3 Azure Counters from this card and negate the activation of a Spell or Trap card and banish it.

 

 

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Each time your opponent Summons a monster, place 1 Azure Counter on this card. This card gains 100 ATK for each Azure Counter on it. You can remove a number of Azure Counters from this card, then Special Summon 1 "Azure" monster from your hand or graveyard whose Level equals to the amount of Azure Counters removed from this card.
 
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When this card is Summoned, place 1 Azure Counter on this card. As long as you control 1 other "Azure" monster, this card cannot be selected as an attack target. All face-up "Azure" monsters you control gain 300 ATK for each Azure Counter on this card.
 
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Cannot be Special Summoned. During the End Phase of the turn this card is Normal Summoned or flipped face-up: Return it to the hand. When this card is returned to its owner's hand, target 1 face-up monster your can place an Azure counter on. Place 1 Azure Counter on the targeted card.
 
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This card can be Special Summoned by Tributing 2 "Azure" monsters you control. When this card is Special Summoned, place 1 Azure Counter on it. Place 1 Azure Counter on this card each time your opponents Summons a monster. Once per turn, during either player's turn, you can remove 3 Azure Counters from this card and banish 1 card on the field.
 
[spoiler='Spells']
 
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Lore: This card can be used to Ritual Summon any "Azure" Ritual Monster. You must also Tribute monsters from the field or your hand whose total Levels equal the Level of the Ritual Monster you Ritual Summon. You can remove 2 Azure Counters from your side of the field and add this card from your graveyard to your hand.
 
[/spoiler]
 
 
 

 

 

[/spoiler]

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*BUMP*

 

Thanks Timeskipper for your feedback. I do intend on expanding it my previous set was pretty big (Eternal Valkyries), its has 40 cards, so i want to have about 20 to 25 cards in this one. 

 

Updated:

 Added:

- Azure Spiritualist, rei

- Azure Kitsune, honoka

- Azure Usagi, Miko

- Ancient Scroll Contract 

 

Tweaked OCG issues

 

Thanks For Your Views and feedback   :razz:

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  • 2 weeks later...

Aoi doesn't do a lot other than sit there. Kenshi could probably use a buff to full ATK. Vanity seems to want offensive stats because it wants to sit around and rack up counters; you'd probably need to be a bit more proactive. Rei is an interesting thought, but not particularly playable either as he is slow and fragile. I like Usagi and Miko; they're fine designs. Date Masamune probably doesn't need to Tribute and can instead just be SSed when you control x or more (I think 2 is a fine number but you may think that's too OP); as it is it's a bit pricey for what it does.

 

Each Summon is a significant event (of course some decks throw away those more than others ... most Yusei Fudo-style Synchro decks will SS like crazy), and as such your Counters, which only accumulate upon your opponent's Summons, must do something either more quickly or more efficiently. It's hard to say. Those are my thoughts though.

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The archetype is slow. The best effects require 3 Counters, but placing them on the monster won't be an easy task. Also, banishing is not an effect that should be taken lightly, and yet Vanity and Date banish cards just "because they can"; and worse, Date doesn't even target, which grants the effect a couple of perks. Yes, you could say they are "balanced" because they need 3 Counters that normally are difficult to set up, but that's not how balance works: "awesome but impractical" syndrome (as I prefer to call it) is not a good way for balancing cards.

 

Anyways, a couple of cards need some OCG fixes:

 

Vanity:

Each time your opponent Summons a monster, place 1 Azure Counter on this card (max. 3). Once per turn: You can remove 3 Azure Counters from this card and negate the activation of a Spell/Trap Card and banish it.

 

Honoka:

When this card is Summoned, place 1 Azure Counter on this card. While you control another "Azure" monster, this card cannot be targeted for an attack. All face-up "Azure" monsters you control gain 300 ATK for each Azure Counter on this card.
 

Date:

You can Special Summon this card[acronym=(from your hand?)](?)[/acronym] by Tributing 2 "Azure" monsters you control. When this card is Special Summoned: Place 1 Azure Counter on it. Each time your opponent Summons a monster, place 1 Azure Counter on this card. Once per turn, during either player's turn: You can remove 3 Azure Counters from this card and banish 1 card on the field.

 

The other cards may have mistakes, but I I didn't feel like correcting all of them at this time.

 

By the way:

The summoning conditions of Date is unclear: It doesn't state from where it is Special Summoned (graveyard? hand?). Also, the way you wrote it, removing the counters appears to be part of the effect, when normally it is a cost.

Actually, the same goes for the rest of the Azures that remove Counters: the counter removal appears to be part of the effect.

Was that intentional?

 

 

 

Finally, on the Ritual Spell: You cannot Ritual Summon Effect Monsters; it goes against the card mechanics. You will have turn it into a a non-Ritual Spell and change it so it Special Summons Azrues instead. It is not a big change, really. Alternatively, you could turn all of the Azures into Rituals and adds clauses that allows them to be Normal and Special Summoned as if they were Effect Monsters, but I don't recommend this because it will make things more complicated.

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