drosen23 Posted November 30, 2014 Report Share Posted November 30, 2014 Once Equipped to either "Heavy armor-Robo Archer", "Heavy Armor-Robo Jug" or "Heavy Armor-Robo Enforcer", that Heavy Armor-Robo monster then is treated also a (Dragon) type monster and gains 200 ATK and DEF points. Special summon one Heavy Armor robot from you or your opponents graveyard. Once this card is placed on the filed, all Heavy Armor Robots that you control on the field gain 250 ATK points. Once this card is palaces on the field Heavy Armor-Robo Soldier gain 270 ATK points Link to comment Share on other sites More sharing options...
Cosmo. Posted November 30, 2014 Report Share Posted November 30, 2014 They aren't that special, and they don't enthusiasm me in any way at all, neither the fusions have effects, and they don't even have their own fusion spell or something like that, i suggest you to work a lot harder to make some decent cards Link to comment Share on other sites More sharing options...
drosen23 Posted November 30, 2014 Author Report Share Posted November 30, 2014 Blue eyes ultimate dragon doesn't have any effects and neither do the blue eyes white dragons Link to comment Share on other sites More sharing options...
lokun489 Posted December 1, 2014 Report Share Posted December 1, 2014 Blue eyes ultimate dragon doesn't have any effects and neither do the blue eyes white dragons Yes, and no one uses Blue Eyes Ultimate Dragon and people only use Blue Eyes White Dragon because it has tons of support, and even then people don't use it. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 1, 2014 Report Share Posted December 1, 2014 As already noted, while the cards themselves are OK, they don't really add a lot (given the bulk of them are Normal Monsters). For Robo Punisher, I'd advise you raising its Level to 8-10 or something and/or lowering its ATK to 3000. As it is now, 3300 ATK on a Level 7 is still a bit; even if it does requires 3 specific mats to make. Yeah, Blue-Eyes Ultimate (and its components) lack effects of their own, but you can attribute that to the amount of support they already have. Right now, yours don't offer much except for brute force. If this were the DM/GX era when beatsticks were more common, then perhaps these would be of some use. Perhaps you can design some support for these cards, particularly some form of protection and other effects that'll help out in this day/age, or as one member mentioned, get a special Fusion card for them. On other notes, while there isn't a rule barring Normal Monsters from being here, as already mentioned, Normals really don't add much. Link to comment Share on other sites More sharing options...
drosen23 Posted December 1, 2014 Author Report Share Posted December 1, 2014 I actually happen to have 6 blue eyes white dragons and two blue eyes ultimate dragons and Dragon master knight so, I think I'd use them. Also yes thanks for the constructive criticism Sakura. It always helps. I'm already creating special cards for these specific cards Link to comment Share on other sites More sharing options...
drosen23 Posted December 2, 2014 Author Report Share Posted December 2, 2014 The cards are updated and well I have some new spell cards to go with them. I'm not 100% finished yet though. Link to comment Share on other sites More sharing options...
This One Leviathan Posted December 4, 2014 Report Share Posted December 4, 2014 I do not find anything special of them. They're pretty OP for Level 5 Vannilas. You did notice that they usually have from 1500 to 1900 ATK right? Than, the Fusions are bland. Yes, BEUD is a Fusion non-eff monster with 4500 ATK points, but they just don't make sense with 3300 and 3500 and no Effects. The equip spells are well... strange. 270 Attack Boost is not really round, but oh well lol. At last, work a bit on your spelling. Link to comment Share on other sites More sharing options...
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