~British Soul~ Posted November 30, 2014 Report Share Posted November 30, 2014 Both are Counter Traps Raptor's Gust When your opponent activates a Spell Card while you control a "Raid Raptors " monster: Negate the activation, and if you do, destroy it. Raptor's Storm When your opponent activates a Spell/Trap Card while you control a "Raid Raptors " monster: Negate the activation, and if you do, destroy it. What is the point of Gust existing when Storm does exactly the same thing, but can also hit traps, discuss Storm? Still more RR Spell/Traps. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted November 30, 2014 Report Share Posted November 30, 2014 these will be good.... ...if Raptors gets more monsters. Seriously konami. Link to comment Share on other sites More sharing options...
Love of Ghibli Posted November 30, 2014 Report Share Posted November 30, 2014 One archetype gets two countertraps...just a tad excessive I would say. Link to comment Share on other sites More sharing options...
heraldry_lord Posted November 30, 2014 Report Share Posted November 30, 2014 They could have made one of the Counter Traps negate Traps or monster effects or something other than Spells. Link to comment Share on other sites More sharing options...
Slinky Posted November 30, 2014 Report Share Posted November 30, 2014 it exists, because.. MORE NEGATION Link to comment Share on other sites More sharing options...
UltimateIRS Posted November 30, 2014 Report Share Posted November 30, 2014 It's ZEXAL. Negation was one of the defining card effects. Link to comment Share on other sites More sharing options...
Slinky Posted November 30, 2014 Report Share Posted November 30, 2014 But.. this isnt ZEXAL... Link to comment Share on other sites More sharing options...
heraldry_lord Posted November 30, 2014 Report Share Posted November 30, 2014 It's ZEXAL. Negation was one of the defining card effects. Yep; they've really gotten down Shun as a resident of Heartland, which is pretty impressive if you think about it. But.. this isnt ZEXAL... Shun and Yuto are from Heartland, so Shun's deck is a ZeXal legacy. Link to comment Share on other sites More sharing options...
iCherries Posted November 30, 2014 Report Share Posted November 30, 2014 I guess they made both because Raid Raptors sort of fall apart once their Xyzs die off? That isn't including Blackwings doing the rest or just getting more maindeck support though.If we get more main deck monsters, I only see them getting Storm printed. Gust serves no point unless Konami just wants to throw extra cards at them. Gust is cool to have to stop Pendulums and Continous Spell setups I guess... Link to comment Share on other sites More sharing options...
Slinky Posted November 30, 2014 Report Share Posted November 30, 2014 Yep; they've really gotten down Shun as a resident of Heartland, which is pretty impressive if you think about it. Shun and Yuto are from Heartland, so Shun's deck is a ZeXal legacy. Then the invasion he is referring to, is the fucking Barian's? I don't recall barians using fusions, so why does he hate them? Link to comment Share on other sites More sharing options...
heraldry_lord Posted November 30, 2014 Report Share Posted November 30, 2014 Then the invasion he is referring to, is the f***ing Barian's? I don't recall barians using fusions, so why does he hate them? It's not the Barians; it's linked to whatever group Sora comes from, and Reiji's father. Link to comment Share on other sites More sharing options...
evilfusion Posted November 30, 2014 Report Share Posted November 30, 2014 Two different ones exist because plot device. One of them had to negate an Action Magic, but NOT a Trap. The other had to negate a Trap. Link to comment Share on other sites More sharing options...
heraldry_lord Posted November 30, 2014 Report Share Posted November 30, 2014 To their credit as anime cards, at least these cards aren't hyper-situational. Also, Counter Traps are relatively rare in the anime. Link to comment Share on other sites More sharing options...
Toffee. Posted November 30, 2014 Report Share Posted November 30, 2014 It's ZEXAL. Negation was one of the defining card effects.WRONG.Negation only mattered if it either screwed over an Xyz OR did some shit to stop a Utopia monster. Link to comment Share on other sites More sharing options...
evilfusion Posted November 30, 2014 Report Share Posted November 30, 2014 Zexal negation was rarely this direct. It was usually just negating the effect of something, but not killing it. Bonus points if it negated the effect and then did something additional, like lower stats. Link to comment Share on other sites More sharing options...
iCherries Posted November 30, 2014 Report Share Posted November 30, 2014 Two different ones exist because plot device. One of them had to negate an Action Magic, but NOT a Trap. The other had to negate a Trap.But both negated Action Magics in the episode. Link to comment Share on other sites More sharing options...
evilfusion Posted November 30, 2014 Report Share Posted November 30, 2014 But both negated Action Magics in the episode. My memory must have slipped me. When I saw the episode, I actually thought both cards had been the same Trap. Maybe because they were used identically, but I did notice that the second one was NOT used against a Trap, so that must have been the Spell-only one, whereas the other could hit Spells or Traps. Link to comment Share on other sites More sharing options...
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