Peridank Posted December 9, 2014 Author Report Share Posted December 9, 2014 Thought you meant the picture I PMed you earlier on. As for the card based on me, appears that YCMaker's Imgur account decided to be stupid + delete it or something like that. You might have to regenerate a new IMG code in the generator. try... Will do Link to comment Share on other sites More sharing options...
Peridank Posted December 9, 2014 Author Report Share Posted December 9, 2014 Sakura's Card fixed Link to comment Share on other sites More sharing options...
Peridank Posted December 10, 2014 Author Report Share Posted December 10, 2014 YCM Staff Section Added... Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted December 11, 2014 Report Share Posted December 11, 2014 I love this idea! The cards seem well thought out, even if the ocg is a bit off here and there. In fact, I think this is the first time I've used the like feature. Ever. I'm really looking forward to more members. And, to be honest, I really hope to see myself on here one day. ;) Link to comment Share on other sites More sharing options...
Peridank Posted December 11, 2014 Author Report Share Posted December 11, 2014 Thx :D I'm really trying hard to get as many members as possible... doing 1 or 2 a week day so I don't lose interest. Ik my ocg can be sloppy at times... but it was never my strong point to begin with. lol I would like help if anyone is willing for the ocg... as stated before... Link to comment Share on other sites More sharing options...
Peridank Posted December 12, 2014 Author Report Share Posted December 12, 2014 3 new members!?!?!?! I'M ON A ROLL!!! Link to comment Share on other sites More sharing options...
Andx Posted December 12, 2014 Report Share Posted December 12, 2014 Wow I just stumbled across this. That's weird. Anyway was surprised to see you'd used me for a card. But I appreciate and thank you for the thought. Might have more to say but I'll need to go read card effects in depth instead of just seeing who you'd made a card of. Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted December 13, 2014 Report Share Posted December 13, 2014 [spoiler=Some OCG/PSCT Fixes] [spoiler=YCM] All "YCM" monsters gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. Once per turn, you can target 1 "YCM" monster in your Graveyard; shuffle that target into your Deck. [/spoiler] --------------------- [spoiler=CowCow] While you control "YCM" and at least 1 other "YCM" monster, this card can attack your opponent directly. [/spoiler] [spoiler=Jack Frost] You can pay 600 Life Points and target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. [/spoiler] [spoiler=Brothar] When this card is Normal Summoned: You can add 1 "YCM" card from your Deck to your hand [/spoiler] [spoiler=UE] When this card is Normal Summoned, you can pay Life Points in multiples of 400; Special Summon 1 "YCM" monster from your hand, whose Level equals the multiple of 400 Life Points that you paid. [/spoiler] [spoiler=Kate] Just replace the colon with a comma [/spoiler] [spoiler=Slinky] "YCM" monsters you control cannot be targeted by card effects [/spoiler] [spoiler=Andx] A "YCM" Synchro Monster that was Summoned using this card as a Synchro Material gains the following effect: When this card declares an attack; You can inflict 800 damage to your opponent. [/spoiler] --------------------- [spoiler=Sakura] 1 Tuner + 1 or more "YCM Member" non-Tuner monsters Once per turn, during either player's turn, when a "YCM" monster(s) would be destroyed by battle or card effect, you can activate 1 of the following effects: - That card(s) is not destroyed. - Draw 1 card. [/spoiler] [spoiler=Night] 1 Tuner + 1 or more "YCM Member" non-Tuner monsters Once per turn, you can reveal this card in your Extra Deck; this card's Level becomes 6 until the End Phase. Your opponent cannot target "YCM" monsters you control for attacks, except this one. [/spoiler] --------------------- [spoiler=Troll] Activate when a "YCM" card(s) you control would be destroyed by battle or card effect and sent to your Graveyard: That card(s) is not destroyed, also, after that, Set this card face-down instead of sending it to the Graveyard. [/spoiler] [spoiler=Thread Lock] Activate only while you control a "YCM Staff" monster: Your opponent cannot activate cards or effects in response to the activation of "YCM" cards and effects that you control. [/spoiler] [/spoiler] Also...just a thought..maybe create a YCMPD card to support the archetype...could be fun P.S. You might consider spoilering the individual cards in the member section, now that you've got a decent number :D Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 13, 2014 Report Share Posted December 13, 2014 [spoiler=Some OCG/PSCT Fixes] [spoiler=YCM] All "YCM" monsters gain 500 ATK. Once per turn, this card cannot be destroyed by card effects. Once per turn, you can target 1 "YCM" monster in your Graveyard; shuffle that target into your Deck. [/spoiler] [spoiler=CowCow] While you control "YCM" and at least 1 other "YCM" monster, this card can attack your opponent directly. [/spoiler] [spoiler=Jack Frost] You can pay 600 Life Points and target 1 Set Spell/Trap Card your opponent controls; that target cannot be activated this turn. [/spoiler] [spoiler=Brothar] When this card is Normal Summoned: You can add 1 "YCM" card from your Deck to your hand [/spoiler] [spoiler=UE] When this card is Normal Summoned, you can pay Life Points in multiples of 400; Special Summon 1 "YCM" monster from your hand, whose Level equals the multiple of 400 Life Points that you paid. [/spoiler] [spoiler=Kate] Just replace the colon with a comma [/spoiler] [spoiler=Slinky] "YCM" monsters you control cannot be targeted by card effects [/spoiler] [spoiler=Andx] A "YCM" Synchro Monster that was Summoned using this card as a Synchro Material gains the following effect: When this card declares an attack; You can inflict 800 damage to your opponent. [/spoiler] [spoiler=Sakura] 1 Tuner + 1 or more "YCM Member" non-Tuner monsters Once per turn, during either player's turn, when a "YCM" monster(s) would be destroyed, you can activate 1 of the following effects: - That card(s) is not destroyed. - Draw 1 card. [/spoiler] [spoiler=Night] 1 Tuner + 1 or more "YCM Member" non-Tuner monsters Once per turn, you can reveal this card in your Extra Deck; this card's Level becomes 6 until the End Phase. Your opponent cannot target "YCM" monsters you control for attacks, except this one. [/spoiler] [/spoiler] Keep in mind that the AC still applies here; although it's a lot tamer than what we expect in Modern/Advanced. Anything specific about the cards you want to mention? Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted December 13, 2014 Report Share Posted December 13, 2014 I had already talked about the cards in my first post on this thread, or I thought I did. Too tired to check. Either way, I like the cards. Most of the effects seem balanced. The archetype as a whole seems to synergize fairly well, although, it is a tad on the slow side, IMO. I'm still looking forward to seeing what gets added here in the future. CowCow is probably my favorite member card so far. The direct attack is balanced nicely with its requirements. That being said, I think that 1500 or 1600 would be plenty high of an atk...even in a beatdown deck. Never underestimate how powerful direct attackers can be Link to comment Share on other sites More sharing options...
.Rooster Posted December 13, 2014 Report Share Posted December 13, 2014 add me as a trolly flip monster (Call me the ''Egg Baron'' and I am a swarming mechanism) it works trust me ;) Ok lets see... The obvious things are that these cards rely on each other in order to get past that next turn. So how do you actually plan on winning? Is Aix Phantomhive the boss or is it Nai or is it the YCMaker #lv12unstoppablecheatcodes. Who is it? Link to comment Share on other sites More sharing options...
Peridank Posted December 15, 2014 Author Report Share Posted December 15, 2014 I don't really want to make a Boss Monster... srry. As for the Swarm Mechanic... The deck needs to be sped up... so I can get this back into Realistic. So I will be happy to :) BTW thx fury... I will get to update the lore soon enough... Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted December 16, 2014 Report Share Posted December 16, 2014 I wanna be a card! Link to comment Share on other sites More sharing options...
Peridank Posted December 16, 2014 Author Report Share Posted December 16, 2014 No prob fury... I almost got the design of The Egg Baron fin... You want yours a certain way? Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted December 16, 2014 Report Share Posted December 16, 2014 id like to be a semi nomi...is that do-able? Link to comment Share on other sites More sharing options...
Peridank Posted December 19, 2014 Author Report Share Posted December 19, 2014 Bump so I can be lazy longer... Jk... But I haven't really had the time to make them... Link to comment Share on other sites More sharing options...
Self-Destruct Button Posted December 20, 2014 Report Share Posted December 20, 2014 The Idea is, as the others already said, kind of amazing. As for the effects, even if you go for a classic beatdown strategy, I think the cards themselves seem a bit too...classic for my taste at least. They have absolutely no swarming ability, outside of YCM Member UE, which seems to be compensated by using some protection effects. (Namely: Jack Frost, iCherries, Slinky, Sakura, Night, Troll and Lock) A glaring weakness might be that all cards have absolutely no protection against something like Castel or Number 101 (unless you control Slinky, of course), which should be (I guess) the case because they are hard enough to get out anyways, taking into account that this is a low-paced deck. Also, some effect like Armades has would come in handy, as beatdown decks require attacks, and no one is better at getting through attacks than Armades. ('xept for Vennominaga, if you wish so) But: Enough criticism that tries to be constructive. As I said, amazing Idea, you really did a nice job there. Enjoyed reading the cards aswell as the thread. Keep up the good work, looking forward to more cards. Link to comment Share on other sites More sharing options...
Peridank Posted December 23, 2014 Author Report Share Posted December 23, 2014 Tnx... After Christmas break I plan on continuing the set... And I agree it needs to be sped up. Been trying to find a good member to help model that aside from UE. Again tnx for the comment... It means a lot... Link to comment Share on other sites More sharing options...
Radiant F.U.R.Y.™ Posted December 23, 2014 Report Share Posted December 23, 2014 you could add a continuous s/t that allows for an extra normal summon/set per turn if certain conditions are met. You can check the s/t in my chitiknight archetype by clicking the left side of my sig. (SHAMELESS SELF-PROMOTION!). Link to comment Share on other sites More sharing options...
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