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deathgaze creator

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ok, ima try fix up our card ocg stuff, and 1 quick thing, post your cards effect under the card, otherwise it might be hard to read

 

Lets start

 

Death Zone

When your opponents monster declares an attack, Inflict damage to your opponent equal to the amount of cards on the field x500

 

now personally this is a bit op, considering if your running a spam deck it could be a second turn game, it would probably be banned off the bat so i would change it to something like :

When your opponents monster declares an attack, Inflict damage to your opponent equal to the amount of cards Your opponent controls x500

 

Deathgaze Assassint 

first off it should be a Zombie type monster (undead isn't an official type)

Effect:   Half this cards attack until the end of your turn, this card can attack your opponent directly. This card is unaffected by Spells and traps

 

Deathgaze Dragon

again it should be a Zombie type

Effect :  When this card battles an opponents monster that has 1600 Atk or less, destroy that monster

 

Deathgaze Orc

same with the type, Zombie

Effect : If your opponent controls a Special Summoned monster, This card can attack your opponent directly.

 

With orc and dragon tbh they should have either higher attack or a better effect

 

ie: Deathgaze Dragon 

    effect :  When this card battles an opponents monster that has 1600 Atk or less, Negate that monsters effect, inflict piercing damage to your opponent

 

Deathgaze Orc

for a level 6 it should have around 2300 - 2600 Atk and given this is an archtype (i presume) maby add a bit more synergy between the cards,

Atk 2300

Def 2000

Effect :  If your opponent controls a Special Summoned monster, This card can attack your opponent directly.If Your opponent controls a monster with higher attack than this card add 1 ''Deathgaze'' card from your deck to your hand.

 

and for a level 4 assasint is fairly basic maby you should add something like this :

Half this cards attack until the end of your turn, this card can attack your opponent directly. This card is unaffected by Spells and traps. If this card inflicts battle damage to your opponent, add 1 ''Deathgaze'' card from your deck to your hand 

 

Phew that took a while to write

 

anyhoo for a first archtype its decent

 

2 more things

the pic for death zone looks bad with the border (no offence) if you want i can crop it

last lil note

Enjoy your stay at Ycm :3

 

 


oh last thing this should be moved to Realistic Cards - Multiple Cards 

(a mod can do it for you)


kk here 10hrapy.png death zone cropped :3

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For clarification, Undead is technically Zombie in Japan; but since we're in TCG, Zombie must be used.

Same goes for Demon/Angel; we use Fiend and Fairy, respectively. 

 

Just saying.

 

Also Quick-Play Traps don't exist; fix that. 

Personally, I believe these cards are fine in this section. 

 

 

Once user makes the necessary fixes, then we'll consider moving it to RC. 

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For clarification, Undead is technically Zombie in Japan; but since we're in TCG, Zombie must be used.

Same goes for Demon/Angel; we use Fiend and Fairy, respectively. 

 

Just saying.

 

Also Quick-Play Traps don't exist; fix that. 

Personally, I believe these cards are fine in this section. 

 

 

Once user makes the necessary fixes, then we'll consider moving it to RC. 

k, thx sakura

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WolvenDoom, try to fully understand how the PSCT card grammar works before correcting them. Otherwise we have additional secondary edits like what I'm about to embark on now.

 

[spoiler Death Zone]When your an opponent's monster declares an attack: Inflict 500 damage to your opponent equal to the amount of for each cards your opponent controls. x500[/spoiler]

This reminds me of a combination of Secret Barrel and Just Desserts, only that it's offset with the activation restriction and can't freely Chain. (Otherwise Chain Burn Decks would love this to bits.) The average damage count I foresee getting off this is approximately 2000 damage - a pretty decent chunk that could potentially end the game if it gets late enough. If the opponent's overextended, they get about 4000 damage, which is quite hefty indeed. Of course, this card does nothing about the attacking monster, so nobody but Burn Decks would want to run it. I still feel you could afford to reduce the damage count to lower the average and maximum damage it could do - maybe 400 per card?

 

[spoiler Deathgaze Dragon]Before damage calculation, when this card battles an opponent's monster that has with 1600 Atk or less ATK: Negate that monster's effect until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.[/spoiler]

"Piercing" is only used when a card attacks Defense Position monsters, and I don't see a reason to arbitrarily tie that effect into the attack target's ATK. As such, I've edited it to be universal piercing so that it does full damage regardless of the ATK of whatever Defense Position monster it's going at.

 

Meanwhile, I've tweaked the effect-negation ability such that it can neutralize monster effects after that target's been flipped face-up for calculation. How long you want the effects to be negated weren't stated, so I've tentatively had the negation be until the end of the Damage Step. Most of the time this negates the relevant effects you'd want this card to be negating anyway.

 

[spoiler Deathgaze Orc]If your opponent controls a Special Summoned monster, this card can attack your opponent directly. If your opponent controls a monster with whose ATK is higher attack than this card's ATK: You can add 1 ''Deathgaze'' card from your Deck to your hand.[/spoiler]

What I don't like about this card is that its "Deathgaze" searching effect can be done nonstop, repeatedly, as long as the opponent controls a monster with higher ATK. Place an activation restriction to rein in how often this card can search something. Either a standard "Once per turn..." restriction, or have it trigger when the card is Summoned.

 

That's all the cards I can see at the moment. Might update this post of the subsequent cards get re-uploaded.

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WolvenDoom, try to fully understand how the PSCT card grammar works before correcting them. Otherwise we have additional secondary edits like what I'm about to embark on now.

 

[spoiler Death Zone]When your an opponent's monster declares an attack: Inflict 500 damage to your opponent equal to the amount of for each cards your opponent controls. x500[/spoiler]

This reminds me of a combination of Secret Barrel and Just Desserts, only that it's offset with the activation restriction and can't freely Chain. (Otherwise Chain Burn Decks would love this to bits.) The average damage count I foresee getting off this is approximately 2000 damage - a pretty decent chunk that could potentially end the game if it gets late enough. If the opponent's overextended, they get about 4000 damage, which is quite hefty indeed. Of course, this card does nothing about the attacking monster, so nobody but Burn Decks would want to run it. I still feel you could afford to reduce the damage count to lower the average and maximum damage it could do - maybe 400 per card?

 

[spoiler Deathgaze Dragon]Before damage calculation, when this card battles an opponent's monster that has with 1600 Atk or less ATK: Negate that monster's effect until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.[/spoiler]

"Piercing" is only used when a card attacks Defense Position monsters, and I don't see a reason to arbitrarily tie that effect into the attack target's ATK. As such, I've edited it to be universal piercing so that it does full damage regardless of the ATK of whatever Defense Position monster it's going at.

 

Meanwhile, I've tweaked the effect-negation ability such that it can neutralize monster effects after that target's been flipped face-up for calculation. How long you want the effects to be negated weren't stated, so I've tentatively had the negation be until the end of the Damage Step. Most of the time this negates the relevant effects you'd want this card to be negating anyway.

 

[spoiler Deathgaze Orc]If your opponent controls a Special Summoned monster, this card can attack your opponent directly. If your opponent controls a monster with whose ATK is higher attack than this card's ATK: You can add 1 ''Deathgaze'' card from your Deck to your hand.[/spoiler]

What I don't like about this card is that its "Deathgaze" searching effect can be done nonstop, repeatedly, as long as the opponent controls a monster with higher ATK. Place an activation restriction to rein in how often this card can search something. Either a standard "Once per turn..." restriction, or have it trigger when the card is Summoned.

 

That's all the cards I can see at the moment. Might update this post of the subsequent cards get re-uploaded.

k, me no good at ocg shiz *sigh

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