deathgaze creator Posted December 6, 2014 Report Share Posted December 6, 2014 [attachment=42972:death zone.jpg][attachment=42973:deathgaze assasint (2).jpg][attachment=42974:deathgaze dragon (2).jpg][attachment=42975:deathgaze orc (2).jpg] Link to comment Share on other sites More sharing options...
WolvenDoom Posted December 6, 2014 Report Share Posted December 6, 2014 ok, ima try fix up our card ocg stuff, and 1 quick thing, post your cards effect under the card, otherwise it might be hard to read Lets start Death Zone When your opponents monster declares an attack, Inflict damage to your opponent equal to the amount of cards on the field x500 now personally this is a bit op, considering if your running a spam deck it could be a second turn game, it would probably be banned off the bat so i would change it to something like : When your opponents monster declares an attack, Inflict damage to your opponent equal to the amount of cards Your opponent controls x500 Deathgaze Assassint first off it should be a Zombie type monster (undead isn't an official type) Effect: Half this cards attack until the end of your turn, this card can attack your opponent directly. This card is unaffected by Spells and traps Deathgaze Dragon again it should be a Zombie type Effect : When this card battles an opponents monster that has 1600 Atk or less, destroy that monster Deathgaze Orc same with the type, Zombie Effect : If your opponent controls a Special Summoned monster, This card can attack your opponent directly. With orc and dragon tbh they should have either higher attack or a better effect ie: Deathgaze Dragon effect : When this card battles an opponents monster that has 1600 Atk or less, Negate that monsters effect, inflict piercing damage to your opponent Deathgaze Orc for a level 6 it should have around 2300 - 2600 Atk and given this is an archtype (i presume) maby add a bit more synergy between the cards, Atk 2300 Def 2000 Effect : If your opponent controls a Special Summoned monster, This card can attack your opponent directly.If Your opponent controls a monster with higher attack than this card add 1 ''Deathgaze'' card from your deck to your hand. and for a level 4 assasint is fairly basic maby you should add something like this : Half this cards attack until the end of your turn, this card can attack your opponent directly. This card is unaffected by Spells and traps. If this card inflicts battle damage to your opponent, add 1 ''Deathgaze'' card from your deck to your hand Phew that took a while to write anyhoo for a first archtype its decent 2 more things the pic for death zone looks bad with the border (no offence) if you want i can crop it last lil note Enjoy your stay at Ycm :3 oh last thing this should be moved to Realistic Cards - Multiple Cards (a mod can do it for you) kk here death zone cropped :3 Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 7, 2014 Report Share Posted December 7, 2014 For clarification, Undead is technically Zombie in Japan; but since we're in TCG, Zombie must be used. Same goes for Demon/Angel; we use Fiend and Fairy, respectively. Just saying. Also Quick-Play Traps don't exist; fix that. Personally, I believe these cards are fine in this section. Once user makes the necessary fixes, then we'll consider moving it to RC. Link to comment Share on other sites More sharing options...
WolvenDoom Posted December 7, 2014 Report Share Posted December 7, 2014 For clarification, Undead is technically Zombie in Japan; but since we're in TCG, Zombie must be used. Same goes for Demon/Angel; we use Fiend and Fairy, respectively. Just saying. Also Quick-Play Traps don't exist; fix that. Personally, I believe these cards are fine in this section. Once user makes the necessary fixes, then we'll consider moving it to RC. k, thx sakura Link to comment Share on other sites More sharing options...
Trebuchet MS Posted December 9, 2014 Report Share Posted December 9, 2014 WolvenDoom, try to fully understand how the PSCT card grammar works before correcting them. Otherwise we have additional secondary edits like what I'm about to embark on now. [spoiler Death Zone]When your an opponent's monster declares an attack: Inflict 500 damage to your opponent equal to the amount of for each cards your opponent controls. x500[/spoiler] This reminds me of a combination of Secret Barrel and Just Desserts, only that it's offset with the activation restriction and can't freely Chain. (Otherwise Chain Burn Decks would love this to bits.) The average damage count I foresee getting off this is approximately 2000 damage - a pretty decent chunk that could potentially end the game if it gets late enough. If the opponent's overextended, they get about 4000 damage, which is quite hefty indeed. Of course, this card does nothing about the attacking monster, so nobody but Burn Decks would want to run it. I still feel you could afford to reduce the damage count to lower the average and maximum damage it could do - maybe 400 per card? [spoiler Deathgaze Dragon]Before damage calculation, when this card battles an opponent's monster that has with 1600 Atk or less ATK: Negate that monster's effect until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.[/spoiler] "Piercing" is only used when a card attacks Defense Position monsters, and I don't see a reason to arbitrarily tie that effect into the attack target's ATK. As such, I've edited it to be universal piercing so that it does full damage regardless of the ATK of whatever Defense Position monster it's going at. Meanwhile, I've tweaked the effect-negation ability such that it can neutralize monster effects after that target's been flipped face-up for calculation. How long you want the effects to be negated weren't stated, so I've tentatively had the negation be until the end of the Damage Step. Most of the time this negates the relevant effects you'd want this card to be negating anyway. [spoiler Deathgaze Orc]If your opponent controls a Special Summoned monster, this card can attack your opponent directly. If your opponent controls a monster with whose ATK is higher attack than this card's ATK: You can add 1 ''Deathgaze'' card from your Deck to your hand.[/spoiler] What I don't like about this card is that its "Deathgaze" searching effect can be done nonstop, repeatedly, as long as the opponent controls a monster with higher ATK. Place an activation restriction to rein in how often this card can search something. Either a standard "Once per turn..." restriction, or have it trigger when the card is Summoned. That's all the cards I can see at the moment. Might update this post of the subsequent cards get re-uploaded. Link to comment Share on other sites More sharing options...
WolvenDoom Posted December 9, 2014 Report Share Posted December 9, 2014 WolvenDoom, try to fully understand how the PSCT card grammar works before correcting them. Otherwise we have additional secondary edits like what I'm about to embark on now. [spoiler Death Zone]When your an opponent's monster declares an attack: Inflict 500 damage to your opponent equal to the amount of for each cards your opponent controls. x500[/spoiler] This reminds me of a combination of Secret Barrel and Just Desserts, only that it's offset with the activation restriction and can't freely Chain. (Otherwise Chain Burn Decks would love this to bits.) The average damage count I foresee getting off this is approximately 2000 damage - a pretty decent chunk that could potentially end the game if it gets late enough. If the opponent's overextended, they get about 4000 damage, which is quite hefty indeed. Of course, this card does nothing about the attacking monster, so nobody but Burn Decks would want to run it. I still feel you could afford to reduce the damage count to lower the average and maximum damage it could do - maybe 400 per card? [spoiler Deathgaze Dragon]Before damage calculation, when this card battles an opponent's monster that has with 1600 Atk or less ATK: Negate that monster's effect until the end of the Damage Step. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.[/spoiler] "Piercing" is only used when a card attacks Defense Position monsters, and I don't see a reason to arbitrarily tie that effect into the attack target's ATK. As such, I've edited it to be universal piercing so that it does full damage regardless of the ATK of whatever Defense Position monster it's going at. Meanwhile, I've tweaked the effect-negation ability such that it can neutralize monster effects after that target's been flipped face-up for calculation. How long you want the effects to be negated weren't stated, so I've tentatively had the negation be until the end of the Damage Step. Most of the time this negates the relevant effects you'd want this card to be negating anyway. [spoiler Deathgaze Orc]If your opponent controls a Special Summoned monster, this card can attack your opponent directly. If your opponent controls a monster with whose ATK is higher attack than this card's ATK: You can add 1 ''Deathgaze'' card from your Deck to your hand.[/spoiler] What I don't like about this card is that its "Deathgaze" searching effect can be done nonstop, repeatedly, as long as the opponent controls a monster with higher ATK. Place an activation restriction to rein in how often this card can search something. Either a standard "Once per turn..." restriction, or have it trigger when the card is Summoned. That's all the cards I can see at the moment. Might update this post of the subsequent cards get re-uploaded. k, me no good at ocg shiz *sigh Link to comment Share on other sites More sharing options...
Trebuchet MS Posted December 10, 2014 Report Share Posted December 10, 2014 k, me no good at ocg shiz *sigh This thread should help you with that. It takes a while to grasp it, so do remember to cross-reference recent cards with similar effects to get an idea on how to phrase things. Link to comment Share on other sites More sharing options...
chaoticjexak Posted December 10, 2014 Report Share Posted December 10, 2014 is this meant to be loosely based off of WoW? sorry i saw the orc and thought Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 11, 2014 Report Share Posted December 11, 2014 is this meant to be loosely based off of WoW? sorry i saw the orc and thought Probably, but unless TC gets his tail over here, we won't know. Keep in mind that you need to say something relevant to the card's effects/design though; see Advanced Clause. Link to comment Share on other sites More sharing options...
chaoticjexak Posted January 15, 2015 Report Share Posted January 15, 2015 I thought i did? and to be honest i couldn't think of anything to add or remove.. i think everything is covered. i only asked out of curiosity.. please don't send me back to the world of darkness Sakura. Link to comment Share on other sites More sharing options...
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