IamKirber Posted December 9, 2014 Report Share Posted December 9, 2014 I enjoyed the thought of making this bcuz I <3 Norm monsters :o... btw please help if you can... if you believe it to be too strong please tell me so, so I can change that :). Lore - Paladin of Norm gains the Monster types of every Normal monster in your graveyard in addition to it's base type. Gains 200 Attack and Defense for every Normal Monster in your Hand and graveyard. When Paladin of Norm is in your graveyard you can use it to Tribute summon a normal monster counting as 2 tributes. Paladin of Norm cannot be removed from play. Paladin of Norm cannot be affected by Dark Monsters that are not Warrior or Spellcaster and cannot be affected by Dark monsters under level 6. If Paladin of Norm was milled then you cannot use any ability of hers and she cannot come to any side of the field for the rest of the game. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted December 9, 2014 Report Share Posted December 9, 2014 Please post your card's lore underneath, especially since it's 6+ lines and can be very difficult for members viewing this site on a phone and/or have visual problems. Also, cards can only have 1 printed Type. Choose one of them, and give the effect "This card is treated as a (X)-Type monster"; X being whatever Type you didn't choose. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted December 9, 2014 Report Share Posted December 9, 2014 Long-winded card effect. Let me see how to shorten it: Paladin of Norm gains the Monster While face-up on the field, this card is also treated as the Types of every Normal Monster in your Graveyard in addition to it's base type. Play with your hand revealed. This card gains 200 ATK and DEF for every Normal Monster in your hand and Graveyard. When Paladin of Norm While this card is in your Graveyard, you can use it to Tribute Normal Summon a Level 7 or higher Normal Monsters without Tributing counting as 2 tributes. Paladin of Norm This face-up card cannot be banished removed from play. Paladin of Norm cannot be This card is unaffected by the activated effects of Level 5 or lower DARK monsters, except that are not Warrior or Spellcaster-Type and cannot be affected by Dark monsters under level 6. If Paladin of Norm this card was sent from your Deck to the Graveyard: Banish this card milled then you cannot use any ability of hers and she cannot come to any side of the field for the rest of the game. Right then, I had to edit or add some effects, and I'll list the reasons why: "Play with your hand revealed" effect added because otherwise your opponent cannot confirm how many Normal Monsters you have in your hand to determine this card's stats. You cannot Tribute monsters from your Graveyard for Normal Summons. Well, at least we don't have effects that look like that. The closest we have is banishing those monsters to discount the Tribute Summon. I've instead changed it to a continuous effect that lets you Normal Summon LV7+ monsters without Tributing instead. Yes, it won't interact well with Precious Cards from Beyond, but it's a bit of give and take. "Unaffected" without any specifics is a little vague. I've interpreted it as being unaffected by their effects, but this still allows the card to be destroyed in battle the hard way. "Milled" is a player nickname and is not officially used in card text. Also, in the case of multiple copies of Paladin of Norm, it becomes increasingly difficult to track which one can or can't be used. So I've had this card banish itself if it falls into the Graveyard to simplify things - unless you're using methods to block banishing, Paladin of Norm getting banished from the Graveyard means she's rendered unusable, considering the rest of her effects. By extension, this also means that I've had to edit the "cannot be banished" effect. Now this effect only prevents Paladin of Norm from being banished from the field, but banishing from the Graveyard, Deck, or hand, is still free game. As for the card itself, I have a major beef about its protection effect - I find its loophole (vulnerable to Warriors and Spellcasters) too situational to be commonly exploited, and you could just remove said loopholes and very little about this card's functionality would change. Link to comment Share on other sites More sharing options...
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