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Soul HERO archetype


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Once per turn: you can banish 1 "HERO" fusion monster from your graveyard; until your next Standby Phase, this card gains ATK equal to half that monster's ATK and gains that monster's effects. If this card is destroyed by an opponent's card (either by battle or by card effect): you can discard 1 card; add 1 "Soul HERO" monster from your deck to your hand. You can only use this effect of "Soul HERO Magic Swordswoman" once per turn.

 

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If your opponent controls a monster and you control no monsters, you can Normal Summon/Set this card without Tributing. If this card is normal summoned: you can send 1 "HERO" fusion monster from your extra deck to the graveyard. Once per turn: you can banish 1 "HERO" fusion monster from your graveyard; until your next Standby Phase, this card gains ATK equal to half that monster's ATK and gains that monster's effects.

 

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You can special summon this card (from your hand) by banishing 2 "Soul HERO" monsters from your graveyard. If this card is summoned: you can target 1 of your banished "HERO" monsters; return it to the graveyard, also draw 1 card. You can only use this effect of "Soul HERO Ascended Angel" once per turn. Once per turn: you can banish 1 "HERO" fusion monster from your graveyard; until your next Standby Phase, this card gains ATK equal to half that monster's ATK and gains that monster's effects. When this card is destroyed and sent to the graveyard while it has effects this way: special summon it.

 

Rulings notes:

When this card is destroyed and sent to the graveyard while it has effects this way: special summon it. Will not trigger again after its used unless you apply Once per turn: you can banish 1 "HERO" fusion monster from your graveyard; until your next Standby Phase, this card gains ATK equal to half that monster's ATK and gains that monster's effects. again

 

related:

 

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Send 1 "HERO" monster from your extra deck to the graveyard; special summon 1 monster from your graveyard whose level is less then that monster's level and if you do, you can special summon 1 monster from your hand whose level is equal to the difference between the level of the monster you summoned and the level of the monster you sent.

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