Atypical-Abbie Posted December 13, 2014 Report Share Posted December 13, 2014 I felt that they needed a little something, so I made them a guy that makes getting them out a little bit easier. If you control no monsters and you control a card in your Field Zone: You can Special Summon this card from your hand. This card can be treated as 2 Tributes for the Tribute Summon of an “Earthbound Immortal” monster. During your End Phase, if this card was Tributed for a Tribute Summon of an “Earthbound Immortal” monster this turn and you control a Field Spell Card: You can return it from your Graveyard to your hand. Link to comment Share on other sites More sharing options...
Forest Fire Posted December 13, 2014 Report Share Posted December 13, 2014 the image isn't working. without knowing level, attack, and such, i'd say it's a tad overpowered and can (probably) be abused as a beater outside earthbound immortal decks. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted December 13, 2014 Author Report Share Posted December 13, 2014 the image isn't working. without knowing level, attack, and such, i'd say it's a tad overpowered and can (probably) be abused as a beater outside earthbound immortal decks. Weird, somebody over at DNF said that the image isn't working there either. For me, it's fine. I'll try to re-upload it later. It's a Level 3 Fiend-Type DARK monster with 1000 ATK and DEF. EDIT: I think it's fixed now. Link to comment Share on other sites More sharing options...
Spinny Posted December 13, 2014 Report Share Posted December 13, 2014 Whats the flavor/story behind it and how it is a child earthbound immortal? Link to comment Share on other sites More sharing options...
Darj Posted December 13, 2014 Report Share Posted December 13, 2014 So it's a kid who is tributed a.k.a. sacrificed for the earthbound gods? The flavor is kinda creepy. Also "kid" in the card's name looks weird when the other Earthbounds have non-english names; at least translate it to the Quechua language (apparently the language the names of the rest of the Earthbounds are based on). Flavor aside, the card looks fine but is not great. It allows to drop Earthbounds with more ease, and that's about it. The last effect doesn't look that good because it goes to the top of the deck and takes the place of your next card draw, but should be handy when you need a Tribute as backup for another Earthbound that badly. It also gets TGU and Scarm support, and in non-Earthbound decks it can be used it as a Level3 Cydra provided you have Field Spell and no monsters on your side, although there should be more reliable Level3 Cydras than this. Link to comment Share on other sites More sharing options...
Blake Posted December 13, 2014 Report Share Posted December 13, 2014 Line walker is not a good reason for this to be named kid when the art implies it IS an immortal, albeit once a kid likely sacrificed to them. The card is really bad. It gives you a dead draw, it's only good with bad cards, and it's not even great support for them. And level 3 Tula Guardian isn't anything special. It's just... Eh. It doesn't do anything, and it really doesn't belong in Advanced, but moreso in Casual as its a casual support for an incredibly casual strategyz Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted December 13, 2014 Author Report Share Posted December 13, 2014 Was told over on DNF that this didn't really work with them, since you can only control one, so I had to change the name. Also changed the effect a little bit. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted December 13, 2014 Report Share Posted December 13, 2014 The current incarnation is good theme support for an Archetype that could use more of it. Whoever was behind the execution of the "Advanced/Casual" divide evidently forgot to add the Casual section and put a "Traditional" section in its place. >_> As if nobody had ever previously tried to make a card relevant to the current metagame. Of course, back in the day, "Any Other Cards" was the Casual section and "Realistic Cards" was for "Realistic Cards" that needn't "impact the metagame" because real cards don't necessarily have to have an immediate impact on the current metagame and usually have some balance issues if they do because Konami's ban lists are hardly perfect and often seem financially motivated. Link to comment Share on other sites More sharing options...
Blake Posted December 13, 2014 Report Share Posted December 13, 2014 The current incarnation is good theme support for an Archetype that could use more of it. Whoever was behind the execution of the "Advanced/Casual" divide evidently forgot to add the Casual section and put a "Traditional" section in its place. >_> As if nobody had ever previously tried to make a card relevant to the current metagame. Of course, back in the day, "Any Other Cards" was the Casual section and "Realistic Cards" was for "Realistic Cards" that needn't "impact the metagame" because real cards don't necessarily have to have an immediate impact on the current metagame and usually have some balance issues if they do because Konami's ban lists are hardly perfect and often seem financially motivated.It's atually not. It supports an entire 1 good card 1 "okay" card, and a bad tech in Fire Kings. It only supports Aslla Piscu, in the long run, and even that's not really worth it.Then it stacks itself on top of the deck, making it a dead draw unless your Immortal dies before your next turn, and even then that keeps you cycling through the same advantage more or less and steadily running out for a /3/ card set, one of which is guaranteed unsearchable (I mean King Feral for Ccaryhua, but that isn't a clear field). It doesn't really give much more to EIs than Essha the Frost Vassal gives to monarchs... Sorry, when I commented it didn't return to hand, it put itself on the top of the deck. Still definitely a Casual card more than Advanced, as it supports a deck that doesn't work as an archetype, and doesn't give it a big boost that is akin to Smarfon. For the former part, I just realized Traditional... that name sounds really eew. I'm not fond of advanced, but damn traditional makes it sound like "go balls to the wall ignore design" givien what Traditional means to Yugioh.http://forum.yugiohcardmaker.net/topic/326399-reforming-realistic-cardspop-culture-cards/?p=6532386For what Advanced/Modern is supposed to be, and I think I did a fine job of explaining the difference. Whether the mods hold to it or not is up to them, but this is the intent of the new sections. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted December 13, 2014 Author Report Share Posted December 13, 2014 It's atually not. It supports an entire 1 good card 1 "okay" card, and a bad tech in Fire Kings. It only supports Aslla Piscu, in the long run, and even that's not really worth it. and doesn't give it a big boost that is akin to Smarfon. It sounds like you believe that every card should boost the Archetype by 200%. I personally believe that not every card should need to be poweful, rather that every card has its place. I don't agree that this card is a terrible card, it brings out one of them each turn, and you can use it on your first turn if you have the cards for it, that is something that they haven't been able to really do before. The only reason thing they have been able to do is use cards like The Monarchs Stormforth to take advantage of not really having any real way of getting out their monsters, and this card allows them to get their monsters a whole lot faster than before, and you can continuously regain it as well. I don't see how that can be considered worthless in a Deck that could need any form of support, even if it isn't the most powerful thing in the world. Link to comment Share on other sites More sharing options...
~ P O L A R I S ~ Posted December 13, 2014 Report Share Posted December 13, 2014 Still definitely a Casual card more than Advanced, as it supports a deck that doesn't work as an archetype, and doesn't give it a big boost that is akin to Smarfon. There's only so much that one card can do, but bringing support is the only way an Archetype that currently isn't competitively relevant can ever be made relevant again in the future. The card is really bad. I also just don't understand how you consider stuff like this in topic after topic to be reasonable. Calm down. Link to comment Share on other sites More sharing options...
Blake Posted December 13, 2014 Report Share Posted December 13, 2014 There's only so much that one card can do, but bringing support is the only way an Archetype that currently isn't competitively relevant can ever be made relevant again in the future. I also just don't understand how you consider stuff like this in topic after topic to be reasonable. Calm down. Uh, have you seen EIs? They have no synergy or reason to be run together. Hell, they're only an archetype because of Earthbound Linewalker. This doesn't make them any better, it's just a cloggy psuedo-Tula Guardian/Essha that only works when you have an unsearchable card and a clear board. There is only so much one card can do (though I did discuss how to make Blaze Accelerator Magazine fine while still being a big boon that does way more than "so much" later on), but that doesn't mean this card does anything of the sort. It's still a mediocre floating tribute that only works when you have no monsters and an EI. That's really niche and not worth building a deck around, not even a casual deck. It's prone to being a dead draw, it can speed you up but is still part of an unsearchable and less than lucrative combo, and it's just not even doing anything at all. You'd be better off just using a weird Infernoid build with a teched Aslla than this. I don't understand what I did wrong? I explained why it was bad, and it was. It put itself on top of the deck while being a mediocre tribute card. I'm not riled up, I'm perfectly calm. Didn't make it less bad. It sounds like you believe that every card should boost the Archetype by 200%. I personally believe that not every card should need to be poweful, rather that every card has its place. I don't agree that this card is a terrible card, it brings out one of them each turn, and you can use it on your first turn if you have the cards for it, that is something that they haven't been able to really do before. The only reason thing they have been able to do is use cards like The Monarchs Stormforth to take advantage of not really having any real way of getting out their monsters, and this card allows them to get their monsters a whole lot faster than before, and you can continuously regain it as well. I don't see how that can be considered worthless in a Deck that could need any form of support, even if it isn't the most powerful thing in the world. Uh, no? Volcanics, for example, already had a host of good cards that just have a way to synergize better now than before. Shell, Rocket, Scattershot, and the honorary Royal Firestorm Guards are all very good cards, Counter is cute, and it also make Doomfire an actually okay main deck boss. And all of these together make a coherent, though not absurd, deck. Even if you removed the ability to nuke with the grave effect of Magazine, it would still do all of this. Like, say "the monster sent by this effect cannot activate its effect this turn". That makes it the tiniest bit slower but doesn't set the nuke off, which means it's best for Shell/Counter and nothing else. This card doesn't have its place. It doesn't add synergy. This doesn't add anything to the deck except more cloggy draws and the occasional lucky hand, because, get this, Earthbound Immortals cannot be played as a coherent deck. They conflict with one another, not add. They're overcosted cards that were outdone in most every way by Malefics. Sure they have niche uses over them, but they require dedication that Malefics do not, yet have all of the same weaknesses and more. And, again, I called your original draft bad. When it stacked itself on top of the deck and was genuinely a worthless card. Now it's moderately better, but it still doesn't add anything major to the deck. It doesn't get you to your EIs, it doesn't do you any good once you summon an EI, Hell, Double Coston is arguably better due to the fact that it's a Level 4 DARK Zombie, which means you could build around that, what with Mezuki, Zombie Master, Unizombie, Goblin Zombie, etc. This also gives you access to an R4 engine to search lolCcaryhua/make Key Beetle, and they would still suck from a lack of synergy. You cannot support EIs without giving them consistency and a reason to be played together in the same deck, and this does neither of those. It's a very cute design, not even that poor a design, but it's incredibly weak and it doesn't add anything to the deck that it should. Infernoids and Zombies both support EIs better than this, and they don't really support them at all. This is not a topic fit for Advanced as it lacks any sort of ability to make the deck anything more than the trash it already is, and it seems like a flavor card more than anything- Such is fine, but the fact that it's such a woefully weak card that is likely only going to work with a card you run at 1-2 and no more than that doesn't really sell the point. Link to comment Share on other sites More sharing options...
Atypical-Abbie Posted December 14, 2014 Author Report Share Posted December 14, 2014 Uh, no? Volcanics, for example, already had a host of good cards that just have a way to synergize better now than before. Shell, Rocket, Scattershot, and the honorary Royal Firestorm Guards are all very good cards, Counter is cute, and it also make Doomfire an actually okay main deck boss. And all of these together make a coherent, though not absurd, deck. Even if you removed the ability to nuke with the grave effect of Magazine, it would still do all of this. Like, say "the monster sent by this effect cannot activate its effect this turn". That makes it the tiniest bit slower but doesn't set the nuke off, which means it's best for Shell/Counter and nothing else. This card doesn't have its place. It doesn't add synergy. This doesn't add anything to the deck except more cloggy draws and the occasional lucky hand, because, get this, Earthbound Immortals cannot be played as a coherent deck. They conflict with one another, not add. They're overcosted cards that were outdone in most every way by Malefics. Sure they have niche uses over them, but they require dedication that Malefics do not, yet have all of the same weaknesses and more. And, again, I called your original draft bad. When it stacked itself on top of the deck and was genuinely a worthless card. Now it's moderately better, but it still doesn't add anything major to the deck. It doesn't get you to your EIs, it doesn't do you any good once you summon an EI, Hell, Double Coston is arguably better due to the fact that it's a Level 4 DARK Zombie, which means you could build around that, what with Mezuki, Zombie Master, Unizombie, Goblin Zombie, etc. This also gives you access to an R4 engine to search lolCcaryhua/make Key Beetle, and they would still suck from a lack of synergy. You cannot support EIs without giving them consistency and a reason to be played together in the same deck, and this does neither of those. It's a very cute design, not even that poor a design, but it's incredibly weak and it doesn't add anything to the deck that it should. Infernoids and Zombies both support EIs better than this, and they don't really support them at all. This is not a topic fit for Advanced as it lacks any sort of ability to make the deck anything more than the trash it already is, and it seems like a flavor card more than anything- Such is fine, but the fact that it's such a woefully weak card that is likely only going to work with a card you run at 1-2 and no more than that doesn't really sell the point. "It doesn't add synergy. This doesn't add anything to the deck except more cloggy draws and the occasional lucky hand," I'm sorry, but I simply cannot figure out how you can say that. The Deck relies on having one monster on board most of the time, meaning that this is something that is going to be used when you don't have anything on board, which is the whole idea behind a card like this, the way it's designed it's meant to use what they do to support them. I don't see how this can make cloggy hands, rather, it's a card that gets you out of cloggy hands since this allows you to play an E.I faster than you could normally, and then it adds itself back, so you don't even need all that many of it, 2 would probably be a good fit, and since you aren't going to use so many E.I. that they start to clog anyway, that does seem like the right number for it. "You cannot support EIs without giving them consistency and a reason to be played together in the same deck, and this does neither of those." And here's the problem that I was saying again before, that not every card needs to be super powerful to be useful. Their consistency isn't very high due to a number of reasons, big one being that they're all high Level monsters without an easy way to get them out, this is a nice little card you can use to add a bit more consistency, of course, you are still going to use other cards as well, but I just cannot see how this doesn't add any form of consistency to them as you're saying it doesn't. Link to comment Share on other sites More sharing options...
Blake Posted December 14, 2014 Report Share Posted December 14, 2014 First off, format your posts a bit better. It's a pain to read the walls of text. "Relies on more than one... If you don't have" So it's good when you're not doing what you normally would? Not my words, yours. It's going to clog because if you have a board presence it's a dead draw. All it has in its favor is scarm and TGU. And then, why are you running enough EIs to justify running this? You shouldn't be running more than 1 and no more than 2-3 of it, so there's no reason to run a single card to support 2-3 copies of a card in your deck. If you're running more, your deck is trailing off into not having a coherent theme, even assuming a completely casual deck. I don't think you understand what consistency is. Consistency is the ability to get to the cards needed for your plays reliably. Nekroz are a giant pile of consistency, decks like Synchrons are inconsistent due to the nature of Synchros/the cards themselves. As such, this does not add consistency, just a cards that's barely above mediocre in a set of cards that have no reason to be run in a set. This doesn't add any consistency to getting an EI to hand. This doesn't encourage building a deck with a solid focus. It's bait, for any beginner that picks up the game, that looks better than it is. It's a temporary -1 that's reliant on not having monsters, having a field spell, having it, and having an unsearchable too-heavy monster all at the same time. For a setup like that, I can just run 3x QuickDraw, 3x Synchron Explorer, 2x Level Eater for easy quasar; a much more rewarding boss that's more consistent than this due to a plethora of good cards that work with them and add consistency. And yes, this supports a casual deck... That doesn't actually work and gives no genuine incentive to try and make it work. It's a cute anime-like design, but it lacks any practicality. Link to comment Share on other sites More sharing options...
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