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Reader's Block


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[spoiler='This is all you read before you decided that this book wasn't worth reading.']When your opponent activates a card or effect that would Special Summon a monster(s): Negate that effect. Only 1 "Reader's Block" can be activated per turn.

 

EDIT 1: Removed the effect that destroyed the card that would commit the Special Summoning, added a "only 1 can be activated per turn" clause.[/spoiler]

 

It's basically a backwards version of Black Horn that stops Special Summons that happen due to card effects, but not inherent Special Summons (CyDra, Synchro/Xyz Summoning, and several other things). Recently, we got many of these things: Hands, Shaddolls, Necroz, Artifacts, Soul Charge and more. The more I think about it, the more I want to give it some sort of cost. But then again, Black Horn doesn't have this cost and it's alright.

 

Am I ok, YCM?

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The thing is that the SS effects tend to be way more numerous than inherent SS themselves. Sometimes a lot of these inherent SS are preceded by Chain-starting SS effects, or soon lead up into a Chain-starting SS effect. It's a lot more useable.

 

Yes, it will need a cost. But I feel a discard might be too much, but LP payment might be too little.

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I think its fine as it is now. Warning has a somewhat heavy cost because it hits both inherent and effect Summons, while this is not as versatile. Yes, effect Summons are more common right now, but I think it depends a lot on the format. For instance, in a format were inherent, Synchro/Xyz and/or Pendulum Summons are dominant, this card wouldn't be as effective.

Or it is possible that the mere existence of this card would have an impact on the metagame by punishing effect-Summon decks and allowing inherent/ED-Summon decks to take the lead. That would be an interesting thing to see.

 

So yeah, I think it can get away without a cost.

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I think something that's being overlooked is the fact that while inherent summons may get off the hook, many cards that lead into inherent summons do not. For example, while Hyper Librarian may get past the card, Junk Synchron is stopped cold. While Tiger King may not care about this card, Wolfberk certainly does. And so on and so forth. This card is quite a bit better than Black Horn because of this.

 

Dunno either about the cost though.

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I think that the effect is fine without a cost. It is useful against a lot of decks, though not all decks. If a cost were to be added, I would say maybe 1000 Life Points, as it still makes the card useful while providing just enough drawback. I could see this card getting maybe semi-limited, however I don't see every deck using it. Possibly a side deck option.

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Yes, it will need a cost. But I feel a discard might be too much, but LP payment might be too little.

Cost-wise, there's not really much left if discarding and Life Point payment are both not enough. There might be Grave banishment, but in some cases that's a good thing, in others it doesn't actually serve as a cost. I might try a slight restriction and/or remove the destroy clause.

 

I think something that's being overlooked is the fact that while inherent summons may get off the hook, many cards that lead into inherent summons do not. For example, while Hyper Librarian may get past the card, Junk Synchron is stopped cold. While Tiger King may not care about this card, Wolfberk certainly does. And so on and so forth. This card is quite a bit better than Black Horn because of this.

 

Dunno either about the cost though.

Well, my idea was that Black Horn would stop the monster that gets Summoned, resulting in all of the materials wasted. This wouldn't kill all of them, but only in certain cases like Kageto since this card destroys. I had included it mostly to make it less of a good idea to stop Sanctum with this, but then again Moralltach is getting Limited and Artifacts effects are already difficult to stop. I'm really thinking I should remove the destruction part so you would still have your Wolfbark or Junk Synchron.

 

I think that the effect is fine without a cost. It is useful against a lot of decks, though not all decks. If a cost were to be added, I would say maybe 1000 Life Points, as it still makes the card useful while providing just enough drawback. I could see this card getting maybe semi-limited, however I don't see every deck using it. Possibly a side deck option.

Well, given Black Horn is more of a side-option, it makes sense that this would be one too. Though I'd rather not try to design with possible banlist placement on mind, because that's intentionally designing broken cards. I'm going to see if removing the destruction (and maybe adding a "can only activate 1/turn" clause) offsets the less-situational-than-Black Horn situation first, and if that doesn't work I could consider the 1k cost.

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