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ITT: Rituals were always Extra Deck cards


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Because Konami used to be worse at mechanics design: It used to be the Fusion Deck, for Fusion Cards, and Rituals were never good (except maybe 1 or 2, I can't remember) but that didn't matter because the game wasn't remotely about how it was played competitively.

 

They should have been. They weren't. Konami's got better at mechanics design - in some ways better at card design in general, but a victim of horrific power creep they do not intend to stop. They probably would be if Konami decided to go back to it, but I really doubt they will, especially since new Rituals have since been designed to be balanced around being main-deck.

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