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Void Expansion


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300px-VoidExpansion-SECE-EN-R-1E.png

Field Spell Card

During your Standby Phase: You can Special Summon 1 "Infernoid Token" (Fiend-Type/FIRE/Level 1/ATK 0/DEF 0). To Special Summon an "Infernoid" monster using its own procedure, you can banish "Infernoid" monster(s) you control instead of those in the Graveyard (or any combination of both). Your opponent cannot target "Infernoid" monsters you control for attacks or with card effects, except the "Infernoid" monster you control with the highest Level (either, if tied).

 

Good old Konami and your weird choice of PSCT, but hey, I guess it's at least clear on what it does. Anyway, I personally like this card a lot, since it allows consistently have monsters to banish without also having to worry about running out, plus you can use the Token for other various purpose, such as a Tribute Summon, in case that's your jam. The last effect is also quite handy since their lower Levels might easily die, so you can keep those on the field and have them use their effects again and again. While it cannot help to OTK, it can be more substantial due to the fragile nature of the Deck.

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BLEH

That card wording is just awful.

 

Anyway, as I've said before, this field pretty much does anything you could ever want in a field, but you have to draw it to play it - which seems like an obvious fact, but with the way Infernoids mill, this is going to be in the Graveyard really often. Not to mention the traditional Field Spell weakness to MST means you might not get anything out of it even if you did play it.

 

It does have an interesting application for an Infernoid Monarch build though, which I could imagine really taking off if Belphagor turns out to have a great effect.

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BLEH

That card wording is just awful.

 

Anyway, as I've said before, this field pretty much does anything you could ever want in a field, but you have to draw it to play it - which seems like an obvious fact, but with the way Infernoids mill, this is going to be in the Graveyard really often. Not to mention the traditional Field Spell weakness to MST means you might not get anything out of it even if you did play it.

 

It does have an interesting application for an Infernoid Monarch build though, which I could imagine really taking off if Belphagor turns out to have a great effect.

Did we forget that Terraforming exists?

 

"Using its own procedure"

 

I understand it, but c'mon Konami, kids play this game too. And kids generally don't know what "procedure" means. Couldn't you at least use simpler words?

It should have said "Summoning procedure" instead, that would make more sense.

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Anyway, as I've said before, this field pretty much does anything you could ever want in a field, but you have to draw it to play it - which seems like an obvious fact, but with the way Infernoids mill, this is going to be in the Graveyard really often.


With the exception of the Assault Modes or Metalmorphs, ALL cards need to be drawn to be used.

This thing's real problem is it's too slow, and you're too likely to just mill it tryingto set your guys up.
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With the exception of the Assault Modes or Metalmorphs, ALL cards need to be drawn to be used.

This thing's real problem is it's too slow, and you're too likely to just mill it tryingto set your guys up.

 

That's what I mean.

The ideal open is basically milling 25% of your deck. The only other decks that really do this (Lightsworn, Shaddoll) also have Field Spells. How many times do you see those? Never.

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In the sense that Infernoids are a deck which mills itself quite a lot, so there's a bigger chance of this landing in grave rather than being drawn, and it lacks any sort of from-grave effect, which makes it a much less appealing option.

In case you run random mill cards, which I really don't think is a very good idea in any Deck, I like controlled mills betters, it is maybe a bit idea, but you can easily fetch it with something like Kuribandit without having to worry about it dropping in the Graveyard.

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In case you run random mill cards, which I really don't think is a very good idea in any Deck, I like controlled mills betters.

 

Infernoids do have a card that lets you do that, but it's slow and dies to MST, or even if you have a set monster.

So random quick deck destruction is the way to go.

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Infernoids do have a card that lets you do that, but it's slow and dies to MST, or even if you have a set monster.
So random quick deck destruction is the way to go.

MST stop any Continuous Spell/Trap so should we stop running them for that reason? Why would you ever have a Set monster in Infernoid in the first pkace. I don't agree with the idea of random mills, at least not if they are not complety like Kuribandit, but to each their own.
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MST stop any Continuous Spell/Trap so should we stop running them for that reason? Why would you ever have a Set monster in Infernoid in the first pkace. I don't agree with the idea of random mills, at least not if they are not complety like Kuribandit, but to each their own.

 

Question: Have you actually played the deck?

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