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Why did the Wind El Shaddoll have to suck so bad?


Forest Fire

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Lore: 1 "Shaddoll" monster + 1 WIND monster

Must first be Fusion Summoned. cannot be targeted by card effects. During either player's turn, when a Special Summoned monster declares an attack: You can negate the attack, and if you do, destroy that monster. You can only use this effect of "El Shaddoll Blyyd" once per turn. Once per turn, during either player's turn: You can discard 1 "Shaddoll" monster, and if you do, this turn, monsters you control cannot declare an attack (This is a Quick Effect). If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.

 

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Lore: 1 "Shaddoll" monster + 1 WIND monster

Must first be Fusion Summoned. cannot be targeted by card effects. During either player's turn, when a Special Summoned monster declares an attack: You can negate the attack, and if you do, destroy that monster. You can only use this effect of "El Shaddoll Blyyd" once per turn. Once per turn, during either players turn, you can send 1 "Shaddoll" monster from your hand to the Graveyard; monsters you control cannot declare attacks the turn you used this effect. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.[/spoiler]

 

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Lore: 1 "Shaddoll" monster + 1 WIND monster

Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. During either player's turn, when a Special Summoned monster declares an attack: You can negate the attack, and if you do, destroy that monster. You can only use this effect of "El Shaddoll Blyyd" once per turn. Once per turn, you can send 1 "Shaddoll" monster from your hand to the Graveyard; monsters you control cannot declare attacks the turn you used this effect. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.[/spoiler]
 

[spoiler V1] FHizxVD.jpg

1 "Shaddoll" monster + 1 WIND monster
Must first be Fusion Summoned. Cannot be destroyed by an opponent's card effects. During either player's turn, when a Special Summoned monster declares an attack: You can negate the attack, and if you do, destroy that monster. You can only use this effect of "El Shaddoll Blyyd" once per turn. Once per turn, you can send 1 "Shaddoll" monster from your hand to the Graveyard; monsters you control cannot declare attacks the turn you used this effect. If this card is sent to the Graveyard: You can target 1 "Shaddoll" Spell/Trap Card in your Graveyard; add it to your hand.[/spoiler]
 
 

 

Or Ruachraam? A name that has been suggested for the wind el shaddoll before that literally translates as "Lightning Wind" but in a chaotic connotation.
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It looks good at first glance, but I would say that the stats are a bit too much, Maybe lower them by 3-500. Also, it's kind of breaking flavor to have it be DARK and not a corruption of a pre-existing monster, and the only one that isn't a corruption is the boss of all the corruptions. The effect looks good, but with the stats as is, it might be a little too powerful. 

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Uhm blyyd might be yiddish but they're doing hebrew so that doesn't quite fit.
For sword you've got Cherev. Still not wind-y.
Maybe Ruach-Raa? (literaly translates as "bad wind" but is an actual biblical phrase that means "Ill Spirit", in the context of godly corruption)
Or Ruachraam? A name that has been suggested for the wind el shaddoll before that literally translates as "Lightning Wind" but in a chaotic connotation.

As for the effect, I feel that "cannot be targeted by card effects" would go better since we already have winda that's immune to destruction and they apparently don't like effect duplication. The second effect is rather weak as it's just a discard that could more optimally occur as fusion naterial and gain their discard effs as well.
Maybe during either player's during? For scale disruption.

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Uhm blyyd might be yiddish but they're doing hebrew so that doesn't quite fit.
For sword you've got Cherev. Still not wind-y.
Maybe Ruach-Raa? (literaly translates as "bad wind" but is an actual biblical phrase that means "Ill Spirit", in the context of godly corruption)
Or Ruachraam? A name that has been suggested for the wind el shaddoll before that literally translates as "Lightning Wind" but in a chaotic connotation.

As for the effect, I feel that "cannot be targeted by card effects" would go better since we already have winda that's immune to destruction and they apparently don't like effect duplication. The second effect is rather weak as it's just a discard that could more optimally occur as fusion naterial and gain their discard effs as well.
Maybe during either player's during? For scale disruption.

My mistake on the name, thanks for the name suggestions. What do you think of the battle effect, though?

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Once per turn, during either players turn, you can send 1 "Shaddoll" monster from your hand to the Graveyard; monsters you control cannot declare attacks the turn you used this effect.

 

Um.. What?

Okay?

Mind explaining this to me? Because this effect is sooo useless. 

>Doesn't set off Shaddolls

>Further inconveniences you

 

..Yeah...

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