Konami-yami Posted February 3, 2015 Report Share Posted February 3, 2015 Lore: If this monster was sent to the Graveyard by card effect then you may Special Summon 1 level 5 or lower monster from your hand. It gains 500 ATK.Lore: This monster cannot be Normal Summoned/Set. This card can only be Special Summoned by the effect of "Seal of the Slenderman." This monster cannot be destroyed by card effects.Lore: FLIP: Destroy one Set Spell/Trap card on the field on the field.Lore: When this monster goes to the graveyard inflict 200 damage to your opponent for each card on his/her side of the field. This monster can only be destroyed by battle if that battle consists of a monster whose attribute is Fire.Lore: For every card that is set while this monster is on the field, put a Slaughter Counter on this card. (max 3) Remove 3 Slaughter Counters from this card and Special Summon 1 level 6 or lower monster from your Hand.Lore: This male Gardevoir wanders the world in search of his lost horn and the souls of the departed. Sometimes the souls of the yet-departed as well...Lore: You can Ritual Summon this card with "He Comes." This monster cannot attack your opponent directly if they have any set cards. When this monster destroys another monster by battle, that monsters controller takes that monsters combined ATK and DEF as effect damage in stead of battle damage. This monster gains 100 ATK for every monster in your Graveyard.These are the Spell/Trap Cards.Lore: Discard one card and give control of 1 normal monster you control to your opponent. Every End Phase you gain 2000 life as long as your opponent controls one of your monsters. If your opponent attacks with the monster this is equipped to they take 500 damage. You're opponent cannot use the monster this card is equipped to Tribute, Synchro, or XYZ Summon any monsters.Lore: Every time a card enters the field, put a Sin Counter on this card. (max 7) When this card has max Sin Counters, sacrifice it and increase the ATK of all your monsters by 700, OR decrease the ATK of all of your opponents monster by 700, also every turn for 7 turns increase your LP by 700. this card is unaffected by Spell Card effects.Lore: This card is used to Ritual Summon "Master of all Horror: Zalgo" You must also offer 3 "Monster of Horror" monsters from the Hand or Field whose total stars equal 10 or more, one of those monsters has to be a Normal Monster.Lore: This card can only be destroyed by it's own effect. If this cards effect were to be negated, destroy it. Every time your opponent Summons a monster, put a Page Counter on this card. (max :cool: When this card has max Page Counters on it Special Summon from your Deck or Hand 1 "Monster of Horror: Slender." For every monster in your opponents Graveyard decrease their monsters ATK by 250.Lore: For every card on your opponents side of the field except normal monsters, inflict 200 damage to your opponent. For every "Monster of Horror" on the field increase your LP by 250.Lore: When this card is equipped to "Monster of Horror: Slender" treat it as a Union monster. The monster this card is equipped to gets "This card cannot be targeted by Spell/Trap cards" and 300 ATK.Lore: Activate while your opponent has 5 or more monsters in their Graveyard: Pay 500 LP for each monster in your opponent's Graveyard; place 2 Time Counters on this card for each monster in your opponent's Graveyard. During each End Phase, remove 1 Time Counter from this card. When the last Time Counter is removed from this card this way, you win the Duel. If this Set card is destroyed: You take 1000 damage. If this card's effects would be negated: Destroy it, and you lose 500 LP. Link to comment Share on other sites More sharing options...
Peridank Posted February 3, 2015 Report Share Posted February 3, 2015 RIP OFF! NO BEN OR SALLY!!! ;-; jkjk Onto the cards... I myself have made creepypasta cards... they can be fun and I'm thinking of reworking a couple later on. Any who... If I were you probs wanna check your ygo logic there buddy... bit off. I would make them all fiends and for some cards you might wanna add the partner card... (e.g. Slender; Zalgo) Rake: When this card is sent to the Graveyard, except by battle or an opponent's card effect, you can Special Summon 1 Level 5 monster from your hand: That monster gains 500 ATK. This effect is underwhelming... by far. First off its eff is useless unless you have a lv 5 in hand... how often do you really? The only good part about this card is it can be set off by foolish burial or other such cards. Not to many decks can use this... and the ones that can have better ways of summoning that makes the atk gain unreasonably difficult and just not worth it. Slender: This monster cannot be Normal Summoned/Set. This card can only be Special Summoned by the effect of "Seal of the Slenderman". This card cannot be destroyed by card effects. I cant say much since I dont know how hard it is to bring him out. Can you post the card? Nina: FLIP: Destroy one monster on the field, if you do, inflict that monsters ATK as damage to it's controller. OPOPOPOPOP... CANT SAY OP ENOUGH. this is a one sided ring of destruction (currently banned) that said, ring had more uses. None the less... Man Eater Bug does the same thing w/o dam. Take off the damage and its good. Jeff: (no more cnc srry... getting tired... I'll edit tomorrow) This card is actually ok... good field burn... and cant be destroyed by a non-fire monster. Granted my Jeff is nothing like this. Yours has more flavor tbh... mine is just "I'm crazy... deal with it" yours reflects on the back story... (good or not) i like it. LJ: (Same as jeff) Srry... but like the rake... just not worth it...like at all. You only have one chance with his eff and you need 2 more to already be present on the field. Again... what targets are there that arent monarch... cuz that would suck... really he could swarm himself... thats all tho. Charon: ATK is a bit low for a lv 5 monster huh? I get this is the intended target for Rake... but give it more ATK... Zalgo: (U know) ... if they have sets huh? That means for monsters and spells and traps... so set one axe of despair... and boom... you locked. Ya... no... needs work... honestly scrap and try again... srry. I'm a fan of good creepypasta and to see these cards is neat. Cant wait too see them later on after they are fixed up. PM me if ya wanna talk. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 3, 2015 Report Share Posted February 3, 2015 Uh, yeah, when you correct OCG, make sure you get it right in one shot otherwise we'd have to do secondary edits like what I'm doing right now. [spoiler The Rake]If this monster card was sent to the Graveyard, except by an opponent's card (by battle or card effect): it's Summoner then You may can Special Summon 1 Level 5 monster from your hand. This monster has It gains 500 more ATK.[/spoiler] Somewhat weak stats on a monster that doesn't want the opponent to beat it in. However, it's very easily triggered without needing to put this on the field, usually through self-milling or discarding either as a cost or as part of your own card effects. Why this card specifies Level 5 is a mystery to me, and even within its own group the only candidate available is a Normal Monster. [spoiler Slender]This monster Cannot be Normal Summoned/Set. This card can only Must be Special Summoned by the effect of "Seal of the Slenderman", and cannot be Special Summoned by other ways. This monster Cannot be destroyed by card effects.[/spoiler] If you want this to be remotely realistic, bear in mind that monsters don't have 2 printed Types, and Ghost-Type doesn't exist. But since this is Casual, I can't exactly fault you for that. We can't determine the potential of this card if you don't have "Seal of the Slenderman" posted up. [spoiler Nina]FLIP: Destroy Target 1 monster on the field; destroy it, and if you do, inflict deal that monsters ATK as damage to that monsters its controller equal to the ATK of the destroyed monster in the Graveyard.[/spoiler] @Morgue: Ring of Destruction's actually coming back. Heavily errata'd, but still. Although Nina functions akin to a one-sided pre-errata Ring of Destruction, it's bogged down by it being a Flip Effect monster (not freely Chainable and thus can't end games out of nowhere) and it hitting the target's controller (so you can't blow up your own high ATK monster for game-ending burn) It outclasses Man-Eater Bug, yes, but that's a card very few people see nowadays since there are more accessible forms of removal that don't need to wait as long. I think the burn is fine to try and give people a reason to use it, otherwise making it a Man-Eater Bug clone just hurts its playability. [spoiler Jeff]When this monster goes card is sent to the Graveyard: Inflict 200 damage to your opponent for each card on his/her side of the field they control. This monster Can only be destroyed by battle if that battle consists of with a FIRE monster whose attribute is Fire.[/spoiler] It can practically wall off an attack if your opponent isn't prepared, though they can just take it out with other card effects. The burn is alright, but nothing spectacular, barring the fact that it triggers regardless of where Jeff was sent to the Graveyard from. [spoiler Jack]For every When a "Monster of Horror" monster that is Summoned while this monster is on the field, put place 1 Slaughter Counter on this card. (max 3) You can remove 3 Slaughter Counters from this card: and Special Summon 1 Level 6 or lower monster from your hand.[/spoiler] Once again, no dual types if you want this to be remotely realistic. Seeing that the Monsters of Horror right now can't Special Summon themselves very easily, it will take a while for Jack to accumulate the right amount of Slaughter Counters in time before the opponent finds an answer to him. Charon the Gardevoir is a bit weak for a Level 5 monster. Buff it towards 2400 ATK and maybe it'll see play. [spoiler Zalgo]If your opponent controls a Set card, this monster card cannot attack your opponent directly if he/she has any set cards. When this card battles an opponent's monster, your opponent takes no battle damage from that battle. When this monster card destroys another monster by battle: Inflict damage to your opponent equal to the that monsters controller takes that monsters combined ATK and DEF of the destroyed monster in the Graveyard as effect damage in stead of battle damage. This monster card gains 100 ATK for every each monster in every Graveyard.[/spoiler] I'm going to assume that Zalgo only gets held off from attacking the opponent directly, but can still attack their monsters if that happens. Considering how much damage it will be dealing when it hounds after monsters, being unable to attack the opponent directly isn't so big an issue. Every Ritual Monster must have an accompanying Ritual Spell that's supposed to Summon it. Finish designing the Ritual Spell, then come back and post it up so we can fully understand how hard it's supposed to be to Summon this card. If there's no accompanying Ritual Spell, you'd might as well just make this a standard Effect Monster. I don't know how well the cards emulate their original characters in-universe, so I've only been evaluating based on their functionality. Link to comment Share on other sites More sharing options...
Konami-yami Posted February 3, 2015 Author Report Share Posted February 3, 2015 @Gadjiltron what you said about Zalgo not being able to attack the opponent directly is correct, and thank you both for your information I'll get right on the needed edits. When I'm done with the edits I'm gunna post the Spell/Traps. Link to comment Share on other sites More sharing options...
Konami-yami Posted February 3, 2015 Author Report Share Posted February 3, 2015 I have moved the Spell/Trap Cards to the actual post. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 4, 2015 Report Share Posted February 4, 2015 [spoiler Ben Drowned]Activate by discarding 1 card. and give control of 1 Equip only to a Normal Monster you control. to Your opponent gains control of the equipped monster. Every During each Standby Phase, if your opponent controls a monster you own: You gain 100 LP as long as your opponent controls one of your monsters. If your opponent the equipped monster attacks: Inflict with the monster this is equipped to they take 500 damage to the equipped monster's controller.[/spoiler] Kind of like a reverse-Snatch Steal. Problem is that your opponent will likely use the monster as fodder for a Synchro, Fusion, Ritual, Tribute or Xyz Summon, and they won't even feel the bite of this card's side effects. At the same time, you gaining 100 LP a turn is an incredibly tiny amount, while your opponent won't really feel anything if they take 500 damage each time they choose to attack with the monster. Take note that people don't really care about the opponent gaining 1000 LP (That's ten times what this card heals you for) with Snatch Steal since they usually go for a monster that can hit for far more than the opponent can recover. If anything, make it so that the opponent can't easily get rid of the monster by themselves. Make it such that the equipped monster cannot be Tributed or used as Material for a Fusion, Synchro, or Xyz Summon. [spoiler Curse of the Seven Sins]Every time it becomes At the start of each of your turns, put a Sin Counter on this card. (max 7) When this card has max 7th Sin Counters is placed on this card: Send this card to the Graveyard; during your next 7 Standby Phases after this effect is activated, you gain 700 LP, sacrifice it and increase the ATK of also choose 1 of these effects. *all your Monsters you control gain by 700 ATK. *OR decrease the ATK of all of Monsters your opponent controls monster by lose 700 ATK. also every turn for 7 turns increase your LP by 700.[/spoiler] Expecting a S/T to remain on the field for 7 turns without innate protection is not worth the trouble. Doubly so when the payout is not so stellar. If I wanted to wait 7 of my turns for some effect to happen, I'd like it positively devastating. Final Countdown gets an instant win after 10 of my turns (and 10 of the opponent's), so a card that sits around for nearly 3 quarters that duration should have a roughly equivalent payoff. Either that, or make it easier for this card to accumulate Sin Counters. [spoiler He Comes]This card is used to Ritual Summon "Master of all Horror: Zalgo". You must also offer Tribute 3 "Monster of Horror" monsters from either side of the field whose total stars Levels equal 10 or more.[/spoiler] Considering the general high Level of the Monsters of Horror, it's very easy to reach a total Level of 10 or more just using 2 monsters. So why 3? Coupled with the fact that you can't Tribute from your hand makes this an even more difficult Ritual to accomplish. That's why I'm purposefully misinterpreting the card to let you Tribute off your opponent's Monsters of Horror in hopes of it being more playable. Also, you'll have to edit Zalgo's card text with the "You can Ritual Summon this card with ~" [spoiler Seal of the Slenderman]This card Cannot only be destroyed, except by its own effect. If this card's effect were to would be negated, destroy it instead. Every time When your opponent Summons a monster, put a Page Counter on this card. (max. 8 ) When this card has max the 8th Page Counters is placed on it this card: Special Summon, from your Deck or hand, 1 "Monster of Horror: Slender." For every Monsters in your opponent controls Graveyard decrease their monsters ATK by lose 250 ATK for each monster in your opponent's Graveyard.[/spoiler] See, that's what Curse of the Seven Sins should function like. If it wants to accumulate that many counters, it'll need protection to keep the opponent from simply MST'ing it away, and your opponent doing their usual Summons will let this card really rack up the counters. At full potency this card gives a debilitating 2000 ATK penalty while putting Slender on the field, making Slendy very difficult to take down due to his immunity to destruction by card effects. Barring a very niche card (Zerofyne), negating S/T effects is hard to come by, which makes this card a little too difficult to get rid of. Temporary indestructibility (once per turn, this card can't be destroyed by card effects, etc) would make for a better medium between complete indestructibility or none at all. [spoiler Smile.jpg]For every card on your opponents side of the field except normal monsters, Inflict 200 damage to your opponent for each card they control, except Normal Monsters. For every "Monster of Horror" on the field increase your LP by You gain 250 LP for each "Monster of Horror" monster you control.[/spoiler] A weird combination of Secret Barrel and Gift of the Mystical Elf, only not as powerful as either of them. And between the two of them, only Secret Barrel sees play in a very specific Deck. [spoiler Slender's Proxy]When this card is Equipped only to "Monster of Horror: Slender". treat it as a Union monster. The equipped monster this card is equipped to gets "This card cannot be targeted by Spell/Trap cards" and gains 300 ATK and cannot be targeted by Spell/Trap Cards. If the equipped monster would be destroyed by battle, destroy this card instead.[/spoiler] Equip cards that require other specific cards tend to be looked down upon. Thankfully, the prerequisite card can be easily brought out and has a form of protection. Sticking this on him will make him nigh-invulnerable. [spoiler ClockWork]Activate by pay 500 LP for every each monster in your opponents Graveyard; when that number x2 is met your LP is equal to exactly twice the amount you paid to activate this card, you win the Duel. If this Set card is destroyed: You take 1000 damage. If this card's effects are would be negated, destroy it instead, and you lose 500 LP.[/spoiler] I had a bit of a rough time trying to interpret "Meeting that number x2". Could you elaborate? Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 4, 2015 Report Share Posted February 4, 2015 Konami-yami, please keep any/all your cards in the main post; alongside their card effects underneath (whether they're new cards or fixing cards like what Gadjiltron and others suggest you do). It makes it a lot easier for members to grade your cards if they're all in one place, instead of you posting them everywhere in the thread when new stuff comes around Link to comment Share on other sites More sharing options...
Peridank Posted February 4, 2015 Report Share Posted February 4, 2015 @Gadgilitron: Srry... Was way too sleepy when I wrote those. As for the cards... I am curious on why Ben is a equip. I want to point out for the set you may want to make effs that don't work for only one combo... As it hurts playability. Many of these cards require tribute or ss so I think expanding the functions would help. Link to comment Share on other sites More sharing options...
Konami-yami Posted February 5, 2015 Author Report Share Posted February 5, 2015 @Gadjiltron: What the cards effect means is: when this card is activated, target all monsters in your opponents Graveyard and pay 500 LP for each. When the number of monsters, times 2, is reached in terms of turns; you win the duel. Does that help? @Mister Morgue: Your right about expanding the functions, however i haven't the slightest idea how to do this or what functions i can expand upon. Please enlighten me on how to do this. @Sakura Haruno: I fixed it, thank you for telling me.FYI: I fixed the cards effects are they better? Link to comment Share on other sites More sharing options...
Peridank Posted February 5, 2015 Report Share Posted February 5, 2015 Wait... So say they got 3 monsters I grave... You pay 1500... When 3 more hit grave... You win? Minimum needs to be set or else, 0 cards in grave- 0x2 equals 0... 0 met... Gg. The eff in general needs work. You can expand upon like this... The win condition of the deck is ----. The deck works by ----. So to help this, that, or both I should have this card----. So maybe some redesigning is in order? Ok now I get the eff... Pretty tough eff... Just cast a min and your fine... Also idk y but I always do this thread at night lol... So if I mispell or anything I apologize... I try at least. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 5, 2015 Report Share Posted February 5, 2015 @Gadjiltron: What the cards effect means is: when this card is activated, target all monsters in your opponents Graveyard and pay 500 LP for each. When the number of monsters, times 2, is reached in terms of turns; you win the duel. Does that help? You're close to explaining it, yet so far from giving a clear picture. Does the card have to remain face up for twice that many turns before you win? If so, that means it just needs to hold out for 2 turns if the opponent's Graveyard has only 1 monster (it's possible if you do so early in the game.) If it means the actual turn count of the current Duel, you're making players track an extra piece of information that most games take for granted. When the card gets activated too late it also makes its win condition impossible. What happens if the opponent's Graveyard has no monsters? Do you win immediately? Link to comment Share on other sites More sharing options...
Konami-yami Posted February 5, 2015 Author Report Share Posted February 5, 2015 @Gadjiltron: No, the card cannot be activated if your opponents Graveyard has no monsters in it. Also I made it card that can either be useful or fodder for other cards. this card almost has a double use factor. Link to comment Share on other sites More sharing options...
Peridank Posted February 5, 2015 Report Share Posted February 5, 2015 but if they just got one monster... you just wait 2 turns... min is needed... that will also clear up the no monsters in grave prevents activation errata. Link to comment Share on other sites More sharing options...
Konami-yami Posted February 5, 2015 Author Report Share Posted February 5, 2015 I'll you're right I'll set a min. EDIT: I've set a min of 5. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted February 6, 2015 Report Share Posted February 6, 2015 Here, let me clean that up for you. "When this card is Activate while your opponent has 5 or more monsters in their Graveyard: target all monsters in your opponents Graveyard (min 5) and Pay 500 LP for each monster in your opponent's Graveyard; place 2 Time Counters on this card for each monster in your opponent's Graveyard. During each End Phase, remove 1 Time Counter from this card. When that number x2 (in terms of turns) is met the last Time Counter is removed from this card this way, you win the Duel. If this Set card is destroyed: You take 1000 damage. If this card's effects are would be negated: Destroy it, and you lose 500 LP." Trying to think up a "fodder" use of this card is about the same as thinking up a similar use for almost any Continuous Trap. "Being fodder" as a secondary use is not a valid argument; everything can be fodder for any effect that demands them. Anyways, I've reworded the card such that it clearly operates as you intended it to. The Time Counters make it easier for this card to track, and the win condition is worded such that you can't cheat your way to victory using Counter Cleaner. Link to comment Share on other sites More sharing options...
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