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From Victory to Oblivion: 365 Days to Live [Application Thread] [Started/Still Accepting] [PG-16]


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BUMP. IC Thread up tomorrow. Get applying now if interested. Applications will close to the public until the day we start.

EDIT: One of our participants pulled out at the very last minute. Starting date is now delayed by a week whilst we grab more people.

Sincere apologies in advance.

 

UPDATE. We are now back on track. I am expecting to start this on Sunday at the latest. Sorry for the inconvenience that I may have caused earlier.

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Forgive me, it's an hour early, but...

UPDATE: We're starting TOMORROW, not Friday. It seems everyone is more or less prepared for this. I will write the IC later this evening. Technically, I'm starting this as planned as if nothing happened at all. Those that expressed interest in this RP as of late, please make sure you post your apps in this thread for feedback and acceptance before you start posting in the IC thread.

For new RPers, I can only accept new apps AFTER we have started. You may work on them whilst applications are closed, but you won't be able to post your apps until then.

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[spoiler=Application]

Name: Peter Ross Sampson 

Age: 19

Gender: Male

Race: Cursed Human 

Appearance: From afar, there is nothing notable about Peter's physique or general appearance that would pique anyone's interest. There is not anything special about his light brown hair from a distance, other than how it is long and braided into eight locks that fall around his shoulders. These braided locks have arrow points tied at the bottom that apply a bit of a majestic look to his otherwise ordinary long hair. The braids are from the hair from the top and back of his head, they do not include the hair that would fall to the front of his face. His bangs are pulled to both sides of his face as a frame that commonly seem to be neat that fall from the sides of his forehead to his collar bones. His face is normally clean and rarely needs to be shaved and includes thin but bold eye brows and a mix between delicate and male features. With a close look at his face his eyes are piercing and commonly the first of the small details that are noticeable. His eyes can change color between blue and green, both being equally bold. The change of color with his eyes does not seem to happen for any reason and will likely take place within a day or two with no intermediate steps. His face has a healthy aura to it, attributing to this look is his lack of extra fat and how he doesn't appear to be starved either. His cheek bones don't jut outward in any awkward or unsightly way and his jaw is oddly appealing and gives his chin almost a point-like shape. Peter carries a tall, thin-muscular body which is revealed greatly by his clothing choice. Given that he's six feet tall, Peter is a little taller than most humans are and his shoulders are little broad to suit his height. His muscles are greatly apparent on his arms and legs, and his chest is firm though hairless. He wears black basketball shorts that fall beneath his knees but don't cover his shins. Currently, Peter his barefoot and without a shirt, not by choice. The only noticeable oddity in his skin is on his left ring finger, a pale circle of skin that is easy to notice from his regular pale skin. The circle is reminiscent of a thick ring being worn for a very long time, but this circle of skin is barren.  

 

Personality: Peter has a carefree and quick to forgive mentality. Given his past, Peter shouldn't behave the way he does now-And yet he does. He rushes into the heart of a problem with a combination of hope and trust that he will be the solution, that nothing can stop him from making something right. When his relationships grow he can act a little differently. If his friendships shift and distrust is shared between them, Peter will appear uncomfortable and uneasy. He hates when someone can't trust him because he subconsciously begins comparing himself to his destructive demon of a brother. A reality he couldn't bare to live with, how easy it would be for him to become something like his brother. Given this disgusting feeling and disorder he feels when faced with a friend who doesn't trust him for one reason or another, Peter will do anything to attempt fixing the situation. Peter is at peace with friends who do trust him regardless if they think differently then he does. He doesn't make a lot of jokes, and prefers to keep things simple, but he his quick to befriend anyone who will let him be close. He fits perfectly with people of common intelligence like himself or those who are kind, caring and trustworthy. The people he has most problems getting along with are people who are antagonistic on purpose or people who possess advanced intellect who can't stand his sometimes Bird-brained actions.  

Ability Name:  Cursed Metamorphosis [Hawk]
 

[spoiler=Ability History and Specifics]

Peter's Grandfather, Ross Foster, encountered the existence of two powerful and cursed rings. Being inflicted with a deadly disease, he sought out these rings for their supposed ability to prevent human illness and promote a near-immortality state. What wasn't included in the whispers of what these rings can do is the curse their creator put upon them. Regardless of the possibility of their non-existence or any sort of curse, Ross didn't have long to live. He bore a small fortune and a bit of a gambling habit. At the age of twenty seven, Ross departed with a paid expedition crew for various locations in Egypt and across northern countries in Africa. Growing exhausted over the course of a year, chasing many possible locations his experts suggest the creator of the rings could be buried or otherwise, his men begin to complain. Some are allowed to leave, while others greatly appreciate the pay raise Ross provides. 

 

Stumbling head first into an underground labyrinth with strange walls and a maze-like structure, Ross' experts all pull out of the expedition. They suggested allowing an authority to scan the labyrinth first, and Ross told them he simply couldn't allow anyone else the chance of find his rings first. It wasn't odd for Ross to lack fear, but the experts simply wouldn't allow themselves to be responsible for his mistake. Just as the experts predicted, Ross' expedition was cut and gored by many traps along the walls that somehow still functioned in the ancient labyrinth. With the first few deaths, most members of Ross' expedition fled to the entrance and this left Ross with just two remaining men. The two remaining men never leave the labyrinth with their lives, but Ross does as he resurfaces in Egypt. A few of the remaining expedition that had ditched Ross did look into what happened in the labyrinth by asking Ross, but he told them it was a failure. A lie to protect he new prize. 

 

Upon wearing one of the two rings, the wearer finds themselves immune to regular human disease and their regular biological functions are shifted to greatly increase their life expectancy and reduce the effect of aging significantly. Ross was cured of his disease and found himself settling in Egypt. Along with the benefits of the ring, all who stumble upon the room of the enchanter, where the enchanter's body and the rings had rested, the intruder is inflicted with a Curse. This curse is afflicted upon the offspring of the intruders as well and will kill those who are not in contact with one of the rings within their first five years of life. Those who survive with the curse can begin to morph into an animal resembling one of their strongest emotions. This emotion isn't something they always experience, or even demonstrate typically, just an emotion they naturally trend toward. The morph includes a part of the animal that enables a natural ability of the animal which is enabled in the cursed supernaturally along with greatly enhanced strength and regenerating ability.

 

Ability Specifics

Peter trends toward Loyalty and the animal the curse afflicted upon him is the Hawk. Given his desire for and intense feeling of Loyalty, Peter doesn't have any problem summoning his strength, regeneration, and other aspects of the curse powers. At times of doubt his powers weaken and may even fail to aid him when requested if he is absolutely devastated. The shift in his ability to control the gifts that come along with his curse is not sudden is a gradual change. If he is feeling strong, dedicated, and his friends are close to him, he won't suddenly be able to summon the full force of his abilities out of no where, especially if he was previously hopeless. However, over a few days, he will quickly grow into a dominance over his abilities. Given this method, weakening and breaking down Peter is also a gradual process if he was previously confident in those around him and hopeful. Taking Peter away from the sun, somehow tricking him into believing his friends are against him and make him experience hate and distrust will quickly degrade his strength, regeneration and entirely shut of the rest of his abilities. For the sake of the RP, Peter starts in the middle. Somewhat confident, happy, but confused. 

 

All who are cursed who survive past the toddler-child stage will very likely begin recovering from cuts, scars, moderate or nearly life threatening wounds and begin developing unusual strength. At first, while the child develops in a calm environment that is virtually void of their emotion the curse targets, the child is seemingly normal and will likely not even notice being different. The change in strength is mild in comparison to truly supernatural strength, but those with intense emotion can flip cars and crumble brick buildings with a bit of effort. They will not recover from lethal wounds for humans, but they have added durability if they recover from nearly lethal wounds regularly and will be able to recover to battle-worthy stamina from any wound if they can survive a day. 

 

Peter's unique ability is the power of levitation. Given that this ability is his pride and joy,  and he uses it all the time, this ability remains at full effect and easy for him to manipulate without being in his best condition. This is the seedling of his basic power and along with his wings, he doesn't need his ring to unleash it. The next phase of his power, and one he has just as much experience with, is his morph ability of the hawk which includes large brown wings. They spring into life from his back with an extreme white light which is exceedingly more noticeable at night. Upon unleashing his wings, bright white feathers litter the area and allow Peter to lighten dark areas. The wings serve as to propel Peter during his levitation and allow him to fly even though they are not the fifty foot wide wing span suggested to enable human flight. They grow outward at roughly fife feet on both sides and are extremely powerful, causing Peter to shuttle off in the skies with great speeds. The beat of these wings is a powerful force that rivals or even goes past Peter's strength in his arms.Though it isn't practical in a normal fight, his wings can serve to take a shot for him and even may clip against someone else in a scuffle which may cause damage to both the wing and the victim. Either way, Peter's wings do not experience the same powerful regeneration that he does and when damaged greatly or torn off, they probably won't regenerate perfectly for at least two weeks or so. When his wings are damaged, they continue to hurt Peter even when they vanish, which is a little mysterious. 

 

If provided with one of the two rings of the enchanter, Peter's Hawk form becomes much more powerful and begins to grow fully. Without his ring, he is only provided with the powers up till now given his status in regards to his feeling of Loyalty. When wearing one of the rings of the enchanter, Peter is overcome with the feeling required to use his power at all times and he gains access to superior abilities. His sight and strength are greatly boosted while wearing the ring along with his durability to common attacks. After growing wings, if Peter needs additional combat prowess while wearing the ring, his eyes become sharper like a birds and his fingers will develop strong and menacing talons which enhance his physical attacks. Upon being nearly fatally wounded, Peter's full body is enveloped in a berserk-hawk form, causing him to take on feathers across his chest and over his hands and feet, his strength and durability increasing vastly and he loses all control. This will likely never be a good thing. His body fights on to the point of total exhaustion and he'll fall into a coma that he may die in. 

 

Peter's weaknesses lie greatly in his lack of a ranged attack or any form elemental or magic typed offense. If he comes across a challenge that requires fire, or dominion over any other element, or magic or a ranged attack, he's at his most useless form. And unfortunately, that means his only options are to tear through all obstacles or fly over them. If he can't physically destroy his offense, and he isn't fast enough to avoid attacks or able to fly out, he will likely lose. Situations in which someone he loves is captured and he needs to rescue them, and the opposition is a very powerful sorcerer, then Peter may likely lose hope and likely lose the fight along with his life. Having no immunity to poison, burns, freezes, etc. makes Peter a terrible fighter against those who can inflict such. Luckily, Peter does have a soft immunity to magic and curses. When a spell or curse of any kind is prone to Resistance, Peter may find himself being quite durable. This includes illusions and hexes. He isn't immune, so they will still take effect unless they are extremely weak to begin with.  [/spoiler]


Biography: 

Returning to America as he had grown bored of his life in Egypt, Ross decided it was time to have the children he had always wanted. Given that he had plenty of money left over after not having to pay any of the expedition that fled from the labyrinth, Ross funded a small business and took up most of the shares of said business. He strong armed his way into it and applied his business degree to give the small business the direction it needed to grow huge and make Ross plenty of more money and a name for himself. Unfortunately for Ross, he was unsure how he'd explain the rings to anyone he planned to begin dating and thus failed entirely to open up and failed to make any connection. 

 

His luck would soon further itself when a woman by the name of Barbara visited him at his new Estate. She new Ross personally as she was part of the expert panel of his expedition. She didn't really find Ross at all appealing, but they always shared a similar obsession. The rings. She used to stay up with him on the warm dessert nights during their search and tell him all about the Enchanter who supposedly created the rings. They never really found the bridge they needed to travel on to find any sort of romance. They were both admittedly, awkward and selfish. However, Ross found that she had arrived at a perfect moment. Though, when anyone else from his expedition asked about the result, he lied, he figured now was the time to tell the truth. 

 

Barbara found the story to be a decent one but then requested to see the rings. She told Ross that he couldn't deny the fact that she was just as attached to the rings and she has spent most of her life researching them. Ross agreed, she was more dedicated than he was, but not as crazy as to risk her life for them as he did. She admitted that Ross was very foolish, but she was glad to finally get to see them after all this time. Seeing the rings had made Barbara feel overwhelmed. She didn't want to leave knowing that they existed, though she said nothing. Ross noticed the expression on her face and offered just once: "Barbara, will you join me in the curse? You can have one of my rings, but I need a bride." She was taken back at first, but she knew she wouldn't be able to forgive herself if she gave up on the ring. She took his offer, and even agreed to have one of his children. Well, one child became more like three, but the story focuses on their first child. Trisha Foster. 

 

Trisha Foster fell in love with a boy named Thomas in her class during High school and she worked up all of her nerve to go on all of the school-funded trips that he did and even opted into the parties she heard he would be in. Over time, Thomas told her that he was quite happy to find she shared the same feelings he did. He didn't want to jump the gun and ask her out in class without getting to know her first and her persistence was beneficial for the both of them. They had two children, John and Peter. However, John was born eight years before Peter and he demonstrated quite the devilish personality. Greed was the feeling the curse put into John, and Barbara knew there would be more to the curse. Given that the "Five year Death" Didn't kill off Trisha, John and Peter like the curse intended, there had to be another problem they would face. The five year death would kill off the offspring of the cursed within their first five years of life if they didn't come into contact with the Rings, but Barbara knew of this part of the curse through her research and Ross promptly allowed the baby Trisha and then John and Peter his ring to play with during their infancy. 

 

The final fail-safe of the ring appeared to have corrupted John in some way. He was beyond intelligent and greedy to the greatest faults. In time, he desired the rings his grandparents possessed. Peter woke up one disaster of a night at the age of nine as his older brother whisked him out of his bed and flew off into the night with him. John told Peter than someone was after them, and after their Grandparent's rings, and they killed Ross, Barbara, Thomas and Trisha. How awful a thought, Peter lost all hope and easily believed John. Peter's insides would nearly rot as his natural regeneration they relied on would crumple at the loss of his family which devastated the emotion his curse targeted., 

 

Over time, after John helped Peter fake some documents that would allow him to get into a High school, one of their cousin's caught up to them. Given that John had given Peter their grandmother's ring to keep him from wilting to death, and that Peter mistook their cousin for an assassin who had caught up to them, Peter and his cousin got into a fight. Being able to talk Peter down during the fight, his cousin told Peter that John killed their family. Unbelievable, Peter had trusted John these years since their family was slain. Grew closer to John than he had ever been before. But the ring he wore gave him a great feeling of dread when he trusted John, every time John talked. He had simply learned to ignore it up till now. 

 

Peter knew that his cousin alone wouldn't be enough for them to take down John before he killed either of them, so they fled. In a town a few states away, Peter joined the High school in search of powerful allies, and this school was in search of people with super powers. What a great mix. There, at the school, he met his first crush, Rose. Rose didn't have any powers of her own, but her older brother was a werewolf, and he quickly befriended Peter. John caught up with Peter too fast. The night John encountered the Werewolf, would be the worst night of Peter's life to date. The werewolf was going to need to transform to take on John, so Peter was instructed to flee with Rose. So he did. The hulking werewolf wasn't a match for John's bewildering powers as the black talons of John clutched the werewolf's heart and ripped it out.

 

Peter hadn't gotten far with Rose before John struck into the both of them. After falling a great distance and destroying Peter's wings, John tore Rose's head off. After exchanging a few words about John's greed, the brothers stood alone in the rain. Failing to see through John's illusion, Peter stood in the night with his ring easily being stolen. During his small conversation with the illusion of John, some strange words were given. John explained that his greed involved Peter. John is greedy enough to hurt Peter to get what he wants, but far too greedy to kill Peter. John wants a brother. As the illusion wore off, Peter dragged himself to a pub where a man treated his injuries and listened to his story. 

Character Quote:

 "Beyond broken promises, it is the lies that hurt the most. With a heart that seeks bonds with all, I will also find the pain of failure."

Theme Tune:

 http://youtu.be/dyEsy-m-Rvg[/spoiler]

 

I think I made myself proud.

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You know when you said you were giving feedback I was a little worried you didn't like most of my application. XD (Even went on a short walk to think about it x_x)

 

 

I am very glad you like the application, and the contrast you gave before the  approval and during was almost a work of art itself. 

I really shouldn't be so afraid of criticism x_x but the last time someone disapproved of my application it took me like four months to make it, stayed up many nights, and they said ahead of time that it was a shoe-in. Lol. Though, reflecting on it all, I do take the actual criticism quite well. If there is anything you'd like to poke at in the pm about my character, go ahead. I'd love to talk more about it. 

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It is done, my friends.

 

Look out for the time as to when to post. We'll be starting midnight tonight (GMT) as I said in the PM.

 

The link to the IC Thread is in the first post, I don't want to bear the burden of linking this back down here.

 

EDIT: On the other hand, new apps from new RPers may be posted now. However, I won't be able to accept or deny anything until midnight, my time.

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I still gotta post it here aye?

 

[spoiler='App']Name: Sophia "Lotus" Rosenberg

 
Age: 23
 
Gender: Female
 
Race: Human
 
Appearance: At first glance, Sophia looks just like any female of her age would, nothing really stands out about her. Measuring only 5 feet and one inch in size, she is almost considered short for an adult woman, making her appearance very unspectacular when combined with her skinny body and lazy posture. Looking absent-minded often, especially when walking, she is often considered unreliable and weak, some even wonder how she suvived this long given her past. Her skinny face, the left side of which is usually covered with hair, looks pale and smooth. Once the wind reveals the otherwise covered side, the most remarkable characteristic of her face is seen - a long, slim scar that reaches from the middle of her forehead all the way to her cheek. If it wasn't for her paleness, it would almost be unrecognizable, as its color is just a bit darker than the rest of her skin, leading to the assumption that she bears it for years already. Hairstyle-wise, there is not much to say about her. The left side of her face is fully covered in hair, conveniently thought to be reasoned by her scar which she usually rejects, saying it would always have been like this. On the right, her hair is usually just pinned behind her ear, not covering any of her face, nor the better of her bluish-green eyes. She exclusively wears dark long-sleeved shirts and long pants, the former of which seem oversized for her, again contributing to her aforementioned appearance. Her Appearance also gave her the byname "Lotus", shortened from "Lotus-eater", a name for a person who leads a life of indolent ease.
 
Personality: Despite her looks, Sophia is a very intelligent, calm person that observes her environment and keeps in mind every detail that could bring her the advantage in an upcoming combat situation. Sometimes she does this for fun, sometimes because she is used to it, and mostly because she suffers from Atychiphobia (an unreasonable fear of failure) to a degree. Where this comes from will be explained in the Bio. This also leads to her being extremely cautious when interacting with other human beings, as she does not want to cause Problems for anyone or fail at said interaction. (as in: misunderstandings, making them mad, etc.) That being said, she mostly keeps quiet until she is asked, and even then asks for the opinion of her opposite before answering anything too quickly. This contradicts a bit with her genuinely curious personality when it comes to other people - she wants to learn how they think, what they are interested in and what their goals are, but cannot bring herself to potentially annoy them. She usually achieves this by eavesdropping conversations or just listening to them when she is nearby. Other than these characteristics, she is usually very friendly and helpful, not willing to contribute to any negativity amongst her allies. This shifts a bit when someone mentions her scar or accuses her of failure - suddenly, out of nowhere, she becomes very proud and tries to prove her opposite wrong at all costs, even raising her voice sometimes in the process, which she hardly ever does. Finally, she values sleep more than many other important things, at the very moment she is sure about being safe, she falls asleep very quickly and rests for up to eight hours. While seeming annoying to others, it has the benefit of her rarely ever being tired.
 
Weapon Type: Extendable, portable, yet long Scythe
 
Weapon Details: What originally looks like a large, slightly curved blade only, measuring 2,4 feet, quickly extends into a long Scythe. Its handle is made of a very light, yet undefined material, making the whole weapon easy to swing and wield, yet not very powerful. It is not even solid, but instead looks like a two-sided helix leading on one end to the blade, and on the other to an opening in the helix, where the weapon is meant to be hold. The only aspect making it dangerous is how sharp the blade is - it cuts through almost anything, even solid metal, cleanly. Though it's sort of a double-edged sword, as it easily breaks upon impact from the side, which is why Sophia usually runs away and climbs trees, cars or buildings, to observer her target closely while it follows her and make out any potential dangers before actually facing them. Rebuilding the Scythe after it was broken is a real pain, as every single part of it has to be rearranged in the correct position, though it fixes itself after doing so. How this process happens is unclear, just as the origin of its weapon. Its name, however, is known as "Scarlet Sun", in regard to the radiant red color of the blade and its ability to reconstruct itself. 
 
Biography: Sophia was born in western Germany, as member of a wealthy and acknowledged Family. While her mother lived mainly at home, taking care of Sophia, their only child, her father was usually travelling somewhere because of his work. He never told his daughter where exactly he went or why, only that he was an inventor. What kind of inventor? She didn't know. Her mother didn't tell her anything either, but made a grim frace whenever the topic was brought up. After a while, Sophia stopped asking, seeing it did not good. Her father always said that if she studied well enough and managed to excel at physique, mathematics and, later on, combat. She had no idea why, though she managed to keep up with all subjects and all combat training (literally everything was covered briefly - sword, some fighting techniques from asia, throwing blades, shurikens, daggers, even scythes and sniper rifles) without any problem. When she hit the age of 9, she asked her mother if the work of father had anything to do with weaponry, which the mother could not refuse. Her father, an otherwise kind and adorable person, should invent tools to kill people? Sophia didn't care about that, though. She only wanted to make him proud, the days he returned home were the days she loved the most, as she finally felt like being in something resembling a "Family". Other than that, she was pretty normal. She had friends, grandparents, uncles, aunts, never any problem with money and was loved amongst her comrades. Until that one day, where it all changed - her father was about to return home, she knew as much, when suddenly the phone rang, only to leave her mother speechless. Her father had died - killed by criminals. As she got to know later, he worked for them, invented weapon after weapon following the latest technology standards and even inventing his own. He did formidable work as she was told. The one mistake he did cost him his life - A grenade launcher malfunctioned, killing one of the criminals he worked for, and by their philosophy "Blood for blood", which was left on a note next to his corpse, it was easy to see whom they blamed for it. [I hope this part doesnt get too cliche n_n] 
 
Her father left quite some interesting leftovers - mainly weapons, a lot of money, and a burning desire for vengeance in Sophia. She would have her revenge, she swore to herself on that one fateful day. Her combat education and the weapons left from her father - specifically, a compact scythe and a modified sniper rifle. She gathered as much information about who killed her father as she could, until she finally found out who it was - after that it didn't take long to find that person and strike him down. It was the first time Sophia had ever killed a human being. As she raised her arm for the last strike of her Scythe that would possibly end the life of her fathers murderer, he did something unexpected - he launched a grenade right where he stood, knowing he would be done for either way. It killed him instantly, heavily blowing Sophia back, who ended up unconscious on the ground, her Scythe landing on her face. 
 
She doesn't remember much after that. She neither knows how she survived nor who took care of her severe injuries. The only thing she noticed was how, since that one day, her usual fear of failing grew to an unreasonable extent. Having succeeded in her task of revenge for her father is all she cared about. Until she found a new quest...
 
Character Quote: "Randomly colored bit of text so that it becomes clear I read the rules. I even bolded it, so it is more obvious!"
[spoiler='Just Kidding. The Real quote lies in this spoiler']"Success Propability 67%... Fortunately, there is no other option! Or is there..?"[/spoiler]
Theme Tune: Korpiklaani - Vodka. Wait, a fitting one? Didn't find one yet. [/spoiler]
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[spoiler= John APP]

Name:John Alec Sampson 
 
Age: 27
 
Gender: Male 
 
Race: Cursed Human
 
Appearance: Dark dress clothes are wrapped around a thin, tall body. Long black hair slithers down around the shoulders of a sinister, pale man. The black suit clings to his upper body over a red-buttoned black dress shirt. A fine pair of dress pants sways around his legs, all the way down to his polished black dress shoes. Dressed to impress, John's greed has lead him to steal or cheat his way into obtaining such clothing, but doesn't end there. Highlighting his pale, ghostly hands and face that stick out, these dark clothes are luxorious and pleasing to his eyes. To add to his wardrobe, John has an assortment of ties, his favorite being a silver-white tie without any pattern. On top of the ties, John's tried an assortment of hats as well. He could cover himself in clothing if it was visually appealing, sadly, being a walking pile of clothes just wouldn't do. A perfect mix of odd and tasteful, a tophat sets upon his dark hair almost always-If it can remain balanced, that is. All together, John looks dangerous and unpredictable, and yet somehow ill. Sickly, his thinness when compaired to Peter is unsightly and weird. The long black hair commonly attributed to John as his greatest oddity would seem to nearly reach his elbows and flow around like snakes in the wind. This hair often flows around his face in long strands, covering or shading his dangerous blue eyes. It is visually obvious at a glance that John is a threat. His coldness can be felt and his attunement with death is a feature that can be easily picked up on; even by those who lack aura sensing abilities. At times, John can be seen discussing random topics with a crow that appears and dissappears using John's body to block sight. Example being behind his head or into his coat. 
 
Personality: Obvious symptoms of sociopathic and psychopathic disorders are present in John's persona from the past and present. Given his actions taken and remarks given to and against those would be affected by said actions, he clearly doesn't care about most other people. When John wants something, he needs it. Litterally desires it to the point that the heartbreak of failing to sieze it just might be worse then the ending of any romantic relationship. Obsession is part of his typical and very few feelings. If someone were to be wearing something he might want, they should probably give it up and not think twice. Simply put, those who may stand between John and his obtainment of what he desires will not have much of a future to speak of. Unless they're immortal, John isn't stupid. However, if his target has any sign of weakness at all, John will find himself doing anything and risking his life on any fluke to obtain what he is fixated on. His desire to have, to obtain, and to achieve extends so greatly that it has replaced his normal hunger for food and water. Though, this life style would normaly kill anyone, including those who are cursed like John. It is fair to come to the conclusion that John is more intelligent than Peter. John is much better at analyzing others and envrionments around him and although John doesn't care about other people's feelings he can easily discern what is socially acceptable in many situations. Most anyone should find it difficult to deal with John and almost no one but the most open hearted should ever consider befriending him. He'll leave you for dead if the situation comes down to his life or yours and he won't pause to consider alternatives. The most bizare cas of John's personality is his desire to have his brother. An accomplice, and the only other person in the world who could ever be loyal enough to come to understand what John is and why he does what he does. Past situations haven't give John much of a headstart in terms of changing who he is for the better or somehow enslaving his little brother, but John will do what it takes to sway Peter if he finds the opportunity presenting itself. 
 
Weapon Type: Cursed Metamorphisis [Crow]
 
Ability History: In the history of the world Peter and John belong to, a very powerful Enchanter once existed. Cursed by his Pride, the Enchanter desired to control his emotion and turn it into a weapon to demonstrate his superiority over the other magically inclined members of his society. He was succesful in crafting two rings that could draw out his inner beast and transform his being to wage war on those of his society. He failed, however, to keep the woman he loved from dying during the conflict. The rings were too powerful, but he could never admit this mistake and risk appearing incompetant. His pride simply couldn't allow it. The second ring was intended for her, it was crafted to do just as his ring did. Throughout his grief he poured the rest of his emotion into cursing the rings. This curse was intended to kill off the bloodline of those who stole his rings, and along with this curse, other properties took effect. Malicious energies seized the Enchanter as he continued morphing the properties of his rings. He wished he could take back time and give his fallen love her ring sooner, and this powerful desire would grant those who wear his ring a mystical regnerative power that can rival and reverse aging. Unfortunately, try as he might, the rings in his possession could never turn back time. He hypothosized that in the future, if someone finds themselves granted with a time manipulation power through said rings, he could warp their minds and use them to return his fallen love to him. Such a nasty plot, cunning and deceptive. The Enchanter found that the Rings worked too well, bringing him near-immortality. He took them off and ending his life with a final spell, in the room the rings would rest-awaiting Ross' expedition. This final spell split the Enchanter's ambition, pride, and objective into his rings. The Enchanter lives on inside of his rings, preying upon the minds of those who are weak and waiting for the cursed power of time manipulation he desperetely needs. 
 
Ability Specifics: John borrows aspects of the crow when he needs to confront strong enemies. The first abilities, black talons, are like mini daggers that grow on his fingers. They are quite sharp, and few have the defences to stop a powerful jab from John given his strength and his sharp talons. They appear the moment he calls out to them, and as they do grow from his nails a strange black line-like design begins etching across his hands like a tattoo. Along with his talons, strength, and regeneration, John has another innate ability for being cursed: The power of intense illusions. Initially, these illusions were very weak. He didn't quite now how to control them before he took Ross' ring. Alone they were useless, and he figured ahead of time that he couldn't really use them in combat effectively.
 
Just like the other members of John's cursed family, the Ring will make him stronger. Being the sole-possessor of his Ring, John has exclusive access to his addition abilities and he has an easy time using them given his decade training with them. The first benefits of this ring are innate. His strength, durability, and regeneration are magnified. The oddity in the regeneration granted by this ring is how it becomes magical in nature. Instead of increasing his metoabolism rate and rebuilding his body naturally like normal regneration, John's body regrows magically and doesn't require additional food or physical means of replenishing his body. Though he is starving at times, and his body can digest itself, the magic of the ring replaces the borrowed bits of flesh.
 
His illusions have grown magnificently, providing a pet Crow he crafts as a visual illusion along with mild suggestive control over those around him. It won't take long for anyone to learn how to tell the difference between John's illusions and reality, but fully ignoring it can be difficult. The spans of his illusions go from the previously mentioned crow to full rooms drenched in colorful details. Sounds, tastes, scents, John can manipulate it all. Proximity is the key here, and even at it's strongest, if you do not ever enter into a five foot radius of John, you will not be a victim to his illusion. Once entering this zone around him, you can be targeted and once the illusion is at play, John can be a great distance away before he loses influence over your mind. These illusions fail to take effect when in altered states of mentality. IF the target is under the influence of drugs, magic, or entranced by any means, John's illusions will be pathetically easy to discern from everything else and even fail to manifest to begin with. 
 
While wearing his ring, John also develops the ability to levitate like Peter, and he can grow wings that are a bit smaller than Peter's. These wings are virtually the same but they are weaker. They do not introduce the same flight that Peter's do, but they do shoot projectiles in the shape of black feathers. These feathers dissappear and lose mass on John's whim or before he reaches a limit in the low hundreds since he can't materialize too many of them before passing out. The black feathers are magical in nature and are hard to deflect with a physical defence alone. John can propel himself a little faster than Peter if he uses his levitation in combination with his projectiles. Unfortnately, if John wants to shoot Black Feathers, he can't stay still unless he's on the ground. 
 
Upon recieving near fatal damage, the ring activates a Berzerk form in John. Black fire consumes the immediate area and a Giant crow remains where John's body used to be. This Crow has three eyes on both sides of it's head, two small ones on both sides of it's normal eyes. Once finding a target, the Crow may attempt to eat it, and when overwhelmed, the Crow can take to the air and spread it's wings  out wide. All that is caught within it's shadow will then be pelted by a storm of black feathers and massive balls of Fire. After reaching a point of exerssion that exhausts all of John's curse power, The crow disperses and fades and John's body remains. This will leave him in a coma-like state that he can die easily in. Killing the Crow will Kill John, and all damage to the head of the crow is potentially fatal. 
 
Biography: John was born as the first grandchild of Ross. They shared nothing from the way they looked to the way they approached different life. And yet, Ross loved John. Ross took John to work with him while John was very young, and they played together for most of the weekends. Unfortunately, John was born empty inside. A condition known as Sociopathy. The child had fun playing with his Grandfather, but he couldn't bring himself to understand the pain or love of others. This was all changed as John came in contact with the ring Ross wore. The dark haired toddler was going to have to touch it eventually, the curse would kill him if he hadn't touched it. But this would serve to be the moment that something truly even crossed John's developing mind. 
 
The emptiness John has felt was always attributed to feeling alone, or being hungry. He didn't exactly how he was going to feel better, but he was growing into his teen years and he couldn't take it anymore. There wasn't a powerful sign leading him anywhere, until he found himself staring at a pair of gloves in a clothing store. The store was on his way back from middle school. Given that he made a lot of friends, he would rarely be walking home alone. But, at this important moment of his life, where he desperetely wanted to take these pair of gloves, he was alone. With no appearent conscience to speak of, and an inability to find his actions wrong, John picked up the gloves and found himself playing with them at first. They were lovely, and yet he knew he couldn't pay for them. So he stole them. And from this moment onwards, when he found himself bored of his recent item he stole or ripped away from others by force, he would find himself fixated on a new item or person. Eventually, the item that would change his life forever and lead him to where he is now would be Ross' Ring. But, John couldn't just take it and walk away. John needed something more than just the damned ring. 
 
A plan was crafted. He'd have thugs break into Ross's house to trip the security system. John would be there to snatch the rings and kill Ross and his grandmother before they woke up. The killings could look like an action taken by the thugs to secure their succesful heist. But, something snapped in John when he took the rings. He couldn't leave these bumbling idiots, so called "Thugs" alive. They would give up the story if the police caught them. So he attempted to stage their murder-suicide further away from his grandparent's house. It was fairly easy to tell that they didn't kill each other, but at least this way the police didn't have any witnesses. As John finished the thugs, a chilling idea crossed his mind. Peter. Young impressionate, little brother, Peter. John didn't want to enjoy his new toy alone, and he'd certainly grow bored on the run. Returnining home in a hurry, John slayed both his parent's on this new whim and grabbed young Peter from his bed before taking off to the skys. This is a strange, dark moment on John's history. His first murders were both his most plentiful and gruesome, all in the same night. Two Grandparents, two thugs, and his parents. All on a whim, and he'd do it again. 
 
Character Quote: "I do not need to return this necklace. The previous owner is dead. She can't miss it. I suppose you want to argue over morality. How pitiful. Returning this necklace will do nothing to help the family of that dead woman. So I will keep it. It is mine, after all."
 
Theme Tune:
http://youtu.be/RL7lEe36MYs

[/spoiler]

 

Well that took all day.

 

Hope it doesn't suck. x_x

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Yeah, if SDB could post soon, that would be nice, because I'm waiting on him now effectively.

It takes no time for me to explain all about them, so it takes about an hour at most to get one post done, and that is nothing.

So long story short, when SDB has a post up, I'm going straight in.

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Correct, and six out of the 34 don't appear until later. Five of the six that appear later also hits pretty hard, it will probably smash through even the strongest skulls potentially, so Tesability has her job cut out for her. If she's careful, she'll be fine.

EDIT: Anyone whose difficulty level is 10 or above hits shit hard, potentially killing your characters as well. Gotta devise a plan to prevent that.

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The replicas with '???' speed could be anything, they carry the weapons of all the other replicas, effectively copying their moveset.

Some replicas right now start at 1/12, but they buff up to our current figures after the battle we're on. I need to look at the first post again for names.

EDIT: Let's play a mini-game based on this RP. Which replica would you NOT like to face between your characters? I'll go first:

The replicas I'm not willing to face with James and Meguri are Estranged Assassin, Dimwitted Orphan, Genocidal Red Moon and Isolated Emperor.

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For Talen, unfortunately, she would try to avoid combat with all of them if she could.

 

For Tesability, while I'm not sure which ones would fall under being the equal to an Earth NetMonster (which would be like either a Rock or Ground-type Pokemon), there's one specific replica that sets me on edge and that's the Bloodthirsty Maiden. When Tesability 'dies', she reverts into becoming a Champion Crystal and falls into a sort of slumber, with the only way to awaken from this slumber being to be held with both hands by a normal human for at least a minute straight. I don't know if Death's Wish can bypass Tesability's reversion and kill her outright...

 

And speaking of the Isolated Emperor, I'm guessing Tes' entrance did your toons a favor. :P

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Two short scythes are not to be underestimated. You're lucky you're facing phoneys. If it was the original, then yeah, all of us would be dead on the first day.

EDIT: Earth type replicas are:

Genocidal Red Moon
Desolate Empress
Misunderstood Thief
Suffocated Graveskeeper
Illegal Alchemist
Convicted Strategist
Discorded Duchess
Nightmare Gunblader
Draco Negativus
Lone Wolverine
Apocalyptic Ninja
Neglected Crucifix

 

EDIT2: Let's highlight one thing then:

 

Nightmare Gunblader.

 

Yeah, she'll be wielding not one, but TWO gunblades. Seems complicated, yes but it works if she wants to be fast. The gunblade bullets are triggered three times per second and they're powerful enough to pierce through a rock. The fact that it's stronger than her original self by 1.5x (Will be 2x later) makes it pretty powerful, by a mile.

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