I Hate Snatch Steal Posted February 4, 2015 Report Share Posted February 4, 2015 Inspiration: http://yugioh.wikia.com/wiki/Performapal_Lizardraw If another monster(s) you control is destroyed by a card effect: You can draw 1 card for each monster you control (max 3 draws). You can only use the effect of "Draw Knight" once per turn. I know drawing is a touchy subject but when you review, keep in mind that most opponent's aren't stupid enough to trip this effect for you, thus you'd have to run cards to do it yourself. Link to comment Share on other sites More sharing options...
Progenitor Posted February 4, 2015 Report Share Posted February 4, 2015 Seems like it would never get it's effect off since this is probably the first thing your opponent is going to destroy unless they have to get something else off first. Maybe it would be better as a handtrap discard effect? Link to comment Share on other sites More sharing options...
EndUser Posted February 6, 2015 Report Share Posted February 6, 2015 Scrap users are praying for this card...... So much abuse with it. Safe Zone it with "Imperial Order" face-up + a couple of backrow; infinite draw power. Link to comment Share on other sites More sharing options...
Sir Yamiegg Posted February 6, 2015 Report Share Posted February 6, 2015 Scrap users are praying for this card...... So much abuse with it. Safe Zone it with "Imperial Order" face-up + a couple of backrow; infinite draw power. Except Scrap users won't run this card. Scraps are far too reliant on the Normal Summon to consider this thing. Safe Zone +Imperial Order is almost never going to happen and to get that "infinite draw power" there are so many combo pieces, and it's so situational, it's not worth it. This card is too situational if anything, and too slow; it would work better as a hand trap, as Progenitor said, or a Graveyard banish cost, but if it becomes a Graveyard effect, limit the draws to 1, and to 2 if it's a hand trap. Link to comment Share on other sites More sharing options...
EndUser Posted February 6, 2015 Report Share Posted February 6, 2015 Good points. However, I mentioned the Scraps because they first came to mind as "Self-Destruct Archetype". Moveover, the Safe Zone-Imperial Order combo: An example among many... As for being situational, its better than others, like "Bountiful Artemis", which is effective only in a deck consisting of many Counter Traps. But yeah, would be great as a handtrap, or Graveyard banish cost. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted February 6, 2015 Report Share Posted February 6, 2015 Well, you have to keep in mind that this is effectively Supply Brick Squad. It has some advantages over it in that this is searchable and comes with 18 ATK, along with being able to draw more than one card at a time. It has the downside of eating your Normal Summon, but the biggest one is that most anything that is going to kill a monster on your field is going to kill this instead. You're either controlling what dies or this becomes a [acronym='Hearthstone terminology. A minion with Taunt must be attacked before any minions that don't have taunt. A soft taunt is a minion that doesn't have Taunt, but is such a high-priority target that your opponent is going after it anyways. In this case, your opponent is going to try to kill this card before anything else, preventing the draw.']soft taunt[/acronym] that will net no draws. This makes it different from Artemis because you can play Counter Traps in response to whatever, most likely before Artemis can even be killed. It isn't "trigger Artemis' draw or kill Artemis ASAP" like this (though Artemis is also a soft taunt in a way). If you do the "Grave Trap that draws 1" idea, then this is essentially going to turn Foolish Burial into a rather late draw. Or you can draw 2 if Mathman dies in battle or something. It'd basically become a fodder card that ends up as Upstart Goblin, which isn't too bad. The hand trap version plays a lot like Maxx C, presenting your opponent with two paths to take: either keep playing and give you more draws, or let Maxx C just replace itself. The draw limit here isn't really necessary if you draw only once per kill. Personally, I think that this might be kinda cool if it were some sort of higher-Leveled monster that gave itself protection if you have other monsters out, then draws when they die. As a Level 4, it can't be effective without doing too much, probably, or would either have to play in the hand/Grave like the others are suggesting. Link to comment Share on other sites More sharing options...
EndUser Posted February 6, 2015 Report Share Posted February 6, 2015 You guys leave me no choice but to agree with you :) Maybe then a protection effect would increase its potential a lot. Like, "When this card would be targeted and destroyed by a card effect, you can change it to another correct target on your side of the field." or "This card cannot be destroyed by card effects that do / do not target it." Link to comment Share on other sites More sharing options...
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