Jump to content

Pokémon in Yu-Gi-Oh!


Anti00

Recommended Posts

I know, that there is actually an official Pokémon trading card game. But I always wanted to combine my favorite console game with my favorite card game. Also, it ashames me that both sides seem to hate each other (or it is just me, that I always hear people "discussing" about, how great Pokémon/Yu-Gi-Oh! is and how bad Yu-Gi-Oh/Pokémon is). So I try to bring the great monsters to Yu-Gi-Oh!, starting with the dimensional beasts and its leader (and creator of the (Pokémon) world aswell), who could be in the great Duel monsters world aswell:

 

 

Arceus (the creator of the Pokémon world)

 

KXP1EMA.jpg

 

Cannot be normal summoned/set. Can only be special summoned by having 1 "Giratina" banished, 1 "Palkia" on your field and 1 "Dialga" under your deck. This card can only be attacked and affected by the effects of other DIVINE divine beast-type monsters. This card can only be affected by an effect of a card you control by paying 1000 life points. For every monster in your graveyard with a different type place 1 "plate counter" on this card. Increase the ATK and DEF of this card by 1000 for every plate counter on it. When this card has 21 plate-counters on it, you win the duel.

 

Dialga (the ruler of time)

 

1pBGk7i.jpg

 

Cannot be normal summoned/set. Can only be special summoned by shuffling your graveyard with at least 15 cards into your deck and sending randomly the same amount of cards from your deck to your graveyard. You can discard 1 card and declare a card name. When the declared card is in your deck, you can send it to the graveyard and activate it during your next main phase. You cannot activate or set any card with the same type this turn. When this card is attacked, you can special summon 1 monster card from your graveyard to your side of the field and make it the new target. After damage calculation, you get damage equal to half of the special summoned monster's ATK. When this card would be removed from the field, you can discard your hand and place it under your deck instead.

 

 

Giratina (the ruler of the parallelic "reverse" world)

 

x8Wp92e.jpg

 

Cannot be normal summoned, set or special summoned. You can banish this card from your hand by returning all of your banished monster cards under your deck. In every of your standby phases, as long as this card is banished, you can select 1 of your banished monster cards and special summon 1 "reverse world monster token" to your field. The ATK and DEF of the token is equal to the ATK and DEF of the selected monster - 500 and by paying 500 life points, the token gains the same effect, as the targeted monster card (if any). You cannot summon any other monsters this turn.

 

Palkia (the ruler of space)

 

Vc5GT62.jpg

 

 

Cannot be normal summoned/set. Cannot be special summoned, except by shuffling your hand back to your deck. In every of your draw phases, you can flip a coin. Heads: add the top card from your graveyard to your hand. Tails: draw normally. Once per turn, you can declare a monster card name. If the monster is in your opponent's deck, send the monster card to the graveyard. If not, skip your battle phase. When this card is removed from the field, you can discard 3 cards from your hand, or send the top 5 cards from your deck to the graveyard, and special summon this card back to your field.

 

 

The problem is that Pokémon have obviously so many ablities that they easily become too strong. So please help me balancing the cards.

Link to comment
Share on other sites

An easy way to deal with the problem of having too many powerful effects is to take it slowly. Usually when I look at cards made by myself and many others, the cards often only have effects that are truly mandatory to make the card(s) unique.

 

Now for the cards in question:

Arceus:

Don't quote me on this, but I do not think there are 21 different types in duel monsters (in the current accepted tcg/ocg).

Furthermore, it is generally difficult to summon a monster that requires multiple specific monsters. Forcing specific cards to be in a specific location is even more difficult. I can see some synergy, but most of the time I see this being a dead card. That said, this card can easily get over 5000 Atk, and that is usually a point where people consider a card broken or over powered.

The idea behind this card is interesting, however, I think it might be a little too complicated.

 

Dialga:

Lots of issues with the wording and text. Requiring such a large graveyard might make this card difficult to use. Considering that if almost 1/2 of your deck is in the graveyard, you will start to run out of resources. This card has very powerful effects, but I see what you are trying to go for. I would go into detail on the exact changes that should be made to the text... But I am probably not the best at 'proper' text.

 

Giratina:

Oh boy...

Aside from some text needing to be fixed, this card is so abusable. To be able to freely draw on resources from your banished zone is really an extremely powerful tool. Take the level 3 psychic synchro level 9 deck for example, without even having any monsters on the field, (with the help of a spell card) they can synchro summon a powerful card with practically no cost. To be able to summon a token every turn, even though you can't summon other monsters is pretty powerful. You can summon one turn and set some traps, opponent can't get past your backrow, then you can summon a token for free. Normally, this wouldn't be so bad, but to be able to gain the effects of the banished card... I'd say the life point cost should be NO LESS than 1000. Considering banish support decks such as macro cosmos, it would be way too easy to turn Giratina into a wrecking ball.

 

Palkia:

Beware the fail-safe. While I don't think this card's fail-safe is that bad, usually when a card has powerful effects and a bonus for when you lose it, it is considered over powered.

Controlling your draw phase is interesting, I know sometimes I would rather draw a card than take the top card from my graveyard, so I think that effect is good.

"Once per turn, you can declare a monster card name. If the declared monster is in your opponent's deck, it is sent to the graveyard." - Judgement Dragon

This is the kind of effect that sounds like "I hate (insert deck name), so I'm going to make a card that beats it." Believe me, it's funny. I just think that the effect is too good. With targets like BLSEotB, R-EDMD, etc that are restricted to 1 copy, this effect would be devastating. However, I would like to point you in the direction of one of my favorite cards: Diggvorsak King of the Heavy Industry. (Pardon me if I misspelled it, it's really difficult to remember). I could see Palkia effect being more like Dig's.

 

Anyway, there are a lot of changes that need to be made to the text, it's just, I am not the best at it, I am uploading this from my mobile device, it's just past midnight, and I'm tired... XD

Good cards, a little over powered, but good cards. I like the different approach you are taking, if you are interested I wouldn't mind putting some of my ideas with yours. Send me a message if your interested.

Link to comment
Share on other sites

In terms of the Types, there are 23 official Types (not counting Divine-Beast and Creator God). So yeah, with that statement, it either becomes easier to make Arceus win the game OR harder with the additional two. 

 

Anyway, some quick CnC:

 

Arceus is basically vulnerable only to Slifer, Obelisk and Ra (the original God cards). I won't mention the Creator of Light, since it already wins you the game, and your own cards if you're willing to sacrifice LP. Summoning-wise, only anime Carboneddon has that sort of effect that requires "X" cards in a certain location. 

 

In a lot of Decks, there's usually about 4-5, maybe 6 depending on the Extra, so indeed this card can get rather powerful, especially coupled with a near blanket clause to effects. Another question is whether or not a new counter gets added/removed if a certain Type of monster leaves/comes. You should either word it as a trigger effect upon its summon OR a continuous thing; probably leaning towards former. 

 

I won't comment on the Creation Trio, because they're either too difficult to understand based on the wording, and/or gimmicky as heck to pull off in normal situations. 

 

Palkia's the easiest to summon, but also has a lot of effects in return; basically you can kill your opponent's Deck (assuming you can guess their build) and/or mill + discard things to revive self, in addition to recycling the top card of your Graveyard (which may/may not be a card that will be good for the current situation). 

 

----

Just so you know, it IS possible to design a Pokémon card and not have it become broken as hell. 

I design Pokemon cards also; they're in the Advanced section if you're interested (otherwise Set #3 should be on page 1 in Advanced Multiples)

 

You have a lot of work to do, but keep trying. 

Link to comment
Share on other sites

When it comes to creating pop-culture adaptations, a good place to start is to create only one effect that's adapted off the source's signature attributes or abilities. If you put too many conditions and gimmicks onto a card, it's going to look incredibly wordy while not executing well enough to warrant play.

 

For each effect you design, you must also imagine how it would play when you execute it. Will there be weird interactions? Is there a point where anyone can flat-out abuse it? Pay attention to those and then fine-tune the ability to avoid said unusual card interactions.

Link to comment
Share on other sites

Thank you all so much for your feedback!

 

I will start with the modification of these cards, I hope then they won't be that broken anymore. Also I apparently have to improve my English, I try to describe the effects of the cards as close as possible, but maybe with less effects it would be easier for me too.

 

OK, I made now some changes, so these cards are not that broken anymore. I hope it isn't bad, if I post the edited cards here, so I can compare it afterwards:

 

Arceus:

 

4bGipz7.jpg

 

Cannot be normal summoned/set. Can only be special summoned by having 1 "Giratina" banished, 1 "Palkia" on your field and 1 "Dialga" under your deck. This card can only be attacked and affected by the effects of other DIVINE divine beast-type monsters. This card can only be affected by an effect of a card you control by paying 1000 life points. For every monster in your graveyard with a different type place 1 "plate counter" on this card. When this card attacks a monster with the same type as one of your monsters in the graveyard, destroy that monster and all face-up monsters on the field with the same type, before damage calculation. When this card has 23 plate-counters, you win the duel.

 

The number of total plates edited, also he cannot inflict battle damage anymore, so his primary aim, to collect the counters, is now inevidable (prepare your decks for that), but he has still a devastating attack.

 

 

Dialga:

 

WQLhfqK.jpg

 

Cannot be normal summoned/set. Can only be special summoned by shuffling your graveyard with at least 10 cards into your deck and sending randomly the same amount of cards from your deck to your graveyard. When this card is attacked, you can special summon 1 monster card from your graveyard to your side of the field and make it the new target. After damage calculation, you get damage equal to half of the special summoned monster's ATK. When this card would be removed from the field, you can discard your hand and place it under your deck instead.

 

Minimum cards in graveyard reduced, also you cannot activate cards from your deck anymore. I didn't change his "summon from the graveyard" effect, because you still get lots of damage, when you summon a strong monster, and monsters like Des Wombat, or Black Winged Dragon (after at least 1 Feather Counter) would be easy targets for the opponent. Still, one fissure and he is history.

 

 

Giratina:

 

DoNAFl1.jpg

 

Cannot be normal summoned, set or special summoned. You can banish this card from your hand by returning all of your banished monster cards under your deck. Whenever your opponent declares a direct attack, target 1 of your banished monsters and special summon 1 "reverse world monster token" to your field. (ATK 0/DEF 0/DARK/fiend-type/level 1) The token has the same name as the targeted monster. When the token is destroyed, send 1 banished monster with the same name to your graveyard.

 

The reverse token are complete powerless now and only there for self-defense. Also, for a start, the targeted monsters can only be special summoned once.

 

 

cyKDoUp.jpg

 

Cannot be normal summoned/set. Cannot be special summoned, except by shuffling your hand back to your deck. In every of your draw phases, you can flip a coin. Heads: add the top card from your graveyard to your hand. Tails: draw normally. Once per turn, you can declare a monster card name. Your opponent exvacates the top 5 cards of his deck and both players control these cards. If the monster is under the top 5 cards of your opponent's deck, send the monster card to the graveyard. If not, you take 500 damage for each monster card under these exvacated cards and your opponent puts the cards on top of his deck in any order. When this card is removed from the field, you can discard 3 cards from your hand, or send the top 5 cards from your deck to the graveyard, and special summon this card back to your field.

 

The rude effect was hardly weakened, leaving you with severe damage, if you don't know, which card is on top of your opponent's deck (maybe ancient telescope is interesting again?), also your opponent can be in huge advantage after this effect.

 

 

I hope these cards are better now. I tried to weaken these cards and still keeping the main ideas of these cards.

Link to comment
Share on other sites

As a reference, you should try to keep to no more than 2-3 effects per card. More than that will cause them to get overpowered rather quickly, and become confusing to read. 

It may also help if you learn how to write OCG in the PSCT format; we have a thread for that in the Advanced Singles area. You can thank Zaziuma for generously writing it up. 

 

I'll go ahead and leave this as a reference, if you need an idea of how your cards should be formatted effect-wise: http://forum.yugiohcardmaker.net/topic/323021-sakura-pok%C3%A9mon-card-set-2-2929/

 

(In this case, stuff in there is more/less designed for competitive play, but does retain some of their characteristics.)

Link to comment
Share on other sites

There's no rule saying that you cannot do Palkia, Dialga and Giratina (or whatever other characters I've already made) as well; you probably will have a different take on how you portray them.

Remember that mine is geared more towards the metagame side + actual usage in Decks.

 

You can still fix your versions later on.

 

That goes the same for any Pop Culture character; there's no rule stating that two members cannot create cards off of the same characters; as they likely have different viewpoints on what they think would be an appropriate equivalent in Yugioh. 

Link to comment
Share on other sites

So, let's check out the cards themselves:

 

[spoiler Palkia]Cannot be Normal Summoned/Set. Cannot Must be Special Summoned, except (from your hand) by shuffling all other cards in your hand back into your Deck, and cannot be Special Summoned by other ways. In every of During your Draw Phase: You can flip a coin. If the result is heads, add the top card from of your Graveyard to your hand . Tails: draw normally. Once per turn: You can declare 1 monster card name, then your opponent excavates the top 5 cards of his their Deck and both players control these cards. If the declared card monster is within under those top 5 excavated cards of your opponent's deck, send the monster card it to the Graveyard, otherwise If not, you take 500 damage for each monster card under these excavated this way. cards and Your opponent then places puts the remaining excavated cards on top of his their Deck in any order. When this card is removed from leaves the field: You can discard 3 cards from your hand or send the top 5 cards from of your Deck to the Graveyard; and Special Summon this card back to your field.[/spoiler]

Quite a bit of redundancy. Eliminating redundant terms will reduce the text wall and make your cards more readable.

 

The Summon condition is incredibly painful, leaving you topdecking for your remaining turns. And what for? A 0/0? Yes, it can revive itself, but at a cost, and eventually you'll have to let it die permanently or risk Decking Out. Give it some stats.

 

I must ask about the draw phase effect - if the result is heads, do you add the top card of your Graveyard to your hand instead of the normal draw, or in addition to the normal draw? As the effect is right now, the latter is implied, as you always do your normal draw before any effects have to be activated where necessary. Unless the timing actually specifies before the normal draw.

 

To be frank, the main effect where you predict a monster within the top 5 cards of your opponent's Deck is rather weak. Regardless of outcome the opponent gets to stack their Deck in any order (since you didn't say what happens to the remaining cards on a success, I presume the stack happens regardless of outcome), and nowadays a lot of Decks benefit off having monsters in the Graveyard, for better or worse. I would prefer if the declared monster gets banished rather than milled, and the opponent puts the excavated cards on the bottom of their Deck instead.

 

[spoiler Dialga]Cannot be Normal Summoned/Set. Can only Must be Special Summoned (from your hand) by shuffling your Graveyard with at least 10 cards in it into your Deck, then and sending randomly the same amount of cards from the top of your Deck to your Graveyard. When this card is targeted for an attack: You can special summon target 1 monster card from in your Graveyard; Special Summon that target, also it becomes to your side of the field and make it the new attack target. After damage calculation At the end of the Damage Step, if this effect was activated (and was not negated): You get take damage equal to half of the special Summoned monster's ATK. When If this card would be removed from leave the field, you can discard your hand and place it under on the bottom of your Deck instead.[/spoiler]

I interpret "under" as "as physically under as you can get." If you meant "under your deck" as "top of your deck", express it properly. Nobody's going to want to let Dialga be placed on the bottom of their Deck where they're unlikely to draw it ever again, especially if doing so costs their hand, rather than just retrieve it with a card effect later.

 

The Summoning condition is weird. It's more of something that happens when this card is Summoned, rather than part of the cost. I would rather have its condition only require the 10 cards in the Graveyard, then have the Grave/Deck scramble be something that triggers when it's Summoned. Otherwise a simple Macro Cosmos-like effect will just stop Dialga's entirely.

 

[spoiler Giratina]Cannot be normal summoned, set or special Summoned. You can banish this card from your hand by returning place all of your banished monsters on the bottom of cards under your Deck; banish this card from your hand. Whenever If this card is banished and your opponent declares a direct attack: Target 1 of your banished monsters; and Special Summon 1 "Reverse World Monster Token" to your field. (ATK 0/DEF 0/DARK/Fiend-Type/Level 1) The token has with the same name as that targeted monster. When that Token is destroyed, send return 1 of your banished monsters with the same name as that Token to your Graveyard.[/spoiler]

I guess there's no reason to give this card stats since you can't Summon it at all. Most monster effects can only activate or apply while the source monster is on the field unless the effect or costs/conditions state otherwise, so I had to include the "this card is banished" condition in the main effect.

 

Main effect is now weak to the point of "why bother?" since you need to get new monsters banished to set it up, and all you do is put out completely powerless Tokens which your opponent will bash in the face anyway. We're largely fine if the token generated copies the name, ATK, and DEF, as it can still function as a beater and can potentially deter attacks even though it has no effect.

 

[spoiler Arceus]Cannot be Normal Summoned/Set. Can only Must be Special Summoned (from your hand) by having a banished "Giratina" banishedcontrolling a "Palkia" on your field and 1 revealing a "Dialga" under on the bottom of your Deck, and cannot be Special Summoned by other ways. This card can only be attacked and affected by the effects of other DIVINE Divine Beast-Type monsters. You can pay 1000 LP to have a card you control affect this card can only be affected by an effect of a card you control by paying 1000 life points. When this card is Summoned: Place 1 Plate Counter on it for every monster in your Graveyard with a different Type place 1 "plate counter" on this card. When a monster is sent to your Graveyard, and there are no other monsters in your Graveyard that share an original Type with it, place 1 Plate Counter on this card. At the start of the Damage Step, when this card attacks a monster with the same Type as one of your a monster in the your Graveyard: Destroy that monster and all face-up monsters on the field with the same Type as the attack target. before damage calculation. When this card has 23 Plate Counters on it, you win the Duel.[/spoiler]

I'm not fond on the effect that lets this card be affected by your effects, because this results in some weird interpretations when continuous effects are concerned. For that one-time payment, how long can that effect last? Can it be "switched off" whenever you want after you have made the payment, but when the effect becomes inconvenient for this card? What about effects that don't start Chains that were already active when this card was Summoned? My current wording only adds an additional cost whenever you activate any new effect and want it to affect Arceus, but I'm not sure if that's how you picture it to function.

 

The weird place it wants Dialga to be in is pretty much the only reason why you'd want to put Dialga on the bottom of your Deck. But Dialga's got better places to be. (Like in my PC box - I still haven't caught Uxie in my Alpha Sapphire to trigger its encounter.)

 

Take note that your Pokemon typings might create some weird interpretations as additional monster Types where Plate Counters are concerned, unless there's a reason for using Pokemon as a subtype, like Spirit, Flip, or Tuner. The original version of the Plate Counter effect didn't state when this card gained Plate Counters, so I separated it into 2 effects for when it's Summoned, and how it can gain further Plate Counters afterwards.

 

Aaaaand there we have it. I think we need to clear up what "time" and "space" mean to you before we understand the rationale for your current Palkia and Dialga effects.

Link to comment
Share on other sites

@ Gadjiltron, these corrections are neat! I will immediately start to improve the writings on my cards (apparently reading the Card Errata in the Yu-Gi-Oh! Wikia isn't enough)

 

Also I appreciate your work again!

 

The reason, why I made a special Pokémon monster type is, that I have created some cards which work on Pokémon monsters only. On this reason I marked these with the subtype.

 

Actually, by giving Palkia the effect of coming back to the field, is that he can travel through space, so whenever he would be sent to the graveyard or be banished to a place beyond the game, he can bring itself back to the game field.

 

For the (now removed) effect of Dialga I was inspired by the Destiny Hero archetype. Diamond Dude can activate a spell card by predicting it (if the player has luck) as the top card of the player (At least I understood it this way in the anime) Also, with changing the cards in the graveyard I want to represent his ability as a time ruler to manipulate the time (in this case the past, by changing the cards that were sent to the graveyard)

 

 

@ Sakura: I know, but mentioning that your card versions of these Pokémon are already in the advanced section makes my cards surplus.

Link to comment
Share on other sites

There's one more thing about stuff in this section. 

You should only have 1 Type listed on the card; and should be an existing one. 

 

In Palkia's case, you can make it a WATER Dragon, which should deal with its dual Typing nicely.

 

Dialga and Giratina can be given the effect "This card is also treated as an (X)-Type" monster; Dialga's being Machine to reference Steel and Giratina be given Fiend for its Ghost one (though this would give the intonation of a Dark type also; Zombie might be an option, flavor-wise). 

 

Arceus can stay as a DIVINE monster, because of its status as the Pokemon equivalent of God (even if it is falling from grace due to lack of exposure time).

 

 

We know the cards are designed on Pokemon, so no need to reference it there in the Typing.

Link to comment
Share on other sites

The reason, why I have added the "Pokémon" behind the types was, because I wanted to make something like a new archetype. Even if I haven't an idea for special effects of Pokémon, I have created some cards that only affect Pokémon Monsters.

 

FuyF5qI.jpg

 

Tribute 1 Pokémon monster on your field. Special Summon 1 "Substitute" token on your field (EARTH/rock-type/level 1/). The ATK and DEF of the token are equal to the ATK and DEF of the tributed monster - 1000. When this card is destroyed in battle, reduce any battle damage to 0 and Special Summon the tributed monster.

 

 

RiApegV.jpg

 

 

Discard 1 monster card to activate this card. Depending to the attribute of the discarded monster card you can equip this card to a level 9 or higher Pokémon monster card with the same attribute. The ATK and DEF of the equipped monster card is increased by the amount of your life points / 10.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...