CLG Klavier Posted February 4, 2015 Report Share Posted February 4, 2015 1 "Ritual Beast Tamer" monster + 1 "Spiritual Beast" monster Must be Special Summoned (from your Extra Deck) by banishing the above cards you control, and cannot be Special Summoned by other ways. (You do not use "Polymerization".) Once per turn: You can target 2 of your banished "Ritual Beast" cards; return them to the Graveyard, and if you do, add 1 "Ritual Beast" card from your Deck to your hand. During either player's turn: You can return this card to the Extra Deck, then target 1 of your banished "Ritual Beast Tamer" monsters and 1 of your banished "Spiritual Beast" monsters; Special Summon them in Defense Position. So, the deck comes out on...Friday, I think? And holy hell, I never had to do so much book-keeping while playing YGO. It can get messy during longer turns and due to the "Special Summon only once" restriction on the maindeck monsters, but I have never been this satisfied with winning a game. Discuss. Link to comment Share on other sites More sharing options...
Blake Posted February 4, 2015 Report Share Posted February 4, 2015 It's Infernity Archfiend. Except in the ED and always ready. Link to comment Share on other sites More sharing options...
Delibirb Posted February 4, 2015 Report Share Posted February 4, 2015 I think it's next Friday, the 13th (foreshadowing) that Secret Forces arrives. This card is ridiculous and scary good. It just creates massive combos and I encourage anyone planning on playing this deck to bring a notepad when they do, because there's a lot to keep track of. I hope I don't see it very often because the combos this allows are insane. Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 4, 2015 Author Report Share Posted February 4, 2015 Also someone will need to convice me Bond with the Ritual Beasts is actually bad. It's fetchable with this, and it pushes for OTKs/lets you swap fusions on opponent's turn. Link to comment Share on other sites More sharing options...
Blake Posted February 4, 2015 Report Share Posted February 4, 2015 Also someone will need to convice me Bond with the Ritual Beasts is actually bad. It's fetchable with this, and it pushes for OTKs/lets you swap fusions on opponent's turn. Why would anyone tell you it's bad? It's good for all the reasons you said, though mainly searchable/OTK. Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 4, 2015 Author Report Share Posted February 4, 2015 Well, ask the people who told me it's bad, not me ;~; Link to comment Share on other sites More sharing options...
Blake Posted February 4, 2015 Report Share Posted February 4, 2015 It's a slightly weaker El-Shaddoll Fusion. In exchange, it helps brick hands a little bit. Just like "____ Change" Quickplays, El-Shaddoll Fusion, and, to a lesser degree, Swallow's Nest and cards like it, it gives you a versatile card that allows you to get free damage in and dodge effects. It's a technical -1 (or technical -2 in this case), but the Meg is outweighed by the OTK potential that cards like this offer. Being able to trade off on a -1 is a lot more powerful than it looks, especially when it's likely either not going to be a -1 or more, going to fix a brick hand (Nest/Bond), end the game, or any combination thereof. Link to comment Share on other sites More sharing options...
Toffee. Posted February 4, 2015 Report Share Posted February 4, 2015 It's Infernity Archfiend. Except in the ED and always ready.The ride never ends, Black... Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 5, 2015 Report Share Posted February 5, 2015 Bond will be even better when Ulti-gaiapelio hits, which pretty much turns ulti kanna + normal Apelio boards into an OTK. Having a damn lot of fun with them, really. Bricks really easily yeah, that's not really something that can be helped. Still, the stuffs Ulti-Kanna can do is surreal. Link to comment Share on other sites More sharing options...
Catman25 Posted February 5, 2015 Report Share Posted February 5, 2015 Someone told me 5 searches is possible in one turn. Are they using the Pilica thing or is my math off and you can actually get 5 off the 3 Tamers? Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 5, 2015 Author Report Share Posted February 5, 2015 I think I can manage 3 with Rampenta/Kannahawk, but...5 sounds like a stretch. Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 5, 2015 Report Share Posted February 5, 2015 Up to 6 is possible, but it requires several copies of Ulti-Kannahawk at once. At most, you can get 4 off a single Ulti-Kannahawk, assuming you're properly set. Link to comment Share on other sites More sharing options...
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