Neutrality Man Posted February 5, 2015 Report Share Posted February 5, 2015 I noticed that Pendulum Classification is by no means restricted to just Effect and Normal Monsters. It's like the Tuner Class, any Main Deck monster CAN have it, there just aren't any that do... also like the Scales being different on a single card. As such, I activate Polymerization and use the Ritual and Pendulum classes as materials. Fusion Summon, Ritual Pendulums, be born! Concertina of Chaos Level 9 | Fairy | Ritual | Pendulum | Effect Monster Scale 10 You cannot Pendulum Summon multiple monsters simultaneously. Once per turn: you can Ritual Summon 1 Ritual Monster from your hand. You must also Tribute monsters you control or from your hand whose total Levels equal the Ritual Monster's Level. 2800 / 2600 Must first be Ritual Summoned. You can Ritual Summon this card with "Prelude to Madness". During your Main Phase 1: You can banish this card; destroy up to 3 cards on the field. After the same number of your turns passes: Special Summon this banished card in defense position during your Standby Phase. Prelude to Madness Ritual Spell This card is used to Ritual Summon "Concertina of Chaos" from your hand or face-up in your Extra Deck. You must also Tribute monsters whose total Levels equal 9 or more from the field or your hand. If you control both a LIGHT and a DARK monster, you can also send monsters from your Main Deck to the Graveyard as Tributes. You can banish this card from your Graveyard: target 1 Spell/Trap card on the field, banish it. Link to comment Share on other sites More sharing options...
Tesability Black Posted February 6, 2015 Report Share Posted February 6, 2015 One: Glad to know I wasn't the only one I thought of this. Two: I couldn't resist making it more pretty. (Miku, yay!) Three: The pseudo-Ritual Spell effect in the Pendulum Effect seems rather-default (not a bad thing) and fitting, so I don't really think that needs changing. If anything, if you want to limit how much can be summoned through her, I would suggest the ability to Ritual Summon through her in exchange for the ability to Pendulum Summon that same turn, forcing the player to pick between one or the other. That's my two-bits, though. Four: Considering the fact that dear Miku does come back to the field, even if the return is a bit delayed, three cards popped per use in the Monster Effect seems a bit much. One seems a bit more fair, in all honesty. If she wasn't coming back, then three would be a fair number to destroy. Link to comment Share on other sites More sharing options...
Neutrality Man Posted February 7, 2015 Author Report Share Posted February 7, 2015 One: Glad to know I wasn't the only one I thought of this. Two: I couldn't resist making it more pretty. (Miku, yay!) I appreciate the transition cleanup, but you ruined the classification line. /Effect] is always the last thing. If you can reorder it to say [Fairy / Ritual / Pendulum / Effect] I can add the / between Pendulum and Effect. Also, I'd appreciate if you didn't put a (c) to yourself on my card. Three: The pseudo-Ritual Spell effect in the Pendulum Effect seems rather-default (not a bad thing) and fitting, so I don't really think that needs changing. If anything, if you want to limit how much can be summoned through her, I would suggest the ability to Ritual Summon through her in exchange for the ability to Pendulum Summon that same turn, forcing the player to pick between one or the other. That's my two-bits, though. Four: Considering the fact that dear Miku does come back to the field, even if the return is a bit delayed, three cards popped per use in the Monster Effect seems a bit much. One seems a bit more fair, in all honesty. If she wasn't coming back, then three would be a fair number to destroy. I always seem to overshoot when making things strong enough to justify what I see as difficult Summon conditions, and Ritual is the most difficult Advanced Summon Method I can see, at least on paper. I like having the triple pop, so... what if each card means she stays gone a turn longer? i.e. Must first be Ritual Summoned. You can Ritual Summon this card with "Prelude to Madness". During your Main Phase 1: You can banish this card; destroy up to 3 cards on the field. After the same number of your turns passes: Special Summon this banished card in defense position during your Standby Phase. Link to comment Share on other sites More sharing options...
Tesability Black Posted February 7, 2015 Report Share Posted February 7, 2015 Magic Set Editor won't let me swap "Effect" and "Pendulum Ritual" in the type line, even if I wanted to do so. (It seems hard-coded in, same with it being "Pendulum Ritual" instead of "Ritual / Pendulum".) Sadly, that's one of those things you're gonna have to brick the programmer for. And as for Monster Effect #3: That could work rather-well, but feel free to take my words with a grain of salt. Link to comment Share on other sites More sharing options...
Neutrality Man Posted February 7, 2015 Author Report Share Posted February 7, 2015 Odd, I made my version's bottom half in MSE. I actually added the / Effect in Paint.NET afterwords when putting the Ritual blue bits. Here's the over-layer for this particular card. Realign in a new layer as needed for other Classification Lines. [spoiler='Mostly transparent image']http://i.imgur.com/EoFT4R4.png [/spoiler] Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.