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Performapal Pinch Helper


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Trap Continuous

Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. At attack declaration, when a monster you control battles an opponent's monster: You can send this face-up card from the field to theGraveyard; you take no battle damage from this battle.

 

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By the power of wiki!

 

PerformapalPinchHelper-CROS-JP-OP.png

 

 

 

Once per turn, when an opponent's monster declares a direct attack: You can negate the attack, and if you do, Special Summon 1 "Performapal" monster from your Deck, but its effects are negated. At attack declaration, when a monster you control battles an opponent's monster: You can send this face-up card from the field to theGraveyard; you take no battle damage from this battle.
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They really want you to not have a monster on the field, like, ever in this deck ._.

I think it's cute, but not good. The latter effect sucks, and the former is just decent

Hammer Mammoth won't be good because it's a level 6 in a deck whose scales only go up to 6 (Lizardraw), unless you're also running Flash Knight.

So then what do you get off of this? Magician? That's not very needy to eat an attack. Partnaga? Eh?

Might be better in the future, but it just seems "okay" right now...

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I think they might get a Scale 7 eventually (and maybe even a Scale 1 to fit in stuff like Cheermole).

Eventuallg, but we're not there yet.

and even then, it'll be a level 6 non-pendulum, which means that it's still a poor level and potential bad draw.

Of course, we don't know what it does yet, but te points remain.
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