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[FCBF] New World Sky World


Thomas★Zero

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You can only use "Sky World" and "Generic" cards.

Introducing Regenerate as a common skill through Astria.

Feather Paladin - Astria
Size 1 Sky World
Angel/Holy
[Call Cost] Pay 1 Guage
When this card enters the field as a Buddy Monster, gain 5 life instead of 1 with Buddy Gift.
[Regenerate] (During the End of your turn, Increase your life by 1.)
Power: 4000 Defence: 2000 Critical: 1

Feather Paladin - Guardina
Size 1 Sky World
Angel/Guardian
[Power Guard] Pay 2 Life, Double this cards Defence until the end of the turn, you can only use this effect of "Feather Paladin - Guardina" once per turn.
[Act] Move this card to an open monster area on your field. You may only use this ability once per turn.
[Move][Regenerate]
Power:2000 Defence: 4000 Critical: 1

Feather Paladin - Leiliel
Size 1 Sky World
Angel/Night
[Call Cost] Pay 2 Life
[Angelic Reinforcements] when this card enters the field, you can pay 1 gauge: add Size 1 or lower 1 "Feather Paladin" from your Deck to your hand.
Power:4000 Defence:2000 Critical: 1

Feather Paladin - Abaddon
Size 1 Sky World
Angel/Holy
[Destructive Force] Pay 2 Gauge. Destroy 1 Monster, Spell or Item on the feild, you can only use this effect of "Feather Paladin - Abaddon" once per turn.
Power:4000 DEF:2000 Critical: 1

Feather Paladin - Arariel
Size 2 Sky World
Angel/Water
[Call Cost] Place 1 card from your hand into this cards Soul.
[Soul Charge] Pay 4 Life, place 1 "Feather Paladin" from the your drop zone into this cards Soul, You can only use this effect of "Feather Paladin - Arariel" once per turn.
[Soul Guard][Regenerate]
Power:4000 Defence:4000 Critical: 2

Feather Paladin - Michael
Size 2 Sky World
Angel/Hero
[Call Cost] Pay 2 Life and 1 Gauge
[Double Attack][Regenerate]
Power:6000 Defence:4000 Critical: 2

Grand Feather Paladin - Remiel
Size 3 Sky World
Angel/Holy
[Call Cost] Pay 2 Gauge and Place 2 "Feather Paladin" from your hand into this cards Soul.
When this card enters the feild, gain 5 life.
[Soul Guard][Regenerate]
Power:6000 Deffece:8000 Critical: 3

Grand Feather Paladin - Gabriel
Size 3 Sky World
Angel/Holy
[Call Cost] Pay 4 Life and 2 Gauge
[Regenerate]
Power:12000 Defence:8000 Critical: 3

Angelic Healing
Spell Sky World
Holy/Energy
Increase your life by 1 and place the top two cards of your deck into the gauge, you can only activate "Angelic Healing" once per turn.

Angelic Element
Spell Sky World
Angel/Holy
[Cast Cost] Pay 2 Gauge
Place this card in the Soul of a Monster in your centre position. While this card is in that monsters soul, it gains [Soul Guard] and [Regenerate].

Heavenly Thunder
Spell Sky World
Holy/Thunder
You may only cast this card during an attack on your opponent's turn and if you do not have a monster in the centrer.
[Counter] Nullify the attack and destroy the attacking monster.

Chance of Salvation
Spell Sky World
Holy/Energy
[Cast Cost] Pay 1 Gauge
If your Life is reduced to 0, you can discard this card. Your Life becomes 3.
[Counter] Nullify the attack.

Reflection Barrier
Spell Sky World
Holy/Light
[Cast Cost] Pay 2 Gauge
You may only cast this card during an attack on your opponent's turn and if you do not have a monster in the centrer.
[Counter] Nullify the attack and inflict damage to your opponents Life equal to the critical of the attacking monster.

Heavenly Bow - Derbe
Item Sky World
Holy/Treasure
[Cast Cost] Pay 2 Life
This card can attack even if you have a monster in the centre.
[Penetrate][Equipment Change]
Power:5000 Critical:2

Heavenly Sheild - Vega
Item Sky World
Holy/Tresure
[Cast Cost] Pay 2 Life
When you take damage, you may pay 1 gauge. If you do, that damage is reduced by 1.
[Regenerate][Counter] [Equipment Change]
Critical:0 Defence:5000

Heavenly Impact! Meteor Rain
Impact Sky World
Holy/Energy
[Cast Cost] 4 Gauge and 10 Life
You can only activate this card if your Life is 15 or less.
Destroy all size 2 or lower monsters on both players field and Inflict 5 damage to your opponents Life.

Resonance of Fate
Impact Sky World
Holy/Energy
[Cast Cost] 5 Gauge and 5 Life
You can only activate this card if your life is 10 or less.
Return all cards on the field to their owners hands, then call 1 monster from your hand while paying its call cost. Until the end of the turn that monster gains double attack.

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