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[Let's Salvage] Destiny!


J-Max

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Before I begin I would like to say that it has taken a lot of Brain Storming and Coffee to make this card even remotely fair. I will be dissecting the Effect in Question and then try and make a more useful effect that isn't downright Broken. Here is the effect in question.

 

"Destiny!!
Spell/Quick-Play
If your Life Points are 0: You can activate this card (before you lose the Duel); Special Summon as many monsters as possible from your Graveyard, ignoring their Summoning conditions, then your Life Points become 16000, and if they do, draw until you have 5 cards in your hand. If your Life Points are 2000 or less, and your opponent declares an attack while you have no monsters on your side of the field: You can banish this card from your Graveyard; the Duel becomes a DRAW."

 

Now there is no way the user of this card can lose. Unless the opponent happens to negate the effect of course. There is plenty of ways of countering this but the fact it is a Quick Play makes it very unpredictable. So first thing we are going to do is make it a Counter Trap. The designer origianally intended for this card to Counter his Life Points hitting 0.

 

Next we come to the Special Summon part. Special Summon as many monsters as possible from your Grave? Good god! I have now decided to tone it down considerably. The user of this card can Special Summon 1 monster from their Grave with a ATK equal to or less then the Life Points damage they would have taken.

 

Life Gain. 16000 is ridiculous. So I am offering the user a choice of wether to Special Summon the monster or increase their Life Points by an amount equal to the Damage that would have taken them below 0. Think of it as a Draining Shield but as a last resort.

 

The user of this card gets no bonus Drawing Power. I am giving this to the opponent. 1 Card should do the trick. As for the last part? It can work but only if I can somehow unbreak it.... I have decided to have this effect happen but ONLY if the controller of this card has no Cards in their hand or on the field and the opponent has a lot more Life Points then them. Also once per Duel to avoid abuse.

 

Here is the Retconned effect.

 

Save from Destiny

Counter Trap

Can only be activated if your Life Points would be 0. Negate the attack and Special Summon 1 monster from your Graveyard with a ATK equal to or lower then the Life Point damage you would have taken, or increase your Life Points by an amount equal to the Life Point damage you would have taken. Your opponent can Draw 1 card. While this card is in your Graveyard, if you control no monsters, control no Spell or Trap Cards and no cards in your hand, you can Pay 3000 Life Points to end the Duel in a Draw. You can only use the effect of "Save from Destiny" once per Duel.

 

Its not perfect but I did give it a go. I was also considering a Auto Lose Clause for the user of this card but I didn't want to swing it the other way either.

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I really don't think this card CAN be made even remotely fair while keeping the core design elements, and this doesnt come close. And thats coming from a guy who makes ideas as close to a job as he can get. 

 

Now there is no way the user of this card can lose. Unless the opponent happens to negate the effect of course. There is plenty of ways of countering this but the fact it is a Quick Play makes it very unpredictable. So first thing we are going to do is make it a Counter Trap. The designer originally intended for this card to Counter his Life Points hitting 0.

 

You arent hitting the mark here. It doesnt matter if it can be countered or its spell speed. Your opponent could be main decking D.D. Crow and have one at the ready. This thing could be Spell Speed 1 and still be seen as broken. Not that it would work but the point stands. Its broken because of what it is. The LP gain is pointless, it could be 8000, 2000, freaking 1 and it would still be just as bad.  Its that its entire point is to give you an edge when you have already lost and by offering an option at a draw when you're losing a second or third time. There is a reason Self Destruct Button is banned. This card is Golden Castle of Stromberg levels of broken.

 

And its design elements are thus, mind you its not a card that you break down into its parts but its intent.

  1. Your life points hit zero. Find a way to stop that upon fatal damage with this card.
  2. Offer you a summon acting as a shield.
  3. Give you an opportunity of a DRAW upon resolution or discard of this card.

... you really cannot make this card balanced, it'd either be morbidly unplayable or broken beyond reason. And if someone can keeping those elements, color me impressed and you deserve a cookie that I will [acronym='PM me your address after I validate your attempt and you will get it I swear']literally[/acronym] mail to your house.

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This is a very interesting huge downsize of the card. It's a fact, though, that however much it may be downsized, playability is far-fetched for this card.

This way, anyone can try to "balance" the card in whatever way they desire, like keep all the extravagant pluses but at some very hefty costs.

The basic problem with the card is the non-losing option. If this is replaced with something more reliable, like having only 100 LP and no cards in hand and on field or whatever condition you want, then problem solved. Even at Traditional Level, the card would be playable that way.

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If your LP would reach Zero due to a direct attack or by a card effect: You can negate that attack or effect, and if you do, increase your life points by the amount of damage you would have taken, then you can Special Summon 1 monster from your graveyard (ignoring its summoning conditions. If this card is in your graveyard when your life points would hit zero due to a direct attack or by a card effect: You can banish this card from your graveyard; your opponent takes the same amount of damage you would from that attack or card effect.

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Dyson, just keep in mind that solely OCG fixes aren't allowed; but that would word J-Max's intent without messing up the game mechanics.

 

With that said, it's impossible to fix this card without breaking down any of its design elements. Granted, it is significantly less powerful than the original, but a lot of things present still make it on the tier of an anime villain card, which are usually broken to pieces. 

 

Last effect is basically a more gimmicky Self-Destruct Button, which is banned (also consider that you don't have a LP benchmark, only that you need < 3000 LP to use it, and have an empty field and hand. Then again, it cannot be chained to, given it's in the Graveyard and also a Counter Trap.

 

Basically, you either summon a powerful monster from your Deck (given the circumstances) or you regain the LP.

 

Your opponent drawing the card instead is better, but the other two factors of the card make it hard to fix, without radically altering the card.

 

 

I commend you for making an attempt to fix it, but this is just one of those cards that's beyond repair.

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From first glance, it did look like just an OCG fix, but indeed it is a suitable fix to make the card properly but not be stupidly broken.

I would say to provide a brief explanation why you would make these adjustments (which would be perfectly fine), but it fixes most things, so...

 

At least in your changes, last effect essentially turns into Doppelganger instead of turning the duel into a DRAW.

 

 

Basically, most changes you all made will be better designed than the original; even if they still end up partially broken.

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