CLG Klavier Posted February 20, 2015 Report Share Posted February 20, 2015 When this card declares an attack: You can add 1 "Edge Imp Chain" from your Deck to your hand. If this card is sent from the hand or the field to the Graveyard: You can add 1 "Frightfur" card from your Deck to your hand. You can only use 1 "Edge Imp Chain" effect per turn, and only once that turn.So after some pre-eliminary testing of the deck, I'm pretty sure this needs to be a 3-of and nothing less. You can ditch it for Toy Vendor, fuse it, or discard for Edge Imp Tomahawk, so there are ways to trigger it. Meanwhile two cards it searches, aka Frightfur Fusion and Fightfur Factory are simply totally dumb. Factory allows you to keep fusing even if you don't have any more fusion spells, and Frightfur Fusion...sure, it's just a Miracle Fusion variant, but the targets it has are stupid, mostly Wolf and Tiger since you can use any number of materials for them, either to OTK in a single turn from full life, or wipe a big part of the board. Link to comment Share on other sites More sharing options...
Slinky Posted February 20, 2015 Report Share Posted February 20, 2015 This also triggers off of Hand Destruction for you turbo players out there., although Chains usage after that becomes significantly... minor. Now.. if only Saw could send Edge-Imps too... Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 20, 2015 Author Report Share Posted February 20, 2015 This also triggers off of Hand Destruction for you turbo players out there., although Chains usage after that becomes significantly... minor. Now.. if only Saw could send Edge-Imps too... I wish Sheep could target Fluffals as well, but can't have everything =P Link to comment Share on other sites More sharing options...
Maeriberii Haan Posted February 20, 2015 Report Share Posted February 20, 2015 I also wish Tomahawk's mill triggers this. But to be fair, that'd be a bit dumb, but Fluffal'll like it still. Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 20, 2015 Author Report Share Posted February 20, 2015 The more I play, the more I feel that in all the cases we think "I wish it worked with Fluffals/Edge Imps"...in reality, we really, really don't want it. Link to comment Share on other sites More sharing options...
Blake Posted February 20, 2015 Report Share Posted February 20, 2015 I dunno, I think it's a 2-of.It's really good, but space is fucking tight, and while it does make the second best Fusion... It's just not as versatile as Sabres is. Granted, Sabres is a 1-2 of, but that's due to space if you only run one.I'm also unsure of Tomahawk, because it feels like it's a waste of a summon a lot of times and doesn't really help bad hands. Link to comment Share on other sites More sharing options...
Slinky Posted February 20, 2015 Report Share Posted February 20, 2015 I wish Sheep could target Fluffals as well, but can't have everything =P ...it already targets Fluffals. What are you smoking? Link to comment Share on other sites More sharing options...
Blake Posted February 20, 2015 Report Share Posted February 20, 2015 ...it already targets Fluffals.What are you smoking?pretty sure he meant revive fluffals Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 20, 2015 Author Report Share Posted February 20, 2015 I dunno, I think it's a 2-of. It's really good, but space is f***ing tight, and while it does make the second best Fusion... It's just not as versatile as Sabres is. Granted, Sabres is a 1-2 of, but that's due to space if you only run one. I'm also unsure of Tomahawk, because it feels like it's a waste of a summon a lot of times and doesn't really help bad hands. I haven't had a lot of problems with 3 yet, didn't clog or anything, and it did help with getting Frightfur Fusions a lot. And you kinda need to run either Tomahawk or TGU, and admittedly, TGU has a BIT MORE utility since it can make rank 3s, notably Leviair which brings back banished targets (and if it's Owl or Dog, only better) and only thing Tomahawk has going for it is that it copies the name of whatever it ditched, so it might TECHNICALLY help you in fusing into something. pretty sure he meant revive fluffals Yup. Link to comment Share on other sites More sharing options...
Blake Posted February 20, 2015 Report Share Posted February 20, 2015 I haven't had a lot of problems with 3 yet, didn't clog or anything, and it did help with getting Frightfur Fusions a lot. And you kinda need to run either Tomahawk or TGU, and admittedly, TGU has a BIT MORE utility since it can make rank 3s, notably Leviair which brings back banished targets (and if it's Owl or Dog, only better) and only thing Tomahawk has going for it is that it copies the name of whatever it ditched, so it might TECHNICALLY help you in fusing into something.I tried 3 and didn't like it, but haven't tested a lot since the full support was revealed.Also Chai ncan search Frightfur Customization, which is hardly a bad tech considering it's Archfiend's Roar for Edge Imps/Fluffals.TGU is the reason I'm unsure. She takes more space in the main and ED, but she has more benefits (Scarm, for example), and she can make Dante for random vendor/Poly milling.Just really unsure... Link to comment Share on other sites More sharing options...
CLG Klavier Posted February 20, 2015 Author Report Share Posted February 20, 2015 I tried 3 and didn't like it, but haven't tested a lot since the full support was revealed. Also Chai ncan search Frightfur Customization, which is hardly a bad tech considering it's Archfiend's Roar for Edge Imps/Fluffals. TGU is the reason I'm unsure. She takes more space in the main and ED, but she has more benefits (Scarm, for example), and she can make Dante for random vendor/Poly milling. Just really unsure... I'll post my current build so maybe that will somehow help. But yeah, TGU takes at least 3 slots by herself in main, plus a possible Scarm, while you can easily run 2 Tomahawks. Link to comment Share on other sites More sharing options...
Darj Posted February 20, 2015 Report Share Posted February 20, 2015 I didn't know this existed. Kinda off-topic but this makes certain Frightfur Trap Card I posted in AC searchable. I may have to fix that card. OT: I have not tested Flufflals nor seen them in action after the latest support so I don't know what's going on with them anymore, nor which is the best # of copies of this to run. On paper this looks like a solid card for the deck and worth of playing at 3, but again, I'm not sure. Link to comment Share on other sites More sharing options...
Lonk Posted February 20, 2015 Report Share Posted February 20, 2015 People play Edge Imp Tomahawk? Regardless, this card is lovely. It tutors some of the best cards in the Deck and it fuses into a freaking awesome monster known as Frightfur Sheep. Link to comment Share on other sites More sharing options...
Blake Posted February 20, 2015 Report Share Posted February 20, 2015 People play Edge Imp Tomahawk? Regardless, this card is lovely. It tutors some of the best cards in the Deck and it fuses into a freaking awesome monster known as Frightfur Sheep.Why wouldn't they?The only thing with Tomahawk is that TGU offers more overall advantage, whereas Tomahawk is better T1 in a Dog + it (with or without sheep) hand, and can double as others, whereas TGU offers R3s, but that has issues in the ED clogging on its own. Link to comment Share on other sites More sharing options...
Lonk Posted February 21, 2015 Report Share Posted February 21, 2015 Why wouldn't they? The only thing with Tomahawk is that TGU offers more overall advantage, whereas Tomahawk is better T1 in a Dog + it (with or without sheep) hand, and can double as others, whereas TGU offers R3s, but that has issues in the ED clogging on its own. Playing Tomahawk requires more space dedication towards adding in the other Edge Imps barring Frightfake. I like having a bit of flexibility in my Main Deck, which is why I don't run Tomahawk and Power Saw. Link to comment Share on other sites More sharing options...
Blake Posted February 21, 2015 Report Share Posted February 21, 2015 Playing Tomahawk requires more space dedication towards adding in the other Edge Imps barring Frightfake. I like having a bit of flexibility in my Main Deck, which is why I don't run Tomahawk and Power Saw. Then you're foregoing good cards in the name of, from what i saw, a worse version of the TGU engine. Like, if you're only running 2 TGU, there's 0 excuse to not run Tomahawk over it, and Saw's just a good one of. Link to comment Share on other sites More sharing options...
Lonk Posted February 21, 2015 Report Share Posted February 21, 2015 Then you're foregoing good cards in the name of, from what i saw, a worse version of the TGU engine. Like, if you're only running 2 TGU, there's 0 excuse to not run Tomahawk over it, and Saw's just a good one of. Those two cards didn't provide me with any noteworthy results in my preliminary testing, which was why I scrapped them from the overall build. Perhaps I should give them another try? Link to comment Share on other sites More sharing options...
Blake Posted February 21, 2015 Report Share Posted February 21, 2015 You should. Saw's not awful to use early, but it's mostly just there for Volcasauruses. Tomahawk's got more synergy with the deck than TGU in exchange for not getting R3s. It's a fine level, it finds Chain (mvp) faster, and is a general goodstuff. Link to comment Share on other sites More sharing options...
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