Jump to content

frightfur twilight teddy


eternalInfinity

Recommended Posts

[attachment=43330:createcard.jpg]

"fluffal bear" + "frightfur bear"

must be fusion summoned and cannot be special summoned by other ways. up to twice per turn, you can activate one of these effects:
✗ special summon one "frightfur" monster from your extra deck, ignoring the summoning conditions.
✗ destroy one card on the field.
✗ draw one card.
✗ take control of one monster your opponent controls, if the selected monster is about to leave the field and is on your side of the field, it is banished instead.
this card can only be destroyed by battle.
 
 

so, i have a idea for some fake support for furnimals/frightfurs, its my first card so leave a suggestion on how i can make better cards if you wanna...  :444813_key:

Link to comment
Share on other sites

Let me begin by saying that obviously you need capitalisation and grammar within the card text and that is a massive glaring issue, however I am far from up to date on that kind of thing so am not much help in that department. Secondly, this is fairly terrible. Not overly difficult to get out and once it's on the field the effects it has are ridiculous. It can summon 2 more copies of itself firstly, which makes it all the more broken and I don't think you really thought out fully the conditions for that one. And once you have 3 of these out you have access to all manner of effects which are endless plusses. Draw 4/Destroy 4/Summon another 2 Fluffals and draw 2 or destroy 2 while also gaining their effects.... Basically as far as I can see there is nothing that can be done to rectify it currently without rebuilding from the start.

 

I really just don't get why you allowed it to be twice per turn. Ugh.

Link to comment
Share on other sites

I'll fix the OCG since I more/less am up to speed with things, but yeah capitalization is a major problem here.

 

"Fluffal Bear" + "Frightfur Bear"

Must be Fusion Summoned and cannot be Special Summoned by other ways. This card cannot be destroyed by card effects. Up to twice per turn, you can activate 1 of these effects:
✗ Special Summon 1 "Frightfur" monster from your Extra Deck, ignoring the summoning conditions.
✗ Destroy 1 card on the field.
✗ Draw 1 card.
✗ Take control of 1 monster your opponent controls. If that monster you control would leave the field, banish it instead.
 
----
Yeah, this card is too easy to bring out. Has the card Frightfur Fusion come to mind lately, because that can just use the graveyard to fuse the two. Even then, Fluffals don't have problems with the materials, as far as I'm concerned.
 
1st effect is broken as hell. So I get free Wheel Saw Leos, Mad Chimera, Wolf, Tiger (well can't spam multiples) and whatever else twice per turn. Yeah, just no.
 
2nd effect is non-targeting destruction. See the guide about card design; destruction effects SHOULD target, so the opponent can actually chain to it.
 
3rd effect is free 2 card draws. Again, just no.
 
4th has Change of Heart / 11 syndrome written all over it. Yeah, you lose the monster when it leaves the field; but then again you've probably used it for other things at that point.
 
-----
I could see if it were ONCE per turn, and had 1-2 effects; then it'd be passable. Only one that would be fine is the second effect; everything else is broken as hell and shouldn't even be there.
As it stands now, it reeks of terrible design.
Link to comment
Share on other sites

You know... Given the fact that the game likes to fuck with itself with the whole "Ignore the summoning" part-
You could go from 1 Teddy into another and into a 3rd, and into a 4th random monster, literally out of thin air.

And on the off chance I got that ruling wrong- You should still fix that effect.

Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

×
×
  • Create New...