Black Temple Gaurdian Posted February 28, 2015 Report Share Posted February 28, 2015 Part of an Archetype I've been considering, but I thought it could be useful on it's own. Slows down SS heavy decks, but doesn't outright stop them. Frozen Abyss: Continuous Spell When a monster is Special Summoned; It cannot attack or activate effects until its controller's next Standby Phase. Link to comment Share on other sites More sharing options...
evil cucumber Posted February 28, 2015 Report Share Posted February 28, 2015 Floodgate Level MAXIMUM this just hurts some decks TOO much In other words, OVERPOWERED Link to comment Share on other sites More sharing options...
Black Temple Gaurdian Posted February 28, 2015 Author Report Share Posted February 28, 2015 Examples, clarifications, proof. I mean it doesn't stop SSing, it doesn't even weaken the monsters (unless they've "on summon" effects). In fact all it does is delay their impact for, at best, two turns. Link to comment Share on other sites More sharing options...
Progenitor Posted February 28, 2015 Report Share Posted February 28, 2015 Examples, clarifications, proof. I mean it doesn't stop SSing, it doesn't even weaken the monsters (unless they've "on summon" effects). In fact all it does is delay their impact for, at best, two turns. Based on how you have it worded, that's not what it does. As you have it worded it negates the effects of the summoned monster and it cannot attack for a turn. Effectively it makes a SS'ed boss absolutely useless for a turn. That's called "broken". Even if you negate just the on summon effects, Shutting it down completely for a turn is absurd, especially since it is a trigger effect. If you don't have MST before you start you play you are, at worst, losing a turn of battle where all you can hope for is that the things you've summoned don't immediately die. This is almost WORSE than Vanity's. At least Vanity's has force removal. This does not. It's not healthy for the game. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted February 28, 2015 Report Share Posted February 28, 2015 I can definitely see this as an out for certain cards that trigger on-field; like Nekroz Trish, Black Rose, Castel and a variety of other things. Or assuming that 101 is still prevalent (because I seem to have heard some say that its time has expired), turns it into a vanilla for a turn, making it easier to get over. Indeed, it essentially neuters most Decks, considering how SS-heavy the game has become as of late. But yeah, this is bordering on broken [giving wording], given that it's effectively a recurring Skill Drain of sorts on SSing. (And also cannot be removed) Much like Vanity's, you might want to have a self-destruct effect of sort; or only have it last a certain amount of turns. That way, it's not going to be shutting down everything until opponent pops this with whatever removal. Then again, some Decks like Monarchs, Yousenju, among others, won't mind it too much, since they rarely, if at all, SS; but that's not the point. In any case, just choose 1 or the other, but NOT both. ---- On a sidenote, I almost had the idea this would be a polar opposite to BAs (given the name), but we shall see once the other cards come out. Link to comment Share on other sites More sharing options...
evil cucumber Posted February 28, 2015 Report Share Posted February 28, 2015 We re in Advanced right? Ok, lets talk about its impact on the meta. First decks that i think are too countered by this are nekroz and ritual beasts. Of course qlis could still make some plays with this on board (RB's would be able too, but would be too slowed down if they dont have a mst). As for nekroz, their only out for this card would be a s/t removal card(ill take into account mst). Sure there are other floodgates that can stop their plays, but something like vanity is not that hard too get rid of, bcz they have denkos, decree, etc... Also this would be too good in yosenjus since they dont care about Special Summons, and can keep bouncing monsters on the field to prevent your opp from using effs if theyre waiting for their next SP. As it is now, this card just screams: "(Ab)use me Yosenjus!!!)" and could potentially raise them to tier 1 or beyond. If it had only the eff negation part it would still be too strong, but acceptable. Overall, this card can shut down entire decks and be abused by normal summon decks like monarchs, yosens. Poorly designed imo. Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 1, 2015 Report Share Posted March 1, 2015 Yes, you are in Advanced, so meta discussion is useful. For Yosenjus, definitely would make them more powerful than they are now, since aside from the random Pendulum Summons or something; they rarely SS. In terms of Nekroz, they only have MST to really do things (I don't recall any other removal they have). --- As mentioned, if it were only effect negation OR attack locking, then it'd be fine, but certainly not both. Still strong, yes, but at least the opponent has a better chance to respond. Couple in a forced removal effect like Vanity's, and things should be fine (not a guarantee though). Link to comment Share on other sites More sharing options...
Spinny Posted March 1, 2015 Report Share Posted March 1, 2015 Yes, you are in Advanced, so meta discussion is useful. For Yosenjus, definitely would make them more powerful than they are now, since aside from the random Pendulum Summons or something; they rarely SS. In terms of Nekroz, they only have MST to really do things (I don't recall any other removal they have). --- As mentioned, if it were only effect negation OR attack locking, then it'd be fine, but certainly not both. Still strong, yes, but at least the opponent has a better chance to respond. Couple in a forced removal effect like Vanity's, and things should be fine (not a guarantee though). This doesnt even harm those random pend summons. It actually means that daibakaze sticks around on the board. Link to comment Share on other sites More sharing options...
Black Temple Gaurdian Posted March 1, 2015 Author Report Share Posted March 1, 2015 Hmm, it's really that bad? I get it shuts down a SS monster and that's annoying, but I don't see why having to wait a turn is broken. After a turn passes, you've full use of the monster again. Maybe I'm just underestimating the speed of the Meta. Link to comment Share on other sites More sharing options...
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