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Pokemon (Written)


Horu

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I'm going to use my own level standard. This is as follows:
Pokemon Level = Yugioh Level
1-8 = 1
2-16 = 2
17-25 = 3
26-33 = 4
34-41 = 5
42-50 = 6
51-58 = 7
59-66 = 8
67-75 = 9
76-83 = 10
84-91 = 11
92-100 = 12

[Spoiler= 1-151]
Name: Bulbasaur
Attribute: Earth
Level: 2
Type: Plant/Effect
ATK/DEF: 800/600
During your Battle Phase, if this card battles an opponent's monster with a higher ATK: It gains 400 ATK during Damage Calculation only.

Name: Ivysaur
Attribute: Earth
Level: 4
Type: Plant/Effect
ATK/DEF: 1600/1200
Can only be Special Summoned from your hand by Tributing 1 face-up "Bulbasaur" you control. During your Battle Phase, if this card battles an opponent's monster with a higher ATK: gains 800 ATK during Damage Calculation only.

Name: Venusaur
Attribute: Earth
Level: 8
Type: Plant/Effect
ATK/DEF: 3200/2400
Can only be Special Summoned from your hand by Tributing 1 face-up "Ivysaur" you control. During your Battle Phase, if this card battles a monster with a higher ATK: It gains 1600 ATK during Damage Calculation only.

Name: Charmander
Attribute: Fire
Level: 2
Type: Reptile/Effect
ATK/DEF: 800/600
During your Battle Phase, if this card battles an opponent's monster with a higher ATK: it gains 400 ATK during Damage Calculation only.

Name: Charmeleon
Attribute: Fire
Level: 5
Type: Reptile/Effect
ATK/DEF: 2000/1500
Can only be Special Summoned from your hand by Tributing 1 face-up "Charmander" you control. During your Battle Phase, if this card battles an opponent's monster with a higher ATK: It gains 1000 ATK during Damage Calculation only.

Name: Charizard
Attribute: Fire
Level: 10
Type: Dragon/Effect
ATK/DEF: 4000/3000
Can only be Special Summoned from your hand by Tributing 1 face-up "Charmeleon" you control. During your Battle Phase, if this card battles a monster with a higher ATK: It gains 2000 ATK during Damage Calculation only.

Name: Squirtle
Attribute: Water
Level: 2
Type: Reptile/Effect
ATK/DEF: 800/1000
During your Battle Phase, if this card battles an opponent's monster with a higher ATK: It gains 500 ATK during Damage Calculation only.

Name: Wartortle
Attribute: Water
Level: 5
Type: Reptile/Effect
ATK/DEF: 2000/2500
Can only be Special Summoned from your hand by Tributing 1 face-up "Squirtle" you control. During your Battle Phase, if this card battles an opponent's monster with a higher ATK: It gains 1000 ATK during Damage Calculation only.

Name: Blastoise
Attribute: Water
Level: 10
Type: Reptile/Effect
ATK/DEF: 4000/5000
Can only be Special Summoned from your hand by Tributing 1 face-up "Wartortle" you control. During your Battle Phase, if this card battles an opponent's monster with a higher ATK: It gains 2000 ATK during Damage Calculation only.

Name: Caterpie
Attribute: Earth
Level: 1
Type: Insect/Effect
ATK/DEF: 400/300
This card is not affected by the effects of Effect Monster Cards controlled by your opponent.

Name: Metapod
Attribute: Earth
Level: 2
Type: Insect/Effect
ATK/DEF: 0/1600
Can only be Special Summoned from your hand in face-up Defense Position by Tributing 1 face-up "Caterpie" you control. If a card effect would change the position of this card: Discard 1 card from your hand to negate that effect.

Name: Butterfree
Attribute: Wind
Level: 4
Type: Insect/Effect
ATK/DEF: 1600/1200
Can only be Special Summoned from your hand by Tributing 1 face-up "Metapod" you control. Once per turn, during your Standby Phase: You can look at 1 face-down card on your opponent's side of the field. If that card is an Equip Spell Card: This card's attack cannot be negated.

Name: Weedle
Attribute: Earth
Level: 1
Type: Insect/Effect
ATK/DEF: 400/300
This card is not affected by the effects of Effect Monster Cards controlled by your opponent.

Name: Kakuna
Attribute: Earth
Level: 2
Type: Insect/Effect
ATK/DEF: 0/1600
Can only be Special Summoned from your hand in face-up Defense Position by Tributing 1 face-up "Weedle" you control. If a card effect would change the position of this card: Discard 1 card from your hand to negate that effect.

Name: Beedrill
Attribute: Wind
Level: 4
Type: Insect/Effect
ATK/DEF: 1600/1200
Can only be Special Summoned from your hand by Tributing 1 face-up "Kakuna" you control. During your Battle Phase when this card battles an opponent's monster with a higher ATK: It gains 900 ATK during Damage Calcution only. When this card destroys an opponent's monster by battle: Draw 1 card.

Name: Pidgey
Attribute: Wind
Level: 3
Type: Winged Beast/Effect
ATK/DEF: 1200/900
This card's attack cannot be negated. As long as this card is face-up on the field: Your opponent cannot Summon any Level 2 or lower monsters. During your opponent's Battle Phase, when this card is selected as an attack target: Flip a coin and apply the following effect: Heads: Negate the attack. Tails: Switch this card to Defense Position.

Name: Pidgeotto
Attribute: Wind
Level: 5
Type: Winged Beast/Effect
ATK/DEF: 2000/1500
Can only be Special Summoned from your hand by Tributing 1 face-up "Pidgey" you control. This card's attack cannot be negated. As long as this card is face-up on the field: Your opponent cannot Summon any Level 4 or lower monsters. During your opponent's Battle Phase, when this card is selected as an attack target: Flip a coin and apply the corresponding effect: Heads: Negate the attack. Tails: Switch this card to Defense Position.

Name: Pidgeot
Attribute: Wind
Level: 10
Type: Winged Beast/Effect
ATK/DEF: 4000/3000
Can only be Special Summoned from your hand by Tributing 1 face-up "Pidgeotto" you control. This card's attack cannot be negated. As long as this card is face-up on the field: Your opponent cannot Summon any Level 9 or lower monsters. During your opponent's Battle Phase, when this card is selected as an attack target: Flip a coin and apply the corresponding effect: Heads: Negate the attack. Tails: Switch this card to Defense Position.

Name: Rattata
Attribute: Earth
Level: 3
Type: Beast/Effect
ATK/DEF: 1200/900
During your opponent's Battle Phase, if this card is selected as an attack target: You can return this card to your hand. If a card effect controlled by your opponent would decrease the DEF of this card: It gains 600 ATK.

Name: Raticate
Attribute: Earth
Level: 6
Type: Beast/Effect
ATK/DEF: 2400/1800
Can only be Special Summoned from your hand by Tributing 1 face-up "Rattata" you control. During your opponent's Battle Phase, if this card is selected as an attack target: You can return this card to your hand. If a card effect controlled by your opponent would decrease the DEF of this card: It gains 1200 ATK.

Name: Spearow
Attribute: Wind
Level: 3
Type: Winged Beast/Effect
ATK/DEF: 1200/900
This card's attack cannot be negated.

Name: Fearow
Attribute: Wind
Level: 6
Type: Winged Beast/Effect
ATK/DEF: 2400/1800
Cannot be Normal Summoned or Set. Can only be Special Summoned from your hand by Tributing 1 face-up "Spearow" you control. This card's attack cannot be negated.

Name: Ekans
Attribute: Earth
Level: 3
Type: Reptile/Effect
ATK/DEF: 1200/900
When this card is selected as an attack target: Decrease the ATK of the attacking monster by 300. If a card effect would change the position of this card: Discard 1 card from your hand to negate that effect.

Name: Arbok
Attribute: Earth
Level: 6
Type: Reptile/Effect
ATK/DEF: 2400/1800
This card can only be Special Summoned from your hand by Tributing 1 face-up "Ekans" you control. When this card is selected as an attack target: Decrease the ATK of the attacking monster by 300. If a card effect would change the position of this card: Discard 1 card from your hand to negate that effect.

Name:
Attribute:
Level:
Type:
ATK/DEF:






[/Spoiler]

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To be honest, these can be placed in Casual; considering that they follow all of the standard card making rules.

Experimental's more for new ideas and anime/manga-only things.

 

Anyway, for Ivysaur/Venusaur, you need to mention WHERE you are summoning them from. By new wording, it's needed (usually it's from the hand, but just specify it to avoid confusion).

Given the wording of the effect, it implies that you need to SS the evolutions; Ivysaur can get away with a Tribute since it's Level 5/6; Venusaur cannot, so probably better to have the whole line SS.

 

As it stands though, they're basically just beaters. I understand that you're using Overgrow right now, and indeed they provide 50% to attacks in pinch situations (usually pinches are 2000 or something, but that's just me). Keep in mind that Yugioh is far beyond the days of beatsticks being predominant, and removal is VERY common. I assume you know about Silent Honors ARK Knight, or 101?

 

Indeed, Ivysaur/Venusaur can be rather powerful upon summoning; moreso the latter, regardless 3300 / 4900 ATK is still a force to deal with.

 

I would advise that you try to base their stats accordingly with what their Pokemon analogues are. (I seem to recall that Venusaur has a base 100 SpAtk/SpDef, which is not particularly bad, but certainly short of things).

 

For Venusaur, I'd probably say lower its ATK to 2800-3000; still high enough, but just so it's a better fit. Factoring in its Pokemon stats, I'd say that 3300 ATK is a bit much for it.

If we were using its Mega form, then perhaps it would be a better fit.

---

Or instead of using their standard abilities, try using their HAs if available or can be adequately translated into Yugioh terminology. It is possible to do that.

 

---

Now, OCG fixes.

 

Bulbasaur

 

If your LP is 2400 or lower, this card gains 500 ATK.

 

Ivysaur

 

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Bulbasaur". If your LP is 2400 or lower, this card gains 1000 ATK.

 

Venusaur

 

Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by Tributing 1 "Ivysaur". If your LP is 2400 or lower, this card gains 1600 ATK.

 

 

(LP is proper wording for Life Points nowadays; makes it easier to write)

 

----

Theme-wise, it matches the Pokemon adequately; but considering the power creep, not so much.

 

The summoning conditions are Semi-Nomi, so that you have a chance to revive things. While they can get powerful rather quickly, they are still prone to effect removal and require you to be in a pinch, so should be fine.

 

Still, I'd tone down the evolution's power a bit.

 

 

Otherwise, it's a good start.

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Thanks for the tip. Yes I decided on overgrow because the other ability seemed to be total crap.

These are in experimental because it's an experiment for the most part. I've never converted Pokemon over so I'm sorta experimenting with the idea.

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Maybe I could make the Overgrow/Blaze abilities only applicable when they attack something stronger than themselves? This way Venusaur would have to attack something like Berserk Dragon or Obelisk to get the ATK boost. This seems less broken in theory.

 

Edited: Bulbasaur, Ivysaur and Venusaur's effects

Added: Charmander's effect, Charmeleon and Charizard

 

I may go past the 151 if this project works out well enough.

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That's what I actually wanted. I don't think I'm gonna make the Mega Evolutions for a while.

These cards are actually quite powerful and I haven't even touched up on Spell/Trap Cards yet.

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