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[Written] Mayosenju Mikoto


id319

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Mayosenju Mikoto

WIND | 12 | Effect | Beast

Cannot be Special Summoned. Must be Normal Summoned by tributing 1 “Mayosenju” monster or 2 “Yosenju” monsters (cannot be set). If this card is Normal Summoned, it cannot be destroyed by battle, and is unaffected by card effects. When this card is Normal Summoned: Add up to 2 “Yosenju” Monster or Spell cards from your graveyard to your hand; also return all other monsters you control to the hand, and you cannot activate monster effects for the rest of the turn. When another “Yosenju” monster is Normal Summoned to your side of the field: This card gains 1000 ATK until the End Phase. This card’s battle position cannot be changed.

ATK: 0/DEF: 0

 

So, I was going for a high-risk, high-reward type card. If your opponent runs into it, they can still kill it, but if you wait a turn, it might still net you the win. Thoughts?

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So, I was going for a high-risk, high-reward type card. If your opponent runs into it, they can still kill it, but if you wait a turn, it might still net you the win. Thoughts?

..... Its indestructible to battle and card effects. There isn't much risk here at all....
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Keep in mind that Yosenjus are capable of getting this card's Tribute requirements fulfilled within a turn or so; recall that they can just NS themselves repeatedly and use either of Yosenju Kama 1-3.

You can float any dead Yosenjus in the Graveyard (presumably whatever you used to summon this), though keep in mind that their Spells will NOT be returned, because they are "Yosen" cards, but not "Yosenju".

 

If you had it specify "Yosen", then you could return said Spells like Training Ground and Great Whirlwind, but it doesn't. Just so you know.

 

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You lose all other monsters you have; and assuming that your opponent doesn't take advantage of your field (especially with 0 ATK this), it leads to a potential 4000 ATKer; provided you can swarm properly. That being said, it essentially serves as a wall.

 

This also means that you can trigger Secret Move at will; keep that in mind (because this card will never go away; the requirements will always be fulfilled).

 

No one uses Spirit Barrier competitively, but combo with this, and it's essentially that much harder for the opponent to even do anything; except burn damage and taking advantage of the 0 ATK it has.

 

 

..... Its indestructible to battle and card effects. There isn't much risk here at all....

 

How do you think he can fix it, so the risks = benefits? Remember that you need to elaborate on stuff.

 

But indeed, it's essentially a wall for most intents and purposes, which can still take damage.

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