Grexaninja Posted March 5, 2015 Report Share Posted March 5, 2015 Add 1 "Earthbound" Card, except "Earthbound Calling", from your Deck to your hand. Then you can add 1 Field Spell card from your Deck or Graveyard to your hand. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 5, 2015 Report Share Posted March 5, 2015 Let's compare it with Earthbound Revival. Suffice to say, this card already eclipses Earthbound Revival completely. It doesn't need the discard, and it can fetch from the Deck, which enables incredible smoothness in playing the Earthbound Immortals. Yes, Earthbound Immortals don't have good presence in the current game, but creating support that utterly eclipses an existing card is questionable, unless said card is objectively viewed as bad. This card is really pushing power level boundaries since you're giving Earthbounds a double tutor. Link to comment Share on other sites More sharing options...
Horu Posted March 5, 2015 Report Share Posted March 5, 2015 I'm not really a huge fan of Earthbound Immortals but I do like that it gives them just a little bit of playability. Link to comment Share on other sites More sharing options...
Toffee. Posted March 5, 2015 Report Share Posted March 5, 2015 Play this. Hell, play up to 3 copies because you can stack it.Search Ccaray and Fire King IslandThe later blows up the former in-hand and you search any Fire King.Blowing up Ccaray via effect -> It nukes the opponent's field.Totally fair/10 Link to comment Share on other sites More sharing options...
The15thWing Posted March 5, 2015 Report Share Posted March 5, 2015 As a person commonly finding himself experimenting with EI, I can tell you this is a phenomenal card. As Gadjiltron said, it outshines Revival completely, and that's the only problem. I think you should add a requirement such as "Discard 1 card with "Earthbound" in it's name;" as a cost. I think it becomes a Revival that's a bit more exact with it's cost, but it's more potent, obviously. This also prevents it being teched unfairly into stuff like FK. (Curse you, Armz, ninja'ing me like that. :c) Perhaps make it cost a bit more than that? Either way, it should never be that a card is stronger than another card with a similar use, at least not for archetype specifics. Otherwise, it's a strong card, just a bit poorly designed. Link to comment Share on other sites More sharing options...
Toffee. Posted March 5, 2015 Report Share Posted March 5, 2015 To be fair, guys, it's not a bad thing if This card outshines an existing one. Case in point, the former card in question isn't played at all, so obviously the best idea would be to straight-up upgrade it. Plus... Revival only grabs [i]monsters[/i], where as this can grab [i]cards[/i]. So This could even grab stuff like Whirlwind/etc and make those other random supporter cards more of a thing. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 6, 2015 Report Share Posted March 6, 2015 To be fair, guys, it's not a bad thing if This card outshines an existing one. Case in point, the former card in question isn't played at all, so obviously the best idea would be to straight-up upgrade it. Plus... Revival only grabs monsters, where as this can grab cards. So This could even grab stuff like Whirlwind/etc and make those other random supporter cards more of a thing. While I understand that few would even blink an eye at how this card is a straight upgrade, the fact that this card is a double-tutor concerns me. It's already rare for a card to tutor more than 1 card at a time without significant cost. This card doesn't have one. Link to comment Share on other sites More sharing options...
Grexaninja Posted March 10, 2015 Author Report Share Posted March 10, 2015 I understand how this is a double standard card, this makes the deck more playable and give it a better search Link to comment Share on other sites More sharing options...
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