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Totes not hate on AznEyes [Chain Break]


Peridank

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Chain Break

Trap

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Activate this card by paying 2000 life points. This card can only be activated as a Chain Link 3 or higher. This card's activation cannot be negated. Negate all other effects involved in this chain, and destroy any cards on the field that were involved in this chain. You can only activate 1 "Chain Break" per turn.

 

Thoughts?

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VanitysCall-CDIP-EN-C-1E.jpg


My main question to propose is simple: Why did there need to be a strictly better version of this card in existance? This card is honestly good enough to deal with a chain-heavy orientation as it is, obviously with the exception that better ways of dealing with such things exist. The card you made literally outclasses this way in every shape and form, despite this one not even being a bad card in essence. So I have to ask why you made this more than anything, since I'm curious.
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Call sees little play for good reasons. I made this card to better deal with meta that likes to chain it self. This can be things like ba; shaddolls; etc. 

 

I made this a less risky and more useful card than call. I like to play a lot of non meta decks... and I don't like flood gates. I'm able to hold myself at times... but sometimes they just do too much in one turn. 

 

That was my intent on this card.

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