MasterDragon35 Posted March 20, 2015 Report Share Posted March 20, 2015 Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 20, 2015 Report Share Posted March 20, 2015 Pay 1000 LP; destroy 1 monster your opponent controls. Fixed OCG, but the effect is simple enough that you can figure out how to write it properly on your own. There is a guide in Advanced Singles written by Zaziuma regarding this; read it. --- Anyway, it's simple monster destruction; but has the distinction of not targeting the monster it pops. A general rule is that if you need to get rid of an opponent's cards, they should target. Non-targeting removal essentially means that no matter how much the opponent tries to respond to you aiming for a particular target; you have the option of hitting target 2. (Mirror Force is sweep removal, but requires that the opponent actually attack) In this regard, it gives the opponent some degree of response time; but doesn't change the intent. With that in mind, I would advise putting a "once per turn" clause on it for abuse-prevention reasons. You can basically chain this during the opponent's turn + blow up one of their attacking monsters or something like that, if you wanted to. The 1000 LP is a substantial cost, yes, but you could use multiple copies if you're going for the win or just want to pop the opponent's monster at that point. During the ending part of games, players generally don't mind about their LP (save for the random recoil burn stuff). Link to comment Share on other sites More sharing options...
Sicma Crow Posted March 20, 2015 Report Share Posted March 20, 2015 I think effect should be like: " Pay 1000 Life Points: destroy 1 monster your Opponent controls". Anyway, good, simple idea for killing strong monsters during either player's turn. EDIT: Sorry, for repeating Sakura, I was writing when you posted :) Link to comment Share on other sites More sharing options...
Flash Flyer - Sakura Posted March 20, 2015 Report Share Posted March 20, 2015 I already fixed his OCG, so don't worry about it. (Basically, it's the newer wording; yours would be correct in older styles) Then again, you shouldn't focus on it unless the effect is hard to understand. Mainly concentrate on how well the member designed the card effect-wise. Link to comment Share on other sites More sharing options...
AGATHODAIMON BANGTAIL COW Posted March 20, 2015 Report Share Posted March 20, 2015 As wrong as the OCG is, I have to say that I thought it was humorous the way you had it worded. Anyways, being a Quick-play Spell means that this card has a lot of time to activate, and during either player's turn, I might add. It combines backwards Soul Taker (minus the non-targeting part, but this seems like an accident) with Compulsory Evacuation Device (whose best quality is being able to activate pretty much whenever). In comparison to Soul Taker, paying 1k is arguably not as big of a cost/drawback as healing your opponent by 1k in this case. Soul Taker removes a monster, which lets an attack that would have gone to that monster instead hit your opponent directly (or it'd clear the way for you to attack at all if you're up against a really strong monster), but the 1k heal means that you're going to deal 1000 less damage overall than if you had played Smashing Ground or even Fissure to remove that monster, which may or may not mean you need to attack your opponent once more for the win. As for this, those 1000 Life Points your opponent gains will not get in your way. In fact, losing the Life Points actually doesn't do anything at all unless you're going to lose, and even then, it's a matter of "does the cost make me lose in one less turn or not?" This would mean that this is already a completely better card than Soul Taker without even taking the Quick-play into account, buuuuuuut there is one interesting detail about Soul Taker that isn't very obvious: the heal is the last thing to happen, which means optional [acronym='effects that activate when the monster dies']floating effects[/acronym] miss their timing. Now, outclassing Soul Taker might be ok, since it doesn't see much play, but then again, Soul Taker isn't necessarily a bad card. Even though I said it almost outclasses Soul Taker but doesn't completely do, remember that this is not taking the fact that it's Quick into account. By making it quick, this card can be activated on your turn, or your opponent's turn. You can play it as if it were Trap Hole and destroy a monster your opponent just Summoned. Or, you can wait for it to attack and then destroy it. Versatility is a power in and of itself; Windstorm of Etaqua is better than Earthquake even though they pretty much do the same thing. This card is pretty much as good as Compulsory Evacuation Device, if you don't take into account how the current game resists destruction effects very well. There are times it'd still be useful to take out something, but ultimately CED is a better card. This isn't really much of a fair comparison since it's Limited in the TCG banlist, but destruction can sometimes be better than bouncing. For example, your opponent Normal Summons Noble Knight Medraut, and is about to equip it with a sword. CED would just delay the opponent for a turn, but this actually gets rid of it. It feels weird saying that a quick-play card that destroys a monster is ok, but I guess that it is. Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.