mshends Posted March 22, 2015 Report Share Posted March 22, 2015 Ancient Gear Reborn Once per turn, if you control no monsters: You can target 1 "Ancient Gear" monster that was sent to the Graveyard this turn; Special Summon it, and if you do, increase its original ATK by 200. Ancient Gear Spark Shot If exactly 1 "Ancient Gear" monster is Special Summoned from the Graveyard while you control no monsters: You can inflict damage to your opponent equal to half the ATK of the Special Summoned monster. Ancient Gear Booster If an "Ancient Gear" monster you control activates an effect that would inflict effect damage: You can double that effect damage. Link to comment Share on other sites More sharing options...
BlackBeartic Posted March 22, 2015 Report Share Posted March 22, 2015 Hehe... that "this turn clause" It's funny because some stupid stuff can come from taking that clause out. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 22, 2015 Report Share Posted March 22, 2015 Once again, incredibly narrow card combos. Out of these, Reborn looks sufficiently decent in helping the AGs keep one of their low-level monsters on the field. Also constantly reviving AGGD. Link to comment Share on other sites More sharing options...
Toffee. Posted March 22, 2015 Report Share Posted March 22, 2015 Reborn, honestly, is the only cool one. The other two are just.. Bleh. Link to comment Share on other sites More sharing options...
~British Soul~ Posted March 22, 2015 Report Share Posted March 22, 2015 Yeah, the other two (notReborn) are kinda situational. Reborn is the best of the three and doesn't require something else to happen (apart from not having a monster ofc) Link to comment Share on other sites More sharing options...
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