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Hello every one and welcome to cyberdudes weekly card review

This week were going to look at an old favorite fire princess

 

Now fire princess is one of the best cards in this game for 3 reason

1. its easy to use her effect because there’s a lot of life gain cards out there

2 you can base a deck on her effect

3 it’s a nice picture

now fire princess man combo card is Marie the fallen one which if its sent to the graveyard gives you 200 points evey stand by phase.

Also anthor card I like to combo this card with is emergency provisions which if played correctly can give you 4000 points wile for every fire princess you control it takes 2000 points.

This card is one of the best cards out there now lets try to build a deck around it

Lets start with the monsters

Monsters

Fire princess X3

Logical choice

Dancing fairy x2

Life point increase

Marie the fallen one x2

Life point increaser

Guardian angel Joan

Decks head monster and life increaser

Kiseitialx3

Life point Increaser

Fushi no Tori x2

Anthor life gainer and it comes back to the hand so its safe

White magician pikeru x3

Life gainer and tribute food

Injection fairy lilyx2

Your going to have a lot off surplus points use them on her and gain them back with life absorbing machine

 

Spells

Dian kento the cure master x3

1000 points for just activating this spell

Spell absorption x2

When you activate a spell deal even more damage

Lightning vortex x2

When things get rough

Heavy storm

Clear the field for a fresh start

Heart of clear water x3

Equip onto fire princess so they cant be destroyed

Magicial mallet

Fresh hand start

Emergency provisions x2

Self explanatory

Traps

Life absorbing machine x2

Gain back the life delt to you by injection

Draining shield x3

Stop and gain

Bad reaction to simmiochi

If your oppoint gains stop with this

Gift of the mysticial elf x3

Quick life gain

Altar for tribute

Life gain

 

 

next review the rebels

Hello and welcome to anther addition of cyberdude and mike2084 card review. This week were going to be looking at 3 of the most underrated cards in the game the rebels aka people running about, united restance, and oppressed people now these are 3 alone cant help much but together they from a powerful bond that will break everything your oppoint holds dear. there field and hand so lets take a walk to dcr

People Running About

Normal Monster (Pyro / FIRE / 2 Stars / ATK 600 / DEF 600)

text

Although they always suffer in silence, they swear an oath to inevitably revolt.

 

Oppressed People

Normal Monster (Aqua / WATER / 1 Star / ATK 400 / DEF 2000)

text

They are oppressed, but believe they will have their freedom someday.

 

United Resistance

Normal Monster (Thunder / WIND / 3 Stars / ATK 1000 / DEF 400)

Text

The people that gather to swear to fight their oppressors. A revolution is coming.

 

And the card that unites them

Huge Revolution

Normal Trap

 

This card can only be activated during your Main Phase when "People Running About," "Oppressed People," and "United Resistance" are face-up on your side of the field. Send all cards in your opponent's hand to the Graveyard and destroy all cards your opponent controls on the field.

Now do u guys get wht im saying

Stragies

These cards cant do anything by themselves so ur going to have to give them on the field toghetor here are some ways

The easiest way to get these out on the field at the same time is ultimate offering and mysterious puppeteer this way u get the 500 points back that u dish out to play them

Anther whey is witch and sangen using them to get the cards out

Sorry if this section is short but I really cant think of anything else

Deck

The rebvel deck that I am going to build iss going to try and win a sjws next year and is not going to contain that many front of the line cards ok so here it is

 

 

The rebel deck

Monsters

United resistance x3

People running about x3

Oppressed people x3

Cats ear tribe x2

Neko mane kingx2

Winged kuriboh x3

Winged kuriboh 10x2

Puppeteerx3

Spells

Mist body x3

Chorus of sanctuaryx2

Heavy storm x2

Magicial mallet x3

Traps

United resistance x3

Ultimate offeringx2

Mirror forcex1

Magic cylinder x2

I will revise this review In a couple of days

 

Well there it is any questions

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What I like about Fire Princess is that it’s not only a good card, but also searchable. That’s why, to fully use Fire Princess’s effect, I think a deck built around her should feature 3 UFO Turtle, 2 Creature Swap, 3 Solemn Wishes, an assortment of Life Gain cards (Like you’ve provided), and the usual staples (including Sangan). Swap a turtle for an opponent’s monster, destroy turtle and get the Fire Princess. With all the massive Life Gain this deck would produce, the player should fit as many Brain Control as possible into the deck. Paying 800 Life Points will feel even less than it used too. Not only that, but you can ditch your newly acquired monster before it returns to your opponent with Mystic Wok. It will increase your Life Points and continue to inflict burn while your Princess it out.

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Don't ask if one is better than the other. It doesn't matter. If they like yours, they like it.

 

This isn't a bad review. For future reference, these are the things you may want to have in your reviews.

 

-A picture of the card

-The sets and/or promos the card is from

-The rarity of the card in each of the sets

-Indicate if the card is banned, limited or semi-limited

-List and briefly describe any common and/or powerful combos using the card

-List any support cards the card has (can be vague, eg. Jinzo and Limiter Removal, or specific, eg. Jinzo and Amplifier)

-List any decks the card is often used in, and briefly explain how it is used in the deck

-Indicate any major errata changes

-The card's strengths and weaknesses (eg. If I was reviewing Jinzo, I would say it is strong against decks that revolve around traps, like Macro, Return and Burn, plus against CC traps like Sak, Mirror, Ring, BTH, TT etc. But it is weak against Book, Snatch, Double Snare, Smashing and Brain Control)

-Lastly, give any other intelligent comments about the card that will assist readers in the use of the card

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Don't ask if one is better than the other. It doesn't matter. If they like yours' date=' they like it.

 

This isn't a bad review

[/quote']

 

Exactly, they are both featured card topics and they are both the same.

 

But, I have to agree with bhim, this isn't a bad reivew, it's a good card, and it can be very powerful when combined with the right cards.

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With permission from cyberdude I have created my own review

 

CHAINSAW INSECT

yugioh_image.jpg

This card is one of the better "Insect" type monsters out there. As you can see it is a very good card and could take down a Goblin Attack Force or Giant Orc easily. This monster could go great in a deck other than Insect as well. It could fit very nicely into a Beatdown Deck or any other deck for that matter. This card only comes in the pack "Shadow of Infinity" and is a rare. Now you may not get this on the first pack opening but I am rather suprised it wasnt a rarity higher. Although the lower the rarity the cheaper it is in to get. Now lets get to the effect.

Its effect allows your opponent to draw one card if this card battles a monster after the damage step. Now this is quite a good effect and you may be asking me "well your opponent draws a card so its not good". Not so true it just said if it battles a monster you could easily destroy the monster with something like "Raigeki Break". But the draw is a small price to pay for this cards major attack. This card will stand up to most 5 star monsters and even 4 star monsters. I hope you enjoyed this review and you may add on if you like.

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