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Welcome again to anther segment of cyberdude and mike2084s card review segment

Today were going to be looking at ways to destroy the most powerful card in the game

The five headed dragon but first lets take a look at the five headed dragon and see what makes it so powerful

Five-Headed Dragon

Fusion Monster (Dragon / DARK / 12 Stars / ATK 5000 / DEF 5000)

 

The Fusion Material Monsters for this card are any 5 Dragon-Type monsters. This monster cannot be Special Summoned except by Fusion Summon. This card does not take any Battle Damage and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.)

 

 

Now lets break down his effect

 

The Fusion Material Monsters for this card are any 5 Dragon-Type monsters

 

Pretty self explanatory

 

This monster cannot be Special Summoned except by Fusion Summon

Pretty self explanatory

 

Now this is where the fun begins

This card does not take any Battle Damage and cannot be destroyed by battle with an EARTH, WATER, FIRE, WIND, or DARK monster. (Battle Damage is still inflicted to players.)

 

 

 

This means that this card cant be destroyed as a result of battle outside of battling against as light monster now thankfully komani provided us with a tool to beat this card

 

Dragon Master Knight

Fusion Monster (Dragon / LIGHT / 12 Stars / ATK 5000 / DEF 5000)

 

"Black Luster Soldier" + "Blue-Eyes Ultimate Dragon"

This monster cannot be Special Summoned except by Fusion Summon. This card gains 500 ATK for each Dragon-Type monster on your side of the field except this card.

 

But then again this card is extremely difficult to bring out and you will waste half your deck trying to bring this guy out so what is you to do simple you use these guys

 

Cyber End Dragon

Fusion Monster (Machine / LIGHT / 10 Stars / ATK 4000 / DEF 2800)

 

"Cyber Dragon" + "Cyber Dragon" + "Cyber Dragon"

A Fusion Summon of this card can only be conducted with the above Fusion Material Monsters. During battle between this card and a Defense Position monster whose DEF is lower than the ATK of this card, inflict the difference as Battle Damage to your opponent's Life Points.

 

 

Blue-Eyes Ultimate Dragon

Fusion Monster (Dragon / LIGHT / 12 Stars / ATK 4500 / DEF 3800)

 

"Blue-Eyes White Dragon" + "Blue-Eyes White Dragon" + "Blue-Eyes White Dragon"

also if you can this guy

 

Cyber Ogre 2

Fusion Monster (Machine / EARTH / 7 Stars / ATK 2600 / DEF 1900)

 

"Cyber Ogre" + "Cyber Ogre"

A Fusion Summon of this monster can only be conducted with the above Fusion Material Monsters. When this card attacks, it gains ATK equal to half the ATK of the attack target, during Damage Calculation only.

Ok so lets get some rulings on these guys

 

Cyber end dragon

 

• You can Special Summon "Cyber End Dragon" with "Cyber-Stein" or "Metamorphosis".

 

• [Re: Power Bond] The ATK bonus for "Power Bond" is not a fixed number. It is a bonus equal to the original ATK. So if the original ATK changes, so does the bonus from "Power Bond". For example, if you equip the Fusion Monster with "Megamorph" to change the original ATK, the bonus ATK for "Power Bond" adjusts so that the bonus is equal to the new original ATK. For example, if you Summon "Cyber End Dragon" and then equip it with "Megamorph" while your Life Points are lower, its original ATK will become 8000, so it gains an additional 8000 ATK from "Power Bond" for 16000 ATK total.

Ok so sience those 3 monsters are below 5000 points you need a way to power them up

This is the easiest but also rarest

Metalmorph

Normal Trap

 

After activation, this card is used to equip a face-up monster. The monster equipped with this card increases its ATK and DEF by 300 points. When attacking with a monster equipped with this card, you can further increase its ATK by an amount equal to half the ATK of your target.

Rulings

• If you equip two copies of "Metalmorph" to a single monster, its ATK and DEF will be increase by 600 and the second effect will add half of your attack target's ATK to the equipped monster's ATK twice.

 

• The second effect of this card only increases the equipped monster's ATK when it is the attacking monster (during your Battle Phase) not when it is being attacked during your opponent's Battle Phase.

 

• If "Reverse Trap" is activated, a monster equipped with "Metalmorph" will have its ATK and DEF decreased by 300 points, but the second effect of "Metalmorph" will be unaffected and still increase the equipped monster's ATK by an amount equal to half of the attacked monster's ATK.

 

• [Re: Amplifier] If you have "Jinzo with Amplifier", your Trap Cards are not negated and their effects are applied, including "Aqua Chorus", "Royal Command", "Royal Oppression", "Coffin Seller", "Forced Requisition", "Mirror Wall", "Gravity Bind", "Rivalry of Warlords", "Minor Goblin Official", "Final Attack Orders", "Pitch Black Power Stone", "Bad Reaction to Simochi", "Skull Invitation", "Skull Lair", "The Eye of Truth", "Spirit Invitation", "Respect Play", "Ring of Destruction", "Metalmorph", "Torrential Tribute", "Self-Destruct Button", "Zero Gravity", and "Big Burn".

 

• [Re: Gearfried the Swordmaster] The effect of "Gearfried the Swordmaster" will activate even if a Trap Card is equipped to him (such as "Metalmorph" or "Blast with Chain").

 

• [Re: Reflect Bounder] Effects such as "Metalmorph" and "Injection Fairy Lily" happen after "Reflect Bounder"'s effect, because "Reflect Bounder"'s effect happens before damage calculation.

The next best option is axe of despair

Axe of Despair

Equip Spell

 

Increase the ATK of a monster equipped with this card by 1000 points. When this card is sent from the field to the Graveyard, if you Tribute 1 monster on your side of the field, this card returns to the top of your Deck.

Rulings

• If all your monsters are sent to the Graveyard simultaneously by the effect of "Cyber Jar", "Raigeki", etc. and "Axe of Despair" is equipped to one of them, you cannot Tribute one of those monsters to return "Axe of Despair" to the top of your Deck. You also cannot Tribute one of the monsters Special Summoned by the effect of "Cyber Jar" since the timing has passed.

 

• Since "Axe of Despair" activates in the Graveyard, you can Tribute a monster to return it to the top of your Deck even if "Imperial Order" is on the field.

 

• [Re: Chaos Necromancer] If you equip "Chaos Necromancer" with "Axe of Despair" and have 5 monsters in your Graveyard, the ATK of "Chaos Necromancer" is 2500 (1500 + 1000).

 

• [Re: Cyber Blader] When applying the effect to double this card's ATK, double the total amount. So if you equip "Cyber Blader" with "Axe of Despair", her ATK will become 6200. (2100 + 1000) x 2 = 6200.

 

• [Re: Elemental Hero Rampart Blaster] When using this card's effect to attack from Defense Position, you apply half of its current ATK. So if it equipped with "Axe of Despair", you would apply 1500 ATK for damage calculation.

 

• [Re: Falling Down] The Archfiend you need for "Falling Down" doesn't have to be a monster. Cards like "Axe of Despair", or an Archfiend monster equipped to your "Relinquished", will prevent "Falling Down" from being destroyed.

 

• [Re: Fusion Devourer] If this card battles a Fusion Monster that is equipped with "Axe of Despair", etc. that Fusion Monster's ATK will be 0 for Damage Calculation.

 

• [Re: Gradius' Option] The ATK/DEF of "Gradius' Option" is the same as the current ATK/DEF of the selected "Gradius", not the original ATK/DEF. So if you equip "Axe of Despair" to "Gradius", the ATK of "Gradius' Option" will also increase by 1000 points.

 

• [Re: Gradius' Option] Equipping "Axe of Despair" to "Gradius' Option" has no purpose. Activating "Reinforcements" targeting "Gradius' Option" serves no purpose. "Luminous Spark" on the field will not change the ATK/DEF of "Gradius' Option". It always has the same ATK/DEF of the selected "Gradius".

 

• [Re: Gren Maju Da Eiza] If you equip "Axe of Despair" to "Gren Maju Da Eiza", calculate its ATK and DEF according to its effect, then add +1000 ATK on top of that.

 

• [Re: Hero Heart] You only halve the ATK of the selected "Elemental Hero" when "Hero Heart" resolves. If you later equip the monster with "Axe of Despair" it will get the full +1000 ATK.

 

• [Re: Pole Position] The opponent has "Blue-Eyes White Dragon" (3000 ATK) and "Pole Position" face-up on the field. I have "Gemini Elf" (1900 ATK), and an "Opticlops" (1800 ATK) equipped with "Axe of Despair"(+1000 ATK; 2800 total) face-up on the field, and a Set "Ring of Destruction". If I activate "Ring of Destruction" to destroy "Blue-Eyes White Dragon", then "Opticlops" will be the highest ATK monster on the field, and cause an infinite loop (it is the highest, it isn't, it is, it isn't, etc.). Therefore, I cannot target "Blue-Eyes White Dragon" with "Ring of Destruction".

 

• [Re: Pole Position] The opponent has a face-down "Pole Position". I have "Opticlops" (1800 ATK) and "Gemini Elf" (1900 ATK) face-up on the field. I activate "Axe of Despair" (+1000 ATK) and try to equip my "Opticlops" (1800 ATK). The opponent cannot chain "Pole Position", since that would cause an infinite loop. "Pole Position" is an illegal activation. Put it back face-down.

 

• [Re: Pole Position] I have "Pole Position" and "Opticlops" (1800 ATK) face-up on the field. The opponent has a "Muka Muka" equipped with "Axe of Despair" face-up on the field with no cards in his hand. At the start of the opponent's turn, he draws a card, making "Muka Muka"s ATK 1900. An infinite loop is created by something that could not be avoided, so "Pole Position" is destroyed.

 

• [Re: Reflect Bounder] When your opponent's "White Magical Hat" with "Axe of Despair" attacks your "Reflect Bounder", "Reflect Bounder" inflicts its effect damage, damage calculation is performed, and "White Magical Hat"'s effect is activated.

 

• [Re: Wild Nature's Release] If "Ojama Yellow" is equipped with "Axe of Despair" (1000 ATK, 1000 DEF), if "Wild Nature's Release" is activated then it increases "Ojama Yellow" to 2000 ATK, 1000 DEF. If "Axe of Despair" is then destroyed, "Ojama Yellow" remains 2000 ATK, 1000 DEF.

 

• [Re: Woodland Sprite] An Equip Spell Card sent to the Graveyard by this card's effect is not "destroyed". So the effects of "Butterfly Dagger - Elma", "Axe of Despair", "Malevolent Nuzzler", "Blast with Chain", or "Smoke Grenade of the Thief" cannot or will not be activated.

Now how are we going to bypass the fact that cyber ogre 2 is an earth 2 ways

Scroll of Bewitchment

Equip Spell

 

Select 1 Attribute. Change the Attribute of the equipped monster to the one you select.

Rulings

• If you switch the target of this card with "Collected Power" or "Tailor of the Fickle" you do not select a new Attribute. The newly equipped monster becomes the Attribute that was originally selected when "Scroll of Bewitchment" was activated, even if it is the same as the monster's original Attribute.

 

• [Re: Backfire] If a monster is FIRE because it is equipped with "Scroll of Bewitchment", you cannot activate "Backfire"'s effect when it is sent to the Graveyard because it is no longer equipped when it arrives in the Graveyard.

 

• [Re: Element Dragon] Monsters that have their Attribute changed with "DNA Transplant" or "Scroll of Bewitchment" are included for "Element Dragon"'s effect.

 

• [Re: Element Soldier] Monsters that have their Attribute changed with "DNA Transplant" or "Scroll of Bewitchment" are included for "Element Soldier"'s effect.

 

• [Re: Elemental Burst] You can use a monster whose Attribute has been changed with "Scroll of Bewitchment" to activate "Elemental Burst".

 

• [Re: Elemental Mistress Doriado] If "Scroll of Bewitchment" or "DNA Transplant" changes the Attribute of "Elemental Mistress Doriado", her Attribute becomes that Attribute only. (Her effect is not applied.)

 

• [Re: Lightning Blade] If the equipped monster's Type is changed into something besides Warrior-Type by "DNA Surgery" or "Scroll of Bewitchment", "Lightning Blade" will be destroyed.

 

• [Re: Ultimate Baseball Kid] You can send monsters to the Graveyard for "Ultimate Baseball Kid"'s second effect that have been changed to FIRE Attribute by "DNA Transplant" or "Scroll of Bewitchment".

And this

DNA Transplant

Continuous Trap

 

Declare 1 Attribute when you activate this card. While this card is face-up on the field, the Attribute of all face-up monsters on the field becomes the one you declared.

Well there is more to come next segment spell cards tht destroy the 5 headed dragon

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