Trebuchet MS Posted March 28, 2015 Report Share Posted March 28, 2015 [spoiler Card Text]Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. While face-up on the field, this card is also DARK-attribute. If this card is sent to the Graveyard as a Synchro Material: Draw 1 card. If this card as an Xyz Material is detached and sent to the Graveyard to activate an Xyz Monster's effect: You can target 1 of your banished monsters; return that target to the Graveyard. You can only use 1 "Chaos Twins" effect per turn, and only once that turn.[/spoiler] [spoiler Original Draft]Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 1 LIGHT and 1 DARK monster from your Graveyard. While face-up on the field, this card is also DARK-attribute. If this card is sent to the Graveyard as a Synchro Material: You can target 1 of your banished monsters; add that target to your hand. If this card as an Xyz Material is detached and sent to the Graveyard to activate an Xyz Monster's effect: Your opponent banishes 1 random card from their hand.[/spoiler] Bold text indicates changes. So I usually design my cards starting from the artwork. I saw that image and thought to myself, yeah, that can fit the Chaos theme. But it doesn't look like an art for a formidable boss monster, so instead I decided to create a card that can go into Synchro or Xyz Summons and grant advantages for either. It'd even fit into the black-and-white motif. Clearly this didn't end well. The problems that arise when you neglect to lay down a hard OPT clause. Changes include said hard OPT clause and watering down the possible advantages you can get. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 29, 2015 Author Report Share Posted March 29, 2015 Bump. Link to comment Share on other sites More sharing options...
Sleepy Posted March 29, 2015 Report Share Posted March 29, 2015 I wonder what the issue was without the hard OPT clause. Just curious though. A hard OPT clause is never a bad thing to add just in case. I can't picture the exact build this card is meant for, but for a general idea, it looks like a good Rank 4 material for the decks that can run LIGHT and DARK (I'm thinking chaos dragons and Lightsworns?). The Synchro effect is great considering the card is a self Special Summoning Tuner. It just recovers some of what you invest, speeds up plays, and/or helps you bounce back and keep going if something else is stopped mid-way into a combo. Great effect overall. It being a semi nomi makes me wanna find a way to bring it back with something like Magical Exemplar consistently somehow. Pretty good IMO, and it must probably have some Spellbook support I'm not mentioning here to recycle it, too. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted March 29, 2015 Author Report Share Posted March 29, 2015 I wonder what the issue was without the hard OPT clause. Just curious though. A hard OPT clause is never a bad thing to add just in case. Voters have highlighted that the original, without the hard OPT clause, can result in 2 of this card going into 101, then both being detached for a pseudo-Delinquent Duo (opponent banishes 2 random cards) and you getting to snag one of their monsters. Granted, this would require a little bit of an extensive Graveyard setup, but... The other bit was this card looping with another copy when it goes to the Graveyard for a Synchro Summon. Banish first copy to SS the second copy, Sync it, retrieve the banished first copy, etc. The things that happen just because you forget to rein in how often the effect can trigger. Link to comment Share on other sites More sharing options...
Sleepy Posted March 29, 2015 Report Share Posted March 29, 2015 Voters have highlighted that the original, without the hard OPT clause, can result in 2 of this card going into 101, then both being detached for a pseudo-Delinquent Duo (opponent banishes 2 random cards) and you getting to snag one of their monsters. Granted, this would require a little bit of an extensive Graveyard setup, but... The other bit was this card looping with another copy when it goes to the Graveyard for a Synchro Summon. Banish first copy to SS the second copy, Sync it, retrieve the banished first copy, etc. The things that happen just because you forget to rein in how often the effect can trigger. Oh I see. I should have read the previous version. Though to be fair, it is both a combination of the hard OPT clause and the fact that those effects were also watered down. Instead of discarding from the opponent's hand like Delinquent Duo/Confiscation, now it is a mini Burial from a Different Dimension, which is way more harmless, and instead Special Summoning something banished like the post is implying Synchoing with it used to do, you just draw 1 card now. Still, I think the hard OPT clause is a good one here. It can still make a steady turn by turn impact, and that is pretty good. EDIT: Oh, the cards didn't discard, they banished.... and the other effect added to the hand rather than Special Summoning.... Yeah, the newer version all the way xD Link to comment Share on other sites More sharing options...
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