Sleepy Posted March 29, 2015 Report Share Posted March 29, 2015 Once when Normal Summoned and once per turn during either player's turn: You can banish 1 card in your Graveyard; place 1 Shredded Skin Counter on this card. If this card is destroyed, you can activate an effect based on the Shredded Skin Counters it had. 1: Target 1 card on the field; destroy it. 2: Draw 1 card. 3: Special Summon this card from your Graveyard. 4: Any number of the above effects. This is meant to be potential fanfic material, as in, a very solid big beater to be Summoned a la old school (Tributing 2 monsters) and keeping a fair amount of presence. If I say so myself though, I think the card has potential IRL. -I usually don't mention Trade-In just because I made a Level 8, but with revival like Call of the Haunted and others plentiful in the game, you are very likely to make an easy drop, revival, and then at worst get a draw off it. Besides, it is searchable by King of the Feral Imps so it isn't like you can't get it to the hand by any means. -Its use is almost always dual in choice since gaining Counters is a quick effect, For example if it has 1 Counter and it is a new turn, when your opponent does pop it, you'll have the luxury of chaining it's +1 Counter effect or not, essentially deciding if you wanna destroy something or draw. -Meant to balance this out: Non-destruction removal or flipping it down really hurt it. EDIT: It now has 1000 DEF for Monarch support, its Counters reach up to 5 instead of 5, and if Normal Summoned, you get to be 1 Counter ahead. Thoughts? =0 Link to comment Share on other sites More sharing options...
RedEmissaryofDarkness Posted March 29, 2015 Report Share Posted March 29, 2015 Hmm...What do i have to say about this card? The problem with a good chunk of Reptile decks is that it leaves very little room to really play a Tribute-based game instead of trying to go for Counter heavy plays/Synchro Summons like Aliens or Xyz flip plays like Worms. So as much as it can help as a Reptile based support thanks to King of the Feral Imps, it has limited use in any kind of Reptile deck. The high ATK doesn't make it a good target for Damage = Reptile, Although if it is on the field, It can be a great Offering to the Snake Deity target. In a Tribute based deck like Monarchs, it can work if it had 1000 DEF, but otherwise because it would take 2 tributes, they would likely not run this either. Lastly, in order for it to be really effective, this would require at least 3 turns player wise to really be effective, and though turn 1 can still help, there are other monsters tribute and Reptile wise that can help that problem better (Mobius and Worm Apocalypse comes to mind) Overall, it can be useful, but because it takes 2 tributes and 2 turns to really be effective, then it lacks any kind of use for these kind of decks. What i recommend is probably make it either 1000 DEF for Dominion of the Monarchs or just make it a suitable 1 Tribute to have effective uses in these decks Link to comment Share on other sites More sharing options...
Sleepy Posted March 30, 2015 Author Report Share Posted March 30, 2015 Hmm...What do i have to say about this card? The problem with a good chunk of Reptile decks is that it leaves very little room to really play a Tribute-based game instead of trying to go for Counter heavy plays/Synchro Summons like Aliens or Xyz flip plays like Worms. So as much as it can help as a Reptile based support thanks to King of the Feral Imps, it has limited use in any kind of Reptile deck. The high ATK doesn't make it a good target for Damage = Reptile, Although if it is on the field, It can be a great Offering to the Snake Deity target. In a Tribute based deck like Monarchs, it can work if it had 1000 DEF, but otherwise because it would take 2 tributes, they would likely not run this either. Lastly, in order for it to be really effective, this would require at least 3 turns player wise to really be effective, and though turn 1 can still help, there are other monsters tribute and Reptile wise that can help that problem better (Mobius and Worm Apocalypse comes to mind) Overall, it can be useful, but because it takes 2 tributes and 2 turns to really be effective, then it lacks any kind of use for these kind of decks. What i recommend is probably make it either 1000 DEF for Dominion of the Monarchs or just make it a suitable 1 Tribute to have effective uses in these decks Thank you. I think I'll have its DEF become 1000. I really want it to be the size it currently is, and the 1 Tribute suggestion seems like it'd give it a ton more uses, although making its stats more reachable by opponents in the process. Somehow though, I think it'd probably be a little iffy in Monarchs, even then. During my brainstorming process, it only reached up to 4 counters for maxed effects, and the 2 and 3 effects it currently has were actually just the 2 effect that could destroy any card instead. Maybe I should also go back to that, which would make it a little bit easier to reach its max. I think the way I'm wording this last one^ is a bit confusing... I'll go ahead and edit the card. Link to comment Share on other sites More sharing options...
Toffee. Posted March 31, 2015 Report Share Posted March 31, 2015 By itself, it will typically be +0 of sorts.Though, assuming you Normal Summon it, and it's made it to the opponent's Turn, it could have 3 on them right away, which could be pretty amusing. Not to mention, if this does revive itself, it could go and immediatrly put a counter on itself via Banishing something, which in turn, would net you another draw from it. So it's an amusing card, because it's similar to Dark Aremd Dragon in terms of what it's going for but at the same time it offers more variety because it doesn't need [x] monsters in the Graveyard, and because it can be used whenever.Anyway, if you feel like it would need it, you could swap the 1 and 2 effects. Both are fine for either effect, IMO. Link to comment Share on other sites More sharing options...
Sleepy Posted March 31, 2015 Author Report Share Posted March 31, 2015 By itself, it will typically be +0 of sorts. Though, assuming you Normal Summon it, and it's made it to the opponent's Turn, it could have 3 on them right away, which could be pretty amusing. Not to mention, if this does revive itself, it could go and immediatrly put a counter on itself via Banishing something, which in turn, would net you another draw from it. So it's an amusing card, because it's similar to Dark Aremd Dragon in terms of what it's going for but at the same time it offers more variety because it doesn't need [x] monsters in the Graveyard, and because it can be used whenever. Anyway, if you feel like it would need it, you could swap the 1 and 2 effects. Both are fine for either effect, IMO. Actually, I think that'd work pretty well. I'm gonna follow that suggestion. It'd put a little pressure on the field at times as a priority before speeding up decks, even if it doesn't take much to get to either. Thank you =D Link to comment Share on other sites More sharing options...
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