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Infernoid Attondel


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InfernoidAttondel-SECE-EN-C-1E.png

 

 

Cannot be Normal Summoned/Set. Must be Special Summoned (from your hand or Graveyard) by banishing 2 "Infernoid" monsters from your hand or Graveyard while the total Levels and Ranks of all Effect Monsters you control are 8 or lower, and cannot be Special Summoned by other ways. When this card destroys an opponent's monster by battle and sends it to the Graveyard: You can activate this effect; this card can make a second attack in a row. Once per turn, during either player's turn: You can Tribute 1 monster, then target 1 card in your opponent's Graveyard; banish it.

 

Probably my favorite Infernoid atm. It racks up damage ridiculously easily, and being 2800 is really lovely.

 

Discuss this card and infernoid in general.

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Vael seems more useful almost all the time. There's no game i've played where I wanted Attondel over Vael, though I suppose I can see some situations where you would. Though, Vael seems to be the best monster in the deck in my experience, so it's not really a fair comparison

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Pre-Core, Vael's definitely the best, but Attondel's my favorite since it makes games you won't survive otherwise shorter, and the constant poking from this card gives you a lot of windows to just end games outright.

 

Kinda wish Void Seer also protects from battles tbh, but that would be too much, yeah.

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In reality, it shares this downside with Vael. The only 1 you can throw out is Shaitan, and you probably would never summon Vael and then Shaitan (as opposed to the reverse). But thank God that you can still summon if you control 8 exactly, or this guy would be a lot worse.

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ran into this guy while playing U.A. got over the first one with a dark hole, but the second one proceeded to beat me to death (he used the level 2(?) one to destroy my field, so i couldn't search for my main monsters and atcdonnell pretty much kiled off my hope of a comeback b killing my stuff too fast for me to recover.

As a side note, who's idea was it to give every single infernoid the ability to DD crow? it's annying as hell to deal with and often kills off my emergency strategies.

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As a side note, who's idea was it to give every single infernoid the ability to DD crow? it's annying as hell to deal with and often kills off my emergency strategies.

 

UA use the graveyard?

It's partly because you can only summon them with their own effects using very non-refundable resources. It's an effort to make sure you get something out of all of them.

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UA use the graveyard?
It's partly because you can only summon them with their own effects using very non-refundable resources. It's an effort to make sure you get something out of all of them.

I ran a necro gardna and two immortal bushi for tributes and attack negation because i needed more low level monsters.

But yeah, I'm more mad at the banishing because it pretty much destroys any deck's grave based plays upon chaining (one of my main decks is frogs, so cards that hit my graveyard pretty much kill the deck). not to mention even if they cannot be normal summoned, chainable banishing is something that should not be usable in every single monster card.
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I keep mentioning Arcbound Ravager but nobody apparently had to play against it.

 

Infernoids don't need their banishing effects--they could Tribute for 400 damage and it would have the same offensive value. The banish is just there because KONAMI decided their Nomi status needed another counterpoint.

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