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D/D/D Wave Overlord Caesar


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DDDWaveOverlordCaesar-JP-Anime-AV.png
2 Level 4 Fiend-Type monsters
During either player's turn: You can detach 1 Xyz Material from this card; at the end of this turn's Battle Phase, Special Summon as many monsters from your Graveyard as possible that were destroyed during this turn, and if you do, you take 1000 damage for each monster Special Summoned by this effect during the next Standby Phase. If this card is sent from the field to the Graveyard: You can add 1 "Covenant" card from your Deck to your hand. You can only use each effect of "D/D/D Caesar the Wave Overlord" once per turn.
 

This guy is actually the biggest bro, and honestly underrated.

 

The float is what really sells it. Yeah, it's protection against MF/Ring of Destruction, but that does have syngery with D'Arc (unlike Leo), and it's certainly not a bad effect.

 

But the float... Tribute, Fusion, effect tribute, doesn't matter. I sack this for Ragnarok in both manners fairly regulalry, and using it for Fusion means I can likely get it right back, namely due to said Abyss Ragnarok. And it gets me the covenant(s) I'm missing each time it's used.

 

It's not the easiest to summon, but situations where you can summon it... are very rarely NOT situations you want to. Definitely worth more than it's generally valued for.

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Didn't you underrate it at first?  I'm guessing D'Arc must have changed your opinion on this card then?

 

Regardless, I have always valued this card for what it is; a floater that also laughs at mirror force.

I always said it was a 1-of.

 

However, my initial impression was pre-Abyss Ragnarok, who is the real selling point. And D'Arc sells maxing Abyss Ragnarok. Which makes this better.

 

tl;dr D'Arc tied the deck together, and made this/Ragnarok's synergies REALLY shine.

 

And some people still think this is bad, ftr.

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This card is so useful; I love the extra security it brings, since your D'Arc getting popped risks you taking a ton of damage off of Covenants. While a bit harder to play than the other D/D/D monsters, it's incredibly easy to play if you go into Temujin with a Night Howling in hand, since you can basically use the combo Reiji used to pull out all 3 of the initial D/D/D guys in his first duel, which is honestly so easy to set up since the deck tries to get Lilith in the grave early anyway.

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People only say it's "bad" because it lacks the same copy-paste effect that the Synchro/Fusion have. That, and I guess. They figured relying too much on trying to have an 'out' to X000 damage would be weird.
'Cept the Archetype has always had stuff that could augment it. D'Arc is just too good, though, that makes the rest of it moot.

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People only say it's "bad" because it lacks the same copy-paste effect that the Synchro/Fusion have. That, and I guess. They figured relying too much on trying to have an 'out' to X000 damage would be weird.
'Cept the Archetype has always had stuff that could augment it. D'Arc is just too good, though, that makes the rest of it moot.

they say it's bad because 'you'll never realistically 2x level 4"

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The only knock I have against this guy is he has to go from the field to the Graveyard to search, which means Tell invalidates that effect.

they say it's bad because 'you'll never realistically 2x level 4"

Part of the reason for that being that DD only has 2 Level 4 monsters, and only one of them is particularly good. Cerberus' Pendulum Effect can help sort that, but his scale makes that less than ideal. At least Berfomet will provide another Level 4, and if his effect does get changed to just Level matching (or even defaulting to 4 or something), potentially anything can fit the bill.

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The only knock I have against this guy is he has to go from the field to the Graveyard to search, which means Tell invalidates that effect.
Part of the reason for that being that DD only has 2 Level 4 monsters, and only one of them is particularly good. Cerberus' Pendulum Effect can help sort that, but his scale makes that less than ideal. At least Berfomet will provide another Level 4, and if his effect does get changed to just Level matching (or even defaulting to 4 or something), potentially anything can fit the bill.

That's more a gripe with tell than this guy, honestly

I know, but the deck abuses Lilith to no end, and you run 1-2 Cerb for searchable 1.8K beater because youcan't run Lilith #4.
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That's more a gripe with tell than this guy, honestly
 

 

It seems more 50/50, since this guy wasn't designed with future Xyz in mind.

 

I know, but the deck abuses Lilith to no end, and you run 1-2 Cerb for searchable 1.8K beater because you can't run Lilith #4.

True though that may be, the 1800 beater isn't nearly so useful in a format where every deck can put a boss on board turn 1, and he still relies on Lilith being there.

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I mean, I didn't play the deck enough, but I summoned it usually moreso for the float rather than for the first effect. Always looked hard to use granted most of the deck are Pendulums.

While you DO summon it mostly for the float, it protects your ED cards. Like, it synergizes with D'Arc, technically synergizes wth Temujin, and Alex still benefits.

Post-D'Arc, you don't have as many pendulum beater boards, where in the past 2-3 Leo and 1-2 Odd-Eyes wasn't unrealistic, which made this guy looks worse.
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