dennisr3 Posted May 17, 2015 Report Share Posted May 17, 2015 Monsters --------------- Iron Chain Lizard Reptile / Level 2 / EARTH / Tuner / Effect 500 / 600 You can Special Summon this card from your Hand by sending the top 2 cards of your opponent's Deck to the graveyard. You can only Special Summon 1 "Iron Chain Lizard" once per turn this way. When this card is Special Summoned you can Add 1 "Iron Chain" monster from your Deck to your Hand except "Iron Chain Lizard". When a card(s) is send from your opponent's Deck to the Graveyard increase this cards Level by 1 until the End Phase. --------------- Iron Chain Welder Warrior / Level 4 / EARTH / Effect 1900 / 300 When this card is Normal Summoned you can Special Summon 1 "Iron Chain" monster from your Hand except "Iron Chain Welder" Once per turn: you can Banish 1 "Iron Chain" monster from your Graveyard and if you do send the top 3 cards of your opponent's Deck to the Graveyard. You can only use this effect of "Iron Chain Welder" once per turn. --------------- Iron Chain Shark Fish / Level 7 / EARTH / Synchro / Effect 2300 / 1200 1 "Iron Chain" Tuner + 1 or more Non-Tuner monsters When this card is Synchro Summoned send the top 5 cards of your opponent's Deck to the graveyard. You can only use this effect of "Iron Chain Shark" once per turn. This card gains 100 ATK for each monster in your opponent's graveyard. You can Tribute 1 other "Iron Chain" monster you control and if you do this card gains 500 ATK. When this card is sent from the field to the Graveyard you can Special Summon 1 "Iron Chain" monster from your Deck. -------------- Iron Chain Call Spell / Normal Add 1 "Iron Chain" monster from your Deck to your Hand. If you control a "Iron Chain" monster you can Banish this card from your Graveyard and if you do send the top 2 cards of your opponent's Deck to the graveyard. You can only use this effect of "Iron Chain Call" once per turn -------------- Iron Chain Factory Trap / Continuous All "Iron Chain" monsters you control cannot be destroyed by battle. once per turn: when a card is send from your opponent's Deck to the graveyard you can send the top 2 cards of your opponent's Deck to the graveyard. Once per turn: when a "Iron Chain" monster battles an opponent's monster you can send the top 2 cards of each players Deck to the Graveyard then all "Iron Chain" monster you control gain 100 ATK for each monster send to the graveyard by this effect until the End Phase. Link to comment Share on other sites More sharing options...
Trebuchet MS Posted May 17, 2015 Report Share Posted May 17, 2015 Okay, as a past fan of Iron Chains, this appeals to me. Let's get cracking. [spoiler Iron Chain Lizard]You can Special Summon this card (from your hand) by sending the top 2 cards of your opponent's Deck to the Graveyard. You can only Special Summon 1 "Iron Chain Lizard" once per turn this way. When this card is Special Summoned: You can add 1 "Iron Chain" monster, from your Deck to your Hand except "Iron Chain Lizard", from your Deck to your hand. When a card(s) is send from your opponent's Deck to the Graveyard: Increase this cards Level by 1 until the end of this turn Phase.[/spoiler] Pretty nifty card. Combos with Repairman to go straight into Dragon, while also tutoring a card when you SS it by any means. What I don't fancy is this card having a beneficial "cost". Usually you give up some form of advantage for inherent Special Summons, but here it tends to directly fuel your goal. Maybe change it a bit. Like requiring you to discard a card or something. [spoiler Iron Chain Welder]When this card is Normal Summoned: You can Special Summon 1 "Iron Chain" monster from your hand, except "Iron Chain Welder". Once per turn: you can banish 1 "Iron Chain" monster from your Graveyard; and if you do send the top 3 cards of your opponent's Deck to the Graveyard. You can only use this effect of "Iron Chain Welder" once per turn.[/spoiler] Fixes the swarm issue with Iron Chains. Put down a Snake to weaken a monster and get massive mills. Put down Coil to set off an immediate LV7 Synchro. Put down Lizard from above to go into Dragon. Put down Repairman to R4 Xyz Summon. Also tutorable by RotA, and has a great 1900 ATK. Good stuff. I won't find myself using its other effect unless I'm pushing for game by deckout. [spoiler Iron Chain Shark]1 "Iron Chain" Tuner + 1 or more non-Tuner monsters When this card is Synchro Summoned: Send the top 5 cards of your opponent's Deck to the Graveyard. You can only use this effect of "Iron Chain Shark" once per turn. This card gains 100 ATK for each monster in your opponent's Graveyard. You can Tribute 1 other "Iron Chain" monster you control; and if you do this card gains 500 ATK. When this card is sent from the field to the Graveyard: You can Special Summon 1 "Iron Chain" monster from your Deck.[/spoiler] Presents a good thing to do with Coil + Repairman. ATK boost is decent considering the aggressive mills being done by the rest of the archetype. Too bad it's just a beatstick once you finish Synchro Summoning it. I would instead recommend an effect that does even more milling, say, if it destroys a monster by battle. Creates some frightening synergy with Snake. [spoiler Iron Chain Call]Add 1 "Iron Chain" monster from your Deck to your Hand. If you control a "Iron Chain" monster: You can banish this card from your Graveyard; and if you do send the top 2 cards of your opponent's Deck to the Graveyard. You can only use this effect of "Iron Chain Call" once per turn.[/spoiler] Standard tutor. The monsters so far aren't so groundbreaking, so a tutor for Iron Chains isn't so bad. With 3 RotA and 3 Call they can pretty much get whatever they need to fuel their plays. Secondary effect is mediocre, and I'd only use this to push for a deckout. [spoiler Iron Chain Factory]All "Iron Chain" monsters you control cannot be destroyed by battle. When a card(s) is sent from your opponent's Deck to the Graveyard, except by the effect of "Iron Chain Factory": You can send the top 2 cards of your opponent's Deck to the Graveyard. Once per turn, when a "Iron Chain" monster battles an opponent's monster: You can send the top 2 cards of each player's Deck to the Graveyard, then all "Iron Chain" monsters you control gain 100 ATK for each monster send to the Graveyard by this effect until the end of this turn Phase.[/spoiler] Be careful, this card can loop with itself to instantly deck your opponent out! Hence the exception was added to prevent this catastrophe. Note that the boost can be accumulative. Each instance of battling means multiple mill triggers which means a snowballing boost on one of the Iron Chain monsters until the end of the turn. Proper planning can result in an otherwise underwhelming battalion of Iron Chain monsters crushing a ferocious-looking field, leaving mills in their wake. Link to comment Share on other sites More sharing options...
The Nyx Avatar Posted May 17, 2015 Report Share Posted May 17, 2015 Initially, I thought these cards could be broken, but too many Decks and archetypes have become overdependent on the Graveyard, so I'd say most of these cards are balanced. I'd be nice to see these cards, seeing how Iron Chains were only released in one set and then never again. It would also make up for how small the archetype is. I like the thought that went into these cards and how they can work together with already existing Iron Chain monsters. Link to comment Share on other sites More sharing options...
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