HMS Posted May 25, 2015 Report Share Posted May 25, 2015 Arisen King Of The Noble Knights LIGHT - Warrior/Effect/Xyz/6/2400/2400 2 Level 6 monsters. You can also Xyz Summon this card by using a rank 5 or lower "Noble Knight" Xyz Monster as the Xyz Material. (Xyz Materials attached to that monster and equip spell cards equipped to that monster also become Xyz Materials on this card) This card gains the effects of all Equip Spells while they are treated as Xyz Material. Once per turn you can detach 5 Xyz Materials from this card and if you do send all cards on your opponents field to the graveyard. If this card is destroyed add 1 "Noble Knight" or "Noble Arms" card in your graveyard to your hand. Noble Knight - Laundsallyn LIGHT - Warrior/Effect/1900/1900 You can discard this card from your hand and if you do add 1 "Noble Knight" Spell Card in your deck to your hand. If this card is in your graveyard and you control a face-up "Noble Knight" monster you can Special summon this card from the Graveyard. But it is banished during the end phase of the turn this effect is activated. Noble Arms - Clarent Equip Spell This card can only be equipped to a "Noble Knight" monster. The equipped monster gains the following effect depending on its attribute. *LIGHT: Once per turn you can Special summon 1 "Noble Knight" monster from your Hand or Graveyard and if you do, destroy this card. *DARK: Once per turn if you activate a "Noble Knight" monster effect you can target 1 card on the field and destroy it. If this card is destroyed you can target 1 "Noble Knight" monster you control and equip this card to it. You can only use this effect of "Noble Arms - Clarent" once per turn. Noble Arms - Scabbard Of Excaliburn Equip Spell You can only activate this card by banishing 1 "Noble Arms" card in your Graveyard and Equipping it to a "Noble Knight" monster you control. If "Noble Arms - Excaliburn" is in your banished zone the equipped monster is uneffected by card effects. If this card is destroyed you can target 1 of your banished "Noble Arms" cards return it to the Graveyard and then add this card to your hand. For Camelot! Counter Trap If a Spell/Trap card or Monster effect is activated you can destroy 1 "Noble Knight" card you control and if you do negate the activation of that card and return it to the deck. Link to comment Share on other sites More sharing options...
The Highlander Posted June 4, 2015 Report Share Posted June 4, 2015 Interesting cards, however there are three obvious questions: 1.) What is Laundsallyn's level ? 2.) How should equips be atatched to arisen king ? 3.) Why does clarent's light effect have an once per turn restriction, if it only applies to it while you use it and would reset itself afterwards ? The arisen king and the scabbard are interesting, however why is the ultimate noble knight bound to such a broing effect, the concept you showed is very interesting considering excaliburns effect to xyz summon, perhaps you could also remove the xyz evolution summon condition and add a few effects to allow the arisen king to get new effects for having a certain n umber of noble arms equiped (for example 1+, 2+ like rhongomiant) or a way to access rhongomiant (under certain circumstances, similar to nova caesar). (Also why does the scabbard reset everything you used to play it ? You ould limit it to return itself or 1 banished noble arms, however otherwise it seems to be too much). If the counter trap would get an "once per turn" clause it would also turn into more of a defensive card than an oppressive card. All in all great work. Link to comment Share on other sites More sharing options...
GarlandChaos Posted June 4, 2015 Report Share Posted June 4, 2015 This should be moved to casual multiples. Link to comment Share on other sites More sharing options...
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