Jump to content

[Agro Support] WATT WATT WATT WATT WATT


Agro

Recommended Posts

Wattroach

LIGHT / Level 4

[ Thunder / Effect ]

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Defense Position "Watt" monsters are unaffected by your opponent's card effects until your next Standby Phase.

ATK / 1000 DEF / 1000

 

Watthound

LIGHT / Level 4

[ Thunder / Effect ]

This card can attack your opponent directly. When this card inflicts Battle Damage to your opponent by a direct attack: Add 1 "Watt" Spell/Trap card from your Deck to your hand.

1200 DEF / 200

 

Wattplatypus

LIGHT / Level 4

[ Thunder / Effect ]

This card can attack twice during the same Battle Phase. If this card attacks or is attacked by an opponent's monster: Destroy the opponent's monster at the end of the Damage Step.

ATK / 1400 DEF / 600

 

Wattforce

Spell / Continuous

"Watt" monsters cannot be destroyed by battle and you take no Battle Damage from battles involving them. If this card is removed from the field by an opponent's card effect: Your opponent cannot declare an attack for the rest of the turn.

 

Wattbreaker

Trap / Counter

If a Spell, Trap, or Monster Effect would destroy a card on the field while you control 1 or more "Watt" monsters: You can negate the effect of the card and destroy it, and if you do, Special Summon 1 "Watt" monster from your Deck.

Link to comment
Share on other sites

Speaking of which, Watthound has no stats.

fix'd
 
Platypus: Kamonohashi
Romanized Cockroach: Kokkurōchi

Dog Breeds Starting with K: Kishu, Kai Ken, etc.

 

Obv, traps and such can get different names

Link to comment
Share on other sites

Roach is interesting, Hound provides some much-needed S/T support, Platypus seems like it might work with some different support cards, Force is that different support card, and Breaker is an Infernity Barrier when they already have one.
So I guess it all works.

They don't have an infernity barrier. If you're thinking of Wattcancel, that only stops Normal and Special Summons and requires you to discard a "watt" monster to activate.
Link to comment
Share on other sites

Archived

This topic is now archived and is closed to further replies.

Guest
This topic is now closed to further replies.
×
×
  • Create New...