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Gloomy Bear


AbsoluteAce

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GkH758o.jpg

 

(This monster is always treated as a Fiend-Type monster). You can Special Summon this card from your graveyard or hand to your opponent's side of the field. During the End Phase, target 1 minion to the left side of this minion; destroy it, then target 1 monster to the right side of this minion; you lose LP equal to its ATK. 

 

Just a card that could really be run in every deck if you want to add it to the meta game (suggest you don't). This card makes monster positioning actually important, technically adding an element to the game. Give me feedback on whether to make this into an actual Archetype or just keep it as a fun mechanic not for game use.

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Seems like a really fun mechanic that isn't seen or played with a lot irl. However, I do think Gloomy Bear offers a lot more to the opponent (level 9 tuner/rank 9 material) rather than helping the player (similar to how Lava Golem is essentially a free beatstick for your opponent).

 

While I do like the concept, it might not be worth playing Gloomy Bear just to pop one monster on the field. Also, were you intending for you the player to lose Life Points or the controller (your opponent)?

 

Some quick OCG fixes:

graveyard -> Graveyard

minion -> monster

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Technically speaking, Level 9 isn't an optimal Level for a Tuner monster [basically, anything over 5 or something isn't good].

Life Stream is Level 8, so his Level isn't great either. It only worked because of its anime effect to change the others to 1 for the purpose of a 5-mat Quasar.

 

Only monsters you'd be able to get out is Leoh and Star Eater for the most part; and that implies you use it alongside smaller monsters.

But yeah, it is still a Level 9 monster that opponent can use as Xyz Material (only things that really come to mind are Dyson Sphere.dek and Mermails [with prior setup])

 

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Effect-wise, it's the opponent (unless it states otherwise, usually it means the controller who takes the damage and/or blows their 'mon up).

 

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Otherwise, it is an interesting concept and brings the idea of Senet cards back to mind (those, and whatever monsters that were capable of moving monster card zones; majority of them are in Cyberdark Impact).

 

An ideal play would be to set this in the middle zone, and your opponent will basically lose a monster and/or take damage no matter what they do.

That is, if they don't get rid of it themselves or use it to make Extra Deck 'mons (or Tribute fodder). Certainly wouldn't be ideal to run 2+ of these, since one will destroy the other.

 

For right now, I'd probably recommend just keeping it as a fun mechanic. It's a bit gimmicky to revolve an Archetype around.

 

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OCG fix:

 

This card is also treated as a Fiend-Type monster. You can Special Summon this card (from your hand or Graveyard) to your opponent's side of the field. During the End Phase: Target 1 monster in a card zone to the left of this card's and 1 monster in a card zone to the right of this card's; destroy the first target, also lose LP equal to the ATK of the second target.

 

 

TBH, the card zone thing is a bit awkward to write in PSCT; however it should be fine.

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While we have had those Senet cards, those ultimately didn't handle well because of players not really caring about where their cards are placed. Especially when they frequently move monsters in and out of the Graveyard in loops. So having an effect that makes positioning matter is like having an effect that pays attention to the turn count - it makes players worry about something that they haven't had to expend the effort to track.

 

I would recommend instead letting the controller have the choice over what monster they give up and which monster stabs them. If they have only 1 other monster, well...

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