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Elemental HERO Astro Buster


GarlandChaos

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Since Stratos is Forbidden, I decided to make another WIND Elemental HERO.

 

kDuyPEj.jpg

 

Lore: This card cannot be destroyed by battle or by Spell Card effects. If this card is in face-up Defense Position, destroy it. If this card's ATK is 0, any monster that battles with it is destroyed at the end of the damage step. Once per turn, you can pay 500 Life Points: This card's ATK and DEF are switched until your opponent's next End Phase.

 

Feedback and suggestions are appreciated. ^^

 

EDIT1: DEF has been increased to 2000.

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At least this card is a viable target for Mask Change into Divine Wind/Kamikaze for HEROs; as opposed to having to either Form Change or heaven forbid, use Avian or something.

 

Anyway, this card is nice for getting rid of problematic monsters; although the problem lies in you having to take a good amount of damage in order to pull it off (even if you are protected from Raigeki and stuff). I suppose you could combo this with Spirit Barrier or something, so you don't take the damage, but that doesn't sound ideal in HEROs.

 

Last effect is nice, since it allows you to become a 2K beater for a while; and you can always reset it during your turn (at the cost of not being able to trigger its destruction effect at 0).

 

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To be honest, this card is technically generic and doesn't offer a lot of support for HEROs, aside from being Mask Change-able (and possible material for Tornado and stuff); then again, Prisma isn't either.

 

Either way, Divine Wind is good, and having another target for Changing into it is certainly appreciated.

 

(Now if only Konami would just unban it; OCG still has it limited. That, or they try to make a "tame" version.)

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At least this card is a viable target for Mask Change into Divine Wind/Kamikaze for HEROs; as opposed to having to either Form Change or heaven forbid, use Avian or something.

 

Anyway, this card is nice for getting rid of problematic monsters; although the problem lies in you having to take a good amount of damage in order to pull it off (even if you are protected from Raigeki and stuff). I suppose you could combo this with Spirit Barrier or something, so you don't take the damage, but that doesn't sound ideal in HEROs.

 

Last effect is nice, since it allows you to become a 2K beater for a while; and you can always reset it during your turn (at the cost of not being able to trigger its destruction effect at 0).

 

----

To be honest, this card is technically generic and doesn't offer a lot of support for HEROs, aside from being Mask Change-able (and possible material for Tornado and stuff); then again, Prisma isn't either.

 

Either way, Divine Wind is good, and having another target for Changing into it is certainly appreciated.

 

(Now if only Konami would just unban it; OCG still has it limited. That, or they try to make a "tame" version.)

Thanks for the feedback, Sakura. ^^

 

I honestly couldn't think of any effects that support heroes that weren't already in use, so I came up with this instead. Call it a lack of creativity, if you will.

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