Expelsword Posted June 17, 2015 Report Share Posted June 17, 2015 Infernoids+Void Dream If you have 4 Infernoids on the field with Void Dream, you're probably wasting time going into this. Link to comment Share on other sites More sharing options...
Yellow Jacket Posted June 17, 2015 Report Share Posted June 17, 2015 Yeah let's just face it. Infernoids don't want this thing, I'm not even sure my Dustons want it but at the moment it seems the Dustons would be the only ones capable of running it without bricking it. Link to comment Share on other sites More sharing options...
Βyakuya Posted June 17, 2015 Report Share Posted June 17, 2015 Did Enoshima Junko seriously get reincarnated? Jokes on her, even this ultimate despair can never change anything in YGO....literally nothing. But OT here, looking at the applications for this thing, Dustons are the only deck this can honestly fit in. Infernoids and Void Dream are a thing, but Void Dream is already a volatile card to start with, and ridding probably about 4-8 min. Infernoids just to get this is practically almost -12. You could probably Machine Dupe Darksea Rescue and use Glow-Up or use a Synchro Machine Dupe variant, since it might justify use of Allure to dump this card, but this Antihope is one bigass boss that just gets in the way and is total -4 effort. Dustons can have their own fun with a new boss alongside Starduston but this thing's effect isn't what I though when it comes to suppressing hope at all. Link to comment Share on other sites More sharing options...
goodfusion Posted June 17, 2015 Report Share Posted June 17, 2015 You could always use Normal Monsters with Tri-Wight and Enchanting Fitting Room. Or Summon a load of Level 1 Fish-Type monsters with Superancient Deepsea King Coelacanth. Link to comment Share on other sites More sharing options...
Delibirb Posted June 17, 2015 Report Share Posted June 17, 2015 You could always use Normal Monsters with Tri-Wight and Enchanting Fitting Room. Or Summon a load of Level 1 Fish-Type monsters with Superancient Deepsea King Coelacanth.Yes lets point out more impractical methods of summoning an impractical boss. The only thing(s) this is practical in are Dustons and potentially Level 1 monster mash, and even then, practical is a stretch here. Link to comment Share on other sites More sharing options...
Yellow Jacket Posted June 17, 2015 Report Share Posted June 17, 2015 Dustons are gonna be the number 1 choice for this card. No matter how many ideas pop up in this thread they're simply the best option. Link to comment Share on other sites More sharing options...
Delibirb Posted June 17, 2015 Report Share Posted June 17, 2015 Dustons are gonna be the number 1 choice for this card. No matter how many ideas pop up in this thread they're simply the best option.But is Antihope the best option for them? That's the question there. Dustons can summon it all they want but if it wont advance their motives it's a waste of resources. 13/31, Starduston, those were good wincons for them. Antihope may or may not be. Link to comment Share on other sites More sharing options...
Yellow Jacket Posted June 17, 2015 Report Share Posted June 17, 2015 Antihope is NOT the best answer for them as Dustons have Gobllin King and Starduston which are FAR better options. Yes, I do believe this card is best in Dustons. No, I wouldn't run this in them for the simple fact as stated above, they already have better options. This card is just not worth the reward other than its nice 5000 ATK. Link to comment Share on other sites More sharing options...
Toffee. Posted June 17, 2015 Report Share Posted June 17, 2015 + ??????????????????????? Link to comment Share on other sites More sharing options...
Recommended Posts
Archived
This topic is now archived and is closed to further replies.