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[Fallen Angel Archetype]


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[spoiler=Show Monsters]

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LORE:During your Main Phase, you can send 1 "Fallen Angel of Purgatory" monster from your hand to the Graveyard and Special Summon this card from your hand.

 

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LORE:This card is treated as a LIGHT monster in your hand. When this card is sent from your hand to the Graveyard, Special Summon it.

 

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LORE:When this card is Normal Summoned, you can Special Summon 1 "Fallen Angel of Purgatory" monster from your hand. Once per turn, you can send 1 card from your hand to the Graveyard; for the rest of this turn, all "Fallen Angel of Purgatory" monsters you control gain 500 ATK.

 

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LORE:This card is treated as a LIGHT monster in your hand. While you only control 1 monster, you can Special Summon this card from your Graveyard if it is a face-up "Fallen Angel of Purgatory" monster. You can only activate this effect once per turn.

 

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LORE:This card is treated as a LIGHT monster in your hand. While you control a face-up "Fallen Angel of Purgatory" monster with a different name, you can Special Summon this card from your hand; this card cannot declare an attack if Summoned this way. You can Tribute this card; banish 1 card on the field. When this card is sent from your hand to the Graveyard, you can Special Summon 1 "Reaper Token" (Fiend-Type/DARK/Level 6/ATK 500/DEF 100) in Attack Position.

 

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LORE:This card is treated as a LIGHT monster in your hand. While you control no monsters, you can Special Summon this card from your hand; if you do, this card's original ATK becomes 0. You can Tribute this card; shuffle 1 card on the field to the respective owner's Deck. When this card is sent from your hand to the Graveyard, you can Special Summon 1 "Reaper Token" (Fiend-Type/DARK/Level 6/ATK 500/DEF 100) in Attack Position.

 

 

 

[spoiler=Show Spell Card]

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LORE:Activate only while there is a "Fallen Angel of Purgatory" monster in your Graveyard. Add 1 "Fallen Angel of Purgatory" monster from your Deck to your hand.

 

 

 

[spoiler=Show Synchro Monsters]

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LORE:1 LIGHT Tuner monster + 1 or more non-Tuner DARK monsters
This card is unaffected by your opponent' monster effects. You can only control 1 face-up "Neo, Fallen Angel of Purgatory". Once per turn, you can shuffle 1 card on the field to the respective owner's Deck; your opponent then gains 1000 Life Points. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 LIGHT monster from your Graveyard.

 

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LORE:1 LIGHT Tuner monster + 1 or more non-Tuner DARK monsters
This card cannot be destroyed by your opponent's card effects. You can only control 1 face-up "Nox, Fallen Angel of Purgatory". Once per turn, you can destroy 1 card on the field; your opponent then draws 1 card. When this card is destroyed and sent to the Graveyard, you can Special Summon 1 LIGHT or DARK monster from your Graveyard.

 

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LORE:1 LIGHT Tuner monster + 2 or more non-Tuner DARK monsters
This card cannot be targeted by your opponent's card effects. You can only control 1 face-up "Lucien, Fallen Angel of Purgatory". Once per turn, you can pay 1000 Life Points; banish 1 card on the field. When this card is destroyed and sent to the Graveyard, you can Special Summon up to 2 "Fallen Angel of Purgatory" monsters from your Graveyard; their effects are negated and they cannot declare an attack.

 

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LORE:1 LIGHT Tuner monster + 2 or more non-Tuner DARK monsters
This card is unaffected by your opponent's Trap effects. You can only control 1 face-up "Nyx, Fallen Angel of Purgatory". Once per turn, you can pay 1000 Life Points; draw 1 card. If the card you draw is a "Fallen Angel of Purgatory" monster, you can reveal it to your opponent; Special Summon it. When this card is destroyed and sent to the Graveyard, you can Special Summon up to 2 "Fallen Angel of Purgatory" monsters from your Graveyard; their effects are negated and they cannot declare an attack.

 

 

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  • 3 weeks later...

I like that you tied their effects with their theme. Fallen angels falling to the grave. My favorites are Harlot and Shi. Most of their effects are ok although I'm not too sure about Nyx. The game is pretty anal on letting you draw easily these days. Also some of the monsters are treated as light monsters in the hand. I don't think I saw any effects that dealt with light monsters in your hand. Maybe you can think of a trap card that deals with Light / Fiend type monsters in your hand?

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