BlackBeartic Posted July 23, 2015 Report Share Posted July 23, 2015 Just a Note before I post the eff. Don't hate me too much for posting what i'm going to post alright? EffYou can Ritual Summon this card with any "Nekroz" Ritual Spell Card. Must be Ritual Summoned and cannot be Special Summoned by other ways. You can discard this card, then target 1 "Nekroz" card in your Graveyard, except "Nekroz of Unicore"; add it to your hand. You can only use this effect of "Nekroz of Unicore" once per turn. Negate the effects of face-up monsters on the field that were Special Summoned from the Extra Deck. Ooh boy my anus is ready for this, hope yours is too. As we all know Neks are probably one of the if not THE most consistent deck as of right now and is probably the best deck in the game. My question is who would be stupid enough to make a card that makes the already consistent deck have the ability to now reuse sheet that's already been used. You might be saying "but most decks use the graveyard and like to recycle" well guess what. THIS DECK DOESN'T NEED TO. Honestly no hate to any nekroz players but tbh this deck is one of MANY reasons why I can't trust konami to do anything (well I guess more on the TCG side as the OCG version is alright i guess... but there are other problems in ocg). Let's also not forget that this card is skill drain for extra deck monsters... Now you're probably thinking "why not just side something instead of being salty" well my response to that is that i'm not salty about the card its self or even the fact that it comes from my most hated deck. I'm salty because KONAMI won't even try to tone down the deck. There have been many degenerate decks in the past that they've hit immedately, but for some reason they think the most consistent deck in the game that can retrieve all resources used doesn't need a hit. *ponders*. If the ocg list was tcg right now and CDI didn't exist the banlist would be perfect, but it's like TCG wants to cater to "decks that blow all others out the water" like for fucks sake think of the game instead of your greedy ass money. I guess since i spewed so much BS above I guess I can talk positive about the card a little. As said above it is a Skill Drain for extra deck monsters so that's pretty powerful on it's own. It's also a 2.3k beatstick who can run over things as well. The card can also hurt pends a bit it counts them if they were summoned from the Extra as well. (Qliphorts would love for this to happen so... idk). I guess overall this card is pretty damn good and is amazing. Shame it's gotta be ridiculed because Konami's shitty decisions to try to break the deck. Well hey, TCG got rid of djinn lock, so maybe, just maybe they'll hit this next time to 1 like it belongs. Sorry about the rant guys and if i said something bad it's probably because I just outright hate the deck. so bias? Don't hate me too much after this :) Link to comment Share on other sites More sharing options...
ihop Posted July 23, 2015 Report Share Posted July 23, 2015 rofl Link to comment Share on other sites More sharing options...
Hexanort Posted July 23, 2015 Report Share Posted July 23, 2015 this is the evilest guy in nekroz in my opinion.....it have perfect level that allow you to kaleidoscope with arc light, allowing more search or go to rank 4 with manju (especially opening djinn play, which fortunately killed by the current banlist), blocking effect of extra deck monster really make it hard for the opponent to deal with the nekroz monsters since they have protection from hand traps, it also have decent enough stat to survive against non extra deck monster.... Link to comment Share on other sites More sharing options...
Blake Posted July 23, 2015 Report Share Posted July 23, 2015 This doesn't belong at one. And there's nothing wrong with Nekroz other than the Trish/Exciton threat. Nekroz were the weakest best deck we've had in years, even with Djinn, which says a lot. The deck exemplifies what Rituals should have been, yet happened to coexist with broken ass generic ritual support, which only existed because the mechanic was never handled as properly as Nekroz was. The deck isn't degenerate. They've hit it adequately. Lavalval Chain dead, Djinn dead, prep @1, and Shurit @1 are all hits to the deck, which curb it as opposed to killing it. A year ago, people would be complaining about how Konami bans decks when they're out of the product cycle as opposed to just smacking them some, but now we have complaints that a format full of mostly tamer decks isn't stopped? The only major problem is Qli/Wavering, and probably Dracoslayer Luster Pendulum in the near future. Tellers are dumb, but not outright degenerate. Magicians are another level, but they lack 2 of their best cards, unless something changes before they hit in a few months. Even then, they're just really versatile. So why complain? BA, Shaddoll, and Nekroz are all fine decks that perform well, so why get salty over Nekroz? They do more justice to the game than most other decks. Link to comment Share on other sites More sharing options...
ihop Posted July 23, 2015 Report Share Posted July 23, 2015 Nekroz were the weakest best deck we've had in years, even with Djinn, which says a lot. so funking much this Link to comment Share on other sites More sharing options...
Expelsword Posted July 23, 2015 Report Share Posted July 23, 2015 Sounds like someone needs to rely less on the Extra Deck.:3 Link to comment Share on other sites More sharing options...
Toffee. Posted July 23, 2015 Report Share Posted July 23, 2015 The deck exemplifies what Rituals should have been, yet happened to coexist with broken ass generic ritual support, which only existed because the mechanic was never handled as properly as Nekroz was.Isn't that how this always goes, though? Mechanics only really become 'broken' because they just-so-happen to be able to take advantage of crazy-ass external support. I mean, Gishki had a smilar fate O,o Link to comment Share on other sites More sharing options...
Blake Posted July 23, 2015 Report Share Posted July 23, 2015 Gishki abused the funk out of the fact that the mechanic was funked, which led to the deck having unfair FTKing bosses or funking Zielgigas. The 8s are fine, but not the others. Not to mention a loop inducing main ritual. This takes the flaws of the mechanic into effect and tried to remedy them in an intelligent manner. It was just a little too much. Link to comment Share on other sites More sharing options...
BlackBeartic Posted July 23, 2015 Author Report Share Posted July 23, 2015 So why complain? BA, Shaddoll, and Nekroz are all fine decks that perform well, so why get salty over Nekroz? They do more justice to the game than most other decks.Personally i wonder this myself. I've used all of those except Nekroz so I know their strengths but... Something about Nekroz triggers me and I really don't know why. It's probably because of the Djinn lock, but since that's banned now I'll see what happens next time I fight a nek deck. Sounds like someone needs to rely less on the Extra Deck.:3 But... i'm shun kurosaki. If I don't have an extra deck I fall to pieces :3 Link to comment Share on other sites More sharing options...
goodfusion Posted July 23, 2015 Report Share Posted July 23, 2015 The deck exemplifies what Rituals should have been, yet happened to coexist with broken ass generic ritual support, which only existed because the mechanic was never handled as properly as Nekroz was. I still don't get this point of view, as I don't really see why a mechanic has to be so consistent as Nekroz make it. I agree that some of the Ritual support is overpowered, but just why can't something be powerful yet somewhat luck based? Link to comment Share on other sites More sharing options...
Blake Posted July 23, 2015 Report Share Posted July 23, 2015 I still don't get this point of view, as I don't really see why a mechanic has to be so consistent as Nekroz make it. I agree that some of the Ritual support is overpowered, but just why can't something be powerful yet somewhat luck based? "Somewhat" Ritual as a mechanic was made by the worst designers in Konami's employ. Or at least adapted by them from what was written as a shitty mechanic from the start. You require a specific spell that is otherwise dead, a specific monster that is otherwise dead, and fodder for them. Outside of Relinquished, this is laughably overpriced for what will likely not be worth it. Lemme get my assorted points on rituals for you.[From a locked topic] Well, it goes like this: Rituals are the worst designed. They require a spell, a main deck monster, AND fodder. It's a minimum 3-card investment, in some form or fashion, though this does get subverted. Even with Manju, Senju, Sonic Bird, it tends to be a 3-card investment, unless you're playing, like, relinquished. And this means their power level has to be higher to worth it. At that point, they're either sheet or too unfair, at least for their time (Demise) or in general (the eternal prescience of Gishkills). Nekroz' form of consistency is just the proof in the pudding that they really can't be handled well. [i rescind this slightly, as they are too consistent, but right idea] Pendulums are a terrible mechanic... But a pretty cool game design choice. It's not a fair mechanic, but most used of it are as support. With the exception of Qli and Igknights, pendulums are actually fairly fun to use, though they do inherently show their flaws. In P-Pal, all scales are "monsters waiting to be summoned", thanks to Wizard. In D/D/D, scales are just way more versatile spell cards. While these do showcase their players' styles, they also expose some underlying flaws of the mechanic, especially in the latter case. I actually wouldn't call Pendulums hopeless, they just need help to get on track. Xyz are an okay idea that went horribly wrong. Xyz are just way, way too generic. 2x4 is so laughably easy that it covers many, many decks, even dexk's you wouldn't think it would. Even with limits, the potential Key Beetle debacle-to-be shows you how easy themed Xyz are to sheet out, and that's just one example. The core power level of Xyz was set too high, considering Leviair in set 1 and Laggia (and Zenmaines and Dolkka TCG-side) in set 2, and cards like Tour Guide ushered it in. This mechanic could have been fine if they kept them weaker and/or more reasonably restricted, but they were never that, even at the very core of the mechanic. Fusions require a similar setup to rituals... But the notable facet is that you don't need an otherwise unsummonable card as part of your setup (well, sometimes, but you know what I mean). Fusion is actually comparable to Xyz with how it's evolved, and I still think it's one of the better mechanics, from core intent until now. The core intent needed work, because specific monsters and poly was a lot to pay, but some of them (Flame Swordsman in the eaaaarly game) rewarded you for them correctly. The present intent may be a bit too generic, but the mechanic still requires the correct input. Like, Shaddoll as a whole, while power creep factors in, are a fairly well designed fusion archetype. Hound, Nephe-Fusion, Dragon, Squa, Beast, Core, and Hedge are all fine cards. Falco and the supports went awry, but if you built from the ground up with those I listed and a weaker Shaddoll Fusion, then it would actually be right as rain. Oh, and no super poly. Fusion has a lot of potential to reward you the right amount, where Xyz reward you too much. This, too, shows in Shaddolls, as all of your bosses are passive... Except Construct. And she's the only one that really rewards you beyond just enough. Oh, and Wendigi rewards you way too little, but that's a dropped ball in the mediocre set known as SECE. Synchro is comparable to ritual... So this does mean inherent inconsistencies with the mechanic. Tuners. You have to devote space in your deck to monsters that initiate a synchro summon, then you have to assemble them on the board. And get an exact level. And tbh, though a bit powercreepy at first (I'd blame E-Tele and Plague more than the Synchros themselves)... Once they balanced out what they were doing with them, most of them reward you just right. They're almost like 2-tribute monsters, they just happen to come from the ED and have more specific conditions. Even if you just randomly decide to designs synchro, the value it should be able to give you is much easier to understand than the other mechanics make it. It's intuitive. It also introduced laddering. While laddering can be too much, it does introduce an interesting idea into the gamestate, and rewards you for using your resources to build into a boss, usually. It's a mechanic that relies on the power of tuners, which means it will have inconsistencies. However, given that tuners are monsters and not dead spells... It makes it easier to play with them, though you likely run more tuners than you would ritual spells (shaddolls are an exception). It's a little slows down less consistent, in theory, but should the ED mechanics be super consistent anyways? I think the mix is just fine, you just have to accept that tuners come with some inconsistencies and have to have a certain power level."[Nekroz] spit on [what rituals] used to be" No, they don't. They show off exactly what Rituals always had as flaws; Dead in the hand, too hard to summon without hoops, and too specific. If we want to talk about design, which is what they'd be 'spitting on', Nekroz are probably the best design for rituals yet. Fixing the mechanic's flaws was a great thing to do, but a major issue is that, given the sheet pool of design rituals were made in, much of the generic support is stupidly strong to support a laughably terrible mechanic. Other rituals? Demise? Terrible idea. Herald? Doesn't mitigate the issues as much as Nekroz does (Nekroz does too much, but on a better track than here), which means filling your deck with inconsistency in order to get control over the game. Gishki? ... THIS is the spit on the mechanic. Instead of fixing the flaws, it goes balls to the wall with abusing them for assorted "You can't play YGO" bosses, with only the 8s being respectable as cards. Hell, it's not "No YGO", but Zielgigas is a stupid prick that 'spits' on th mechanic as well. Almost all others? funking trash that was made incoherently and inaduately. Nekroz does too much, but at least the design on the card makes sense and shows intent to improve the mechanic. But, as said, cards like the Jus, Preperation of Rites, the Djinns (namely Releaser), and Herald of the Arc Light (this is a looser one for sure) are too strong BECAUSE of how weak and poorly constructed the mechanic is. Nekroz are closer to what the IRL mechanic should have been than anything, and are definitely trying harder to salvage the garbage Ritual mechanic more than any other attempt has. Link to comment Share on other sites More sharing options...
Cosmo. Posted July 23, 2015 Report Share Posted July 23, 2015 The thing that i wanted Nekroz to be was maybe bring monsters from a lot of archetypes together into one, let me explain better. For example Unicore would've mainly had Unicore's effect instead of... this, and so on with all the monsters, maybe they could even keep certain effects. But it just in my opinion destroys the flavour, you have them gaining the powers of ancient monsters, then why are their effects quite different? (only a few of them have the same effect). Konami should've known that by making such a consistent archetype that centers around a mechanic that has good support because it isn't usually consistent wasn't a good idea. Link to comment Share on other sites More sharing options...
Queen of the Abyss Posted July 23, 2015 Report Share Posted July 23, 2015 This doesn't belong at one. And there's nothing wrong with Nekroz other than the Trish/Exciton threat. Nekroz were the weakest best deck we've had in years, even with Djinn, which says a lot. The deck exemplifies what Rituals should have been, yet happened to coexist with broken ass generic ritual support, which only existed because the mechanic was never handled as properly as Nekroz was. The deck isn't degenerate. They've hit it adequately. Lavalval Chain dead, Djinn dead, prep @1, and Shurit @1 are all hits to the deck, which curb it as opposed to killing it. A year ago, people would be complaining about how Konami bans decks when they're out of the product cycle as opposed to just smacking them some, but now we have complaints that a format full of mostly tamer decks isn't stopped? The only major problem is Qli/Wavering, and probably Dracoslayer Luster Pendulum in the near future. Tellers are dumb, but not outright degenerate. Magicians are another level, but they lack 2 of their best cards, unless something changes before they hit in a few months. Even then, they're just really versatile. So why complain? BA, Shaddoll, and Nekroz are all fine decks that perform well, so why get salty over Nekroz? They do more justice to the game than most other decks.As a player of the past and who has investigated into a lot of past Decks recently, I would have to agree with this. All of this. Konami listens and observes people more than we like to give them credit for. However, because of the internet age, some people feel it just is not enough and that unless they see replies to their YouTube comment, they will assume they don't give one and it's all about the money. I take a look at Nekroz and I look at the format of which I competed in, around 2007-2009, and you guys are a lot better off than we ever were. Card prices are much cheaper than they were before, you have a lot more Deck choices, and the game is a lot more enjoyable. Let's be real as well, cards like Djinn Releaser, Skill Drain, Super Polymerization. These cards were bad ideas from the start, they just didn't have the compatibility yet, but now that they have actual potential they reveal what they could have been all this time, and always deserved to be where they are on the banlist now if you take them into appropriate context. You look at the recent sets: CORE and DOCS. So far, none have had Instant Tier 1 Decks, but there still are some solid cards in there. Mostly fun engines, rogue Decks, legacy support, and other whatnot. Maybe I am underthinking this, but I feel we are slowly taking steps downward and getting closer to earth, as much as the Pendulum mechanic allows for some silly stuff and there are a few problems here and there. I think if we realized this, people would be a bit more appreciative and not attempt to complain every step of the way. Link to comment Share on other sites More sharing options...
ihop Posted July 23, 2015 Report Share Posted July 23, 2015 ^ yeah I don't understand why people are complaining so much about this particular metagame. It's the most diverse we've seen, well, almost ever, it's weak to the point where decks like Volcanics only need one card to be somewhat relevant and Mecha Phantom Beasts can top a YCS, there's nothing seriously degenerate and there's decks for all kinds of budgets and all kinds of playstyles. Sure, it's been almost the same for half a year or more but as long as it's enjoyable I don't feel a need for much change. If you compare current Nekroz to previous meta strategies such as Cyber Stein OTK, Crush Card Virus, triple JD, Infernity, FrogTK, the Wind-Up Loop, Laggia set 5, Rejuvenation Rulers, Spellbook of Judgment, Soul Charge Sylvans, Bujin etc it hardly compares - it almost always lets you play yugioh, it doesn't have a single hand that can all but guarantee a win, the only topdeck that is vaguely game-swinging is a single Prep and it can be beaten to a relative degree of consistency by a whole bunch of other decks. Sure, it's strong, and sure, if you're playing Battlin' Boxers or Fluffals or Performapal you're going to struggle against them, but decks have been better than others for ages. If you play casually, accept the fact that there'll always be a meta, and if you play with the intention of being successful enjoy a format that is not only very open to innovation but also quite a bit of fun. Link to comment Share on other sites More sharing options...
Blake Posted July 23, 2015 Report Share Posted July 23, 2015 ^ yeah I don't understand why people are complaining so much about this particular metagame. It's the most diverse we've seen, well, almost ever, it's weak to the point where decks like Volcanics only need one card to be somewhat relevant and Mecha Phantom Beasts can top a YCS, there's nothing seriously degenerate and there's decks for all kinds of budgets and all kinds of playstyles. Sure, it's been almost the same for half a year or more but as long as it's enjoyable I don't feel a need for much change. If you compare current Nekroz to previous meta strategies such as Cyber Stein OTK, Crush Card Virus, triple JD, Infernity, FrogTK, the Wind-Up Loop, Laggia set 5, Rejuvenation Rulers, Spellbook of Judgment, Soul Charge Sylvans, Bujin etc it hardly compares - it almost always lets you play yugioh, it doesn't have a single hand that can all but guarantee a win, the only topdeck that is vaguely game-swinging is a single Prep and it can be beaten to a relative degree of consistency by a whole bunch of other decks. Sure, it's strong, and sure, if you're playing Battlin' Boxers or Fluffals or Performapal you're going to struggle against them, but decks have been better than others for ages. If you play casually, accept the fact that there'll always be a meta, and if you play with the intention of being successful enjoy a format that is not only very open to innovation but also quite a bit of fun.@Bold: actually, post DOCS especially (wih Sorc), the deck has a pretty good Nekroz matchup, deceng Shaddoll, and sorta poor BA. So all the more to the point that these decks really aren't overwhelmingly strong. Fluffal also got 2 broken cards but are still inconsistent so yeah Link to comment Share on other sites More sharing options...
ihop Posted July 23, 2015 Report Share Posted July 23, 2015 @Bold: actually, post DOCS especially (wih Sorc), the deck has a pretty good Nekroz matchup, deceng Shaddoll, and sorta poor BA. So all the more to the point that these decks really aren't overwhelmingly strong. Fluffal also got 2 broken cards but are still inconsistent so yeah Is that a good Nekroz matchup in the same way that Raccoons have a good Nekroz matchup or does it have a legitimately good chance of beating Nekroz on its own merit? I'm clueless, the only time I've seen Performapal play I completely destroyed them 2-0 with Infernoid (admittedly I milled 18 off reasoning one of the games) so I'm sceptical that the deck has any serious relevance. funk fluffal Link to comment Share on other sites More sharing options...
Blake Posted July 23, 2015 Report Share Posted July 23, 2015 Is that a good Nekroz matchup in the same way that Raccoons have a good Nekroz matchup or does it have a legitimately good chance of beating Nekroz on its own merit? I'm clueless, the only time I've seen Performapal play I completely destroyed them 2-0 with Infernoid (admittedly I milled 18 off reasoning one of the games) so I'm sceptical that the deck has any serious relevance. funk fluffalLegit good. It's always been Raccoon good against the deck, but now it has 3 powerful searchers, It's not going to be relevant yet (possibly post-907 depending on how Monkeyboard turns out), but the deck can easily outplay trish early while also having the means to give no fucks about any of their effects, bar Valk. Superior Dragon Magician helps that, though. It's all about rapidly amassing advantage and then shitting out boards of beaters, xyz, synchros, kr a mix thereof funk fluffal indeed Link to comment Share on other sites More sharing options...
Expelsword Posted July 23, 2015 Report Share Posted July 23, 2015 The thing that i wanted Nekroz to be was maybe bring monsters from a lot of archetypes together into one, let me explain better. Speaking of this, whatever happened to that shiny Sephira archetype?Did they just flop out entirely? Link to comment Share on other sites More sharing options...
Dog King Posted July 23, 2015 Report Share Posted July 23, 2015 while this may be a good format these days were the best https://yugiohblog.konami.com/?p=5997 Link to comment Share on other sites More sharing options...
Cosmo. Posted July 23, 2015 Report Share Posted July 23, 2015 Speaking of this, whatever happened to that shiny Sephira archetype?Did they just flop out entirely?Yeah they weren't good at all, i only know that they're good as addons to their respective archetypes, i know that the Satella and Yang Zing ones aren't bad and i've seen the Zeframpilica used in Ritual Beasts. But i'm getting off topic so /zefra Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 23, 2015 Report Share Posted July 23, 2015 Link to comment Share on other sites More sharing options...
Goose Posted July 24, 2015 Report Share Posted July 24, 2015 Honestly being casual is what pisses people off about the game. If you play meta you don't care much about the format. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 24, 2015 Report Share Posted July 24, 2015 Honestly being casual is what pisses people off about the game. If you play meta you don't care much about the format.I mean, the thing is that nowadays, top decks aren't exactly powerful to the point that you can't play around them with rogue things. If anything I'd argue that lately, YGO is way less powerful than it used to be. Maybe it's just my mindset, I'm not a competitive player, I just keep up with the meta, but is it really so hard to keep the metagame in mind while building your deck, as opposed to putting together a deck full of things you want to play without any consideration and then cry at the big bad metagame with huge sharp teeth that keep you from playing your pet dream deck? I see this logic in YGO, in Hearthstone, I used to see it in MTG. People act as if the meta/the top deck/whatever was the reason why they're losing, but maybe, just maybe, the problem isn't with the meta, only with the player. Like honestly, if someone complains on this meta, then they're beyond salvation. Or I'd send them back to Inzektor/Laggia Rabbit days. Or Rulers. Or Spellbooks. You get my point. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 24, 2015 Report Share Posted July 24, 2015 Honestly being casual is what pisses people off about the game. If you play meta you don't care much about the format.The real problem is people who see playing meta and being casual as diamerically opposed. I have meta decks I legitimately enjoy playing, and casual stuff I find dull and unfulfilling, and of course the reverse as well; but you'll have more fun if you drop the "us vs them" mentality. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 24, 2015 Report Share Posted July 24, 2015 The real problem is people who see playing meta and being casual as diamerically opposed. I have meta decks I legitimately enjoy playing, and casual stuff I find dull and unfulfilling, and of course the reverse as well; but you'll have more fun if you drop the "us vs them" mentality.I mean, I only use the term "meta" as a classification thing for a collective of best decks in the format. I get it. Playing a low powered deck vs something like Nekroz feels incredibly unfair. But I gotta ask a legit question: What funking deck you have to run nowadays to be low-powered? I mean, maybe Fluffals or Superheavies or whatever you're playing aren't nearly as powerful as Nekroz or Shaddolls or Burning Abyss is, alright, but the amount of good support all the current anime flavor decks are getting is just ridiculous. We're way past the days of fun casual decks being Neo-Spacians level of inconsistent. Link to comment Share on other sites More sharing options...
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