Synchronized Posted July 27, 2015 Report Share Posted July 27, 2015 https://www.youtube.com/watch?v=oF86pcLpoPg Normal Spell CardPay 800 Life Points and target up to 2 of your banished Psychic-Type monsters; add them to your hand. Pardon the self-promotion of course, but I was filming this video today and I was thinking about the legitimate practical uses of the card. I've seen a lot of people sort of hype it (and of course Light of Redemption) as really good options for Kozmo, but obviously the Deck isn't even close to being all-revealed, so it's a bit early. However, I do think the fact that it's "up to" 2 rather than just 2 means it's a lot more versatile and can act either as a plus or as a good play when you really need it. As far as Kozmo goes, yeah it can only target Psychics, but the Machines aren't all that useful when banished anyway, and it's much more effective as far as synergy goes to be able to get them back. Some thoughts, perhaps? Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 28, 2015 Report Share Posted July 28, 2015 I get the feeling Psy-Frames will really, really want this. Link to comment Share on other sites More sharing options...
Synchronized Posted July 28, 2015 Author Report Share Posted July 28, 2015 I get the feeling Psy-Frames will really, really want this.I feel like it's really good at what it does. And, it's so cheap that it might be a worthwhile investment if you play IRL. Link to comment Share on other sites More sharing options...
Βyakuya Posted July 28, 2015 Report Share Posted July 28, 2015 It has so much potential, but it's not seeing any play because there's no need for it since there's at least no other consistent and effective banish-psychic archetype that can be abused with this card. And Esper Girl.dek, ritual Beast, Kozmo came fairly close but this card just couldn't see the light of day unlike how universally applicable Teleport is. Link to comment Share on other sites More sharing options...
Lonk Posted July 28, 2015 Report Share Posted July 28, 2015 A scrubby use would be teching this in Ritual Beasts to add whatever monster you Banished for the Fusion. Again, it's scrubby but it is a thought. Link to comment Share on other sites More sharing options...
Synchronized Posted July 28, 2015 Author Report Share Posted July 28, 2015 It has so much potential, but it's not seeing any play because there's no need for it since there's at least no other consistent and effective banish-psychic archetype that can be abused. And Esper Girl.dek and Kozmo came fairly close but this card just couldn't see the light of day unlike how universally applicable Teleport is. I think it's way too soon to say whether or not Kozmo would be able to use it. As of right now, getting Farmgirl or Witch back to hand would definitely be useful, and if the archetype continues to follow that structure and more Psychic-Type monsters are made that have similar effects, it could definitely be a 1-2 of. A scrubby use would be teching this in Ritual Beasts to add whatever monster you Banished for the Fusion. Again, it's scrubby but it is a thought. Someone asked me about that on the video comments and honestly, it's just not necessary. I think Ritual Beasts can recur what they need far more easily and without having to worry about bricking (which the Deck already does quite well) just by using the Fusions and Ambush. Link to comment Share on other sites More sharing options...
Βyakuya Posted July 28, 2015 Report Share Posted July 28, 2015 I think it's way too soon to say whether or not Kozmo would be able to use it. As of right now, getting Farmgirl or Witch back to hand would definitely be useful, and if the archetype continues to follow that structure and more Psychic-Type monsters are made that have similar effects, it could definitely be a 1-2 of. Except, Kozmos don't need it. Town already does pretty fine returning banished Girls and Witches and can actually be searched and abused unlike Path. Kozmos also don't really compile banished Pyschics either so Path doesn't seem as effective either. Path in Kozmos is just unnecessary space that can be fit for better techs. Link to comment Share on other sites More sharing options...
CLG Klavier Posted July 28, 2015 Report Share Posted July 28, 2015 Guys, protip: just because a card says "Psychic" and "banish" in one card, it doesn't mean it's good in Kozmos. Hell, chance is it's not. You will very rarely have more than 1, maybe 2 things banished due to how quickly you recycle everything with Kozmotown. Link to comment Share on other sites More sharing options...
Synchronized Posted July 28, 2015 Author Report Share Posted July 28, 2015 Guys, protip: just because a card says "Psychic" and "banish" in one card, it doesn't mean it's good in Kozmos. Hell, chance is it's not. You will very rarely have more than 1, maybe 2 things banished due to how quickly you recycle everything with Kozmotown.I agree with you, however we don't know what the new Kozmo stuff will be. As of now, I do think the card has potential in PSYframes and I figured it was worth bringing up. Link to comment Share on other sites More sharing options...
玄魔の王 Posted July 28, 2015 Report Share Posted July 28, 2015 Funny thing about this card: it's one he many that writes psychic as "psycho" in the name in Japanese, so it's "Psycho Path". Or "Psycho Pass". Link to comment Share on other sites More sharing options...
Toffee. Posted July 28, 2015 Report Share Posted July 28, 2015 Guys, protip: just because a card says "Psychic" and "banish" in one card, it doesn't mean it's good in Kozmos. Hell, chance is it's not. You will very rarely have more than 1, maybe 2 things banished due to how quickly you recycle everything with Kozmotown.OP makes a point about it potentially being a thing. But as is, it rides on chance a bit, seeing as how we don't know how far they plan to take the Kozmo Archetype. Link to comment Share on other sites More sharing options...
Synchronized Posted July 28, 2015 Author Report Share Posted July 28, 2015 OP makes a point about it potentially being a thing. But as is, it rides on chance a bit, seeing as how we don't know how far they plan to take the Kozmo Archetype. I can only imagine that Kozmo will get the level of support that Burning Abyss does, or is at least playable. Link to comment Share on other sites More sharing options...
Lonk Posted July 28, 2015 Report Share Posted July 28, 2015 Someone asked me about that on the video comments and honestly, it's just not necessary. I think Ritual Beasts can recur what they need far more easily and without having to worry about bricking (which the Deck already does quite well) just by using the Fusions and Ambush. Yeah they really need to have Elder + Kannahawk/Rampenta opening or they brick. And Ambush does cover any and all potential ideas that Psychic Path could have used it for. Link to comment Share on other sites More sharing options...
The Highlander Posted July 28, 2015 Report Share Posted July 28, 2015 I get the feeling Psy-Frames will really, really want this.Would they not prefer Psychic Feel Zone to summon the synchros , which do not need to be properly summoned anyways as they either recycle themselves from the grave or return to the field ?I am not sure about Kozmo, they do have their field spell, which is, unlike this card, searchable, may cost a bit (ignoring they have forerunner) and is, unlike this card, continuous, so it can be used more often than this card.This might be useful for Kozmos if they get a reason to banish more in a single turn, while consistently doing it. Link to comment Share on other sites More sharing options...
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