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Authority of the Machine King(written)


TF2_The_Scout

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Authority of the Machine King

Counter Trap

 

If you only control Machine-Type monsters: Negate the activation of s card effect and destroy it. Then, apply 1 of these effects. If you control "Machine King", your opponent cannot activate effects in response to this card's activation and resolution.

 

*If you control "Machine King", all Machine-Type monsters gain 500 ATK until the end of your next turn.

*If you control "Perfect Machine King", destroy 2 Spell/Trap cards on the field.

*If you control 1 other face-up "Machine King" trap card, draw 1 card.

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No love for Machine King Prototype?

Anyway, it's essentially a generic Secret Move for Machines, except with a bonus if you run original Machine King (which isn't particularly great).

 

I'm a bit iffy on it being able to kill 2 S/T cards without targeting them; most of the time, removal cards should target.

However, given that Machine Kings aren't exactly used much nowadays, I suppose it'd be acceptable, although make the effect target.

 

You need original Machine King to gain a power bonus, although that doesn't help too much nowadays.

A lot of Machines have good ATK yes, and added on is a plus, but Machine King isn't good now.

 

Controlling 3000 B.C. nets you a free draw, which is nice.

Although there only exists this Machine King Trap Card, so not much else we can do about this.

 

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But yeah, generic negation isn't cool though; especially when stuff like Qlis exist and are still relevant.

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