Zauls Posted August 9, 2015 Report Share Posted August 9, 2015 So it turns out that this card is actually really good in Igknights as a draw engine with Trade-In. You just have to play 1 of this and 3 Trade-In, nothing else. The idea is that it's always going to be able to be searched just with 2 Igknights. Oh, and in case nobody realized, Igknights can add from Grave to hand as well. The guy who showed me this idea said it's like playing Upstart but better because you could still OTK. From what I saw, it allowed you to get to RML a lot easier. I saw him open 3 Trade-In and 2 Igknights and end up with a 4-material Rhongomyniad. Link to comment Share on other sites More sharing options...
(GigaDrillBreaker) Posted August 9, 2015 Report Share Posted August 9, 2015 That... Is actually ingenious. Wrong section though. Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 9, 2015 Report Share Posted August 9, 2015 It's admittedly pretty cool, but it rises a problem that you're popping your Igknights and not searching another one. Sure, you might draw them from Trade-In, but if you don't, your turn gets put to a screeching halt. Link to comment Share on other sites More sharing options...
Expelsword Posted August 9, 2015 Report Share Posted August 9, 2015 I remember when I thought Igknights would be cool too. Link to comment Share on other sites More sharing options...
goodfusion Posted August 9, 2015 Report Share Posted August 9, 2015 I remember when I thought Igknights would be cool too. But they are! Link to comment Share on other sites More sharing options...
Zauls Posted August 9, 2015 Author Report Share Posted August 9, 2015 Igknights were never cool. They've always been a luck-based pseudo-FTK deck that relies on broken indirect support to make any worthwhile plays or win any games. Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 9, 2015 Report Share Posted August 9, 2015 luck-based pseudo-FTK deckWell yeah, except they also can:Refill their board turn by turn by turn and keep up the pressure constantlyDon't fold to a single stop on the first turn like FTKs doThe deck has 100% go-off rate during goldfishing unless your build is sheetThey can easily run a bunch of defensive cards which you are more likely to draw into due to Igknights cutting themselves out from the deck Link to comment Share on other sites More sharing options...
heraldry_lord Posted August 9, 2015 Report Share Posted August 9, 2015 Igknights were never cool. They've always been a luck-based pseudo-FTK deck that relies on broken indirect support to make any worthwhile plays or win any games. To be fair, they weren't designed to be the next Exodia.dek; they were designed to be a deck that filled up its Extra Deck to spam Igknights for offensive pressure and use the Igknight bosses (including this guy) as well as Prominence as trump cards. Link to comment Share on other sites More sharing options...
Zauls Posted August 9, 2015 Author Report Share Posted August 9, 2015 Well yeah, except they also can:Refill their board turn by turn by turn and keep up the pressure constantlyDon't fold to a single stop on the first turn like FTKs doThe deck has 100% go-off rate during goldfishing unless your build is s***They can easily run a bunch of defensive cards which you are more likely to draw into due to Igknights cutting themselves out from the deck https://www.google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=define%3Apseudo Link to comment Share on other sites More sharing options...
CLG Klavier Posted August 9, 2015 Report Share Posted August 9, 2015 https://www.google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=define%3ApseudoI know, but the deck still is better and has much more options that people give it credit for. I've experimented with them so much the past days I came to realize it. Link to comment Share on other sites More sharing options...
Zauls Posted August 9, 2015 Author Report Share Posted August 9, 2015 I know, but the deck still is better and has much more options that people give it credit for. I've experimented with them so much the past days I came to realize it. Well, I'll admit that it is much more versatile than most pseudo-/FTKs just because it has a decent variety of fields it can end on and it has follow-up plays. It still does essentially the same thing every game though and is also quite flimsy. It reminds me quite a lot of Infernity in their Xyz days. Link to comment Share on other sites More sharing options...
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