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Igknight Champion


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300px-IgknightChampion-CORE-EN-R-1E.png

 

So it turns out that this card is actually really good in Igknights as a draw engine with Trade-In. You just have to play 1 of this and 3 Trade-In, nothing else. The idea is that it's always going to be able to be searched just with 2 Igknights. Oh, and in case nobody realized, Igknights can add from Grave to hand as well.

 

The guy who showed me this idea said it's like playing Upstart but better because you could still OTK. From what I saw, it allowed you to get to RML a lot easier. I saw him open 3 Trade-In and 2 Igknights and end up with a 4-material Rhongomyniad.

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 luck-based pseudo-FTK deck

Well yeah, except they also can:

  • Refill their board turn by turn by turn and keep up the pressure constantly
  • Don't fold to a single stop on the first turn like FTKs do
  • The deck has 100% go-off rate during goldfishing unless your build is sheet
  • They can easily run a bunch of defensive cards which you are more likely to draw into due to Igknights cutting themselves out from the deck
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Igknights were never cool. They've always been a luck-based pseudo-FTK deck that relies on broken indirect support to make any worthwhile plays or win any games.

 

To be fair, they weren't designed to be the next Exodia.dek; they were designed to be a deck that filled up its Extra Deck to spam Igknights for offensive pressure and use the Igknight bosses (including this guy) as well as Prominence as trump cards.

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Well yeah, except they also can:

  • Refill their board turn by turn by turn and keep up the pressure constantly
  • Don't fold to a single stop on the first turn like FTKs do
  • The deck has 100% go-off rate during goldfishing unless your build is s***
  • They can easily run a bunch of defensive cards which you are more likely to draw into due to Igknights cutting themselves out from the deck

 

 

https://www.google.co.uk/webhp?sourceid=chrome-instant&ion=1&espv=2&ie=UTF-8#q=define%3Apseudo

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I know, but the deck still is better and has much more options that people give it credit for. I've experimented with them so much the past days I came to realize it.

 

Well, I'll admit that it is much more versatile than most pseudo-/FTKs just because it has a decent variety of fields it can end on and it has follow-up plays. It still does essentially the same thing every game though and is also quite flimsy. It reminds me quite a lot of Infernity in their Xyz days.

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