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Infinity Barrier


Max_K

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I'm going to assume it's a typo and it's supposed to affect your monster only.

In any case, it'll prevent said monster from going anywhere, especially for Xyz, Fusion, Synchro or Tribute plays, or just block damage/stuff for the turn.

 

Granted, you could realistically use this card to get an immovable wall for the turn; if the wording is intended intended for your monster only.

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If it is meant to be "one monster you control": Decent way of protecting if from indiscriminate board wipes/bounces. Could see it being used on some fatties that aren't protected in this way for a guarantied hit, or for protecting a smaller dude you need to keep for a Syncro/XYZ summon. Not as interesting, but very playable in most decks as a toolbox or utility card.

 

If it is meant to be "one monster your Opponent controls": A far more intruiging, if less useful, ability. Can allow you to lock-down a key part of a Syncro/Fusion/Ritual summon that was going through, or if used on your turn can allow you to keep their weakest monster alive for near-direct-damage to be done to the opponent without having to attack them. More situational, but still viable as an Endgame or Stalling card.

 

Personally, I don't care which one it's meant to be. Both seem playable in my eyes.

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